Re: Bug Reports xmage 1.4.0
Posted: 09 Jun 2015, 22:30
Recurring Insight doesn't have a targeting arrow or list the target in the in-game log.
LevelX: Fixed beyond 1.4.0v2
LevelX: Fixed beyond 1.4.0v2
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Game exception occurred: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
Server version: 1.4.0v2
java.util.ArrayList.rangeCheck(ArrayList.java:653)
java.util.ArrayList.get(ArrayList.java:429)
mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect.getText(PutLibraryIntoGraveTargetEffect.java:88)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:213)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:106)
mage.game.stack.StackAbility.resolve(StackAbility.java:108)
mage.game.GameImpl.resolve(GameImpl.java:1204)
mage.game.GameImpl.playPriority(GameImpl.java:1166)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:203)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:143)
mage.game.GameImpl.playTurn(GameImpl.java:738)
mage.game.GameImpl.play(GameImpl.java:661)
mage.game.GameImpl.start(GameImpl.java:628)
mage.game.GameImpl.start(GameImpl.java:613)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
You can always click the floating mana in your mana pool to pay for mana costs.liferider09 wrote:The signets (Selesnya Signet, Golgari signet, etc..) are a bit difficult to deal with. When you tap them, it prompts you to pay mana, even if you already have mana in your mana pool. This means that you always need an untapped mana source to activate a signet. If I have Tezzeret the Seeker out, and I untap two signets, I can not use the mana that they just produced to tap them again.
13:10: Benno casts Boom [8ce] targeting Mountain [4c8] Island [80c]
13:10: Benno casts Counterspell [2b7] targeting Boom [8ce]
13:10: Benno puts Boom [8ce] from stack into his or her graveyard
13:10: Boom is countered by Counterspell [2b7]
13:10: Benno puts Counterspell [2b7] from stack into his or her graveyard
13:10: Mountain [4c8] was destroyed
13:10: Island [80c] was destroyed