Bug Reports XMage 1.4.33 SOFTWARE
by BetaSteward
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by faanta » 11 Mar 2019, 10:53
Crown of Doom bug: I cast it, activate its ability so that an opponent gains control of it. Later in the game the current controller of Crown of Doom leaves the game (dies), so I regain control of it, but now I can no longer activate its ability.
https://github.com/magefree/mage/issues/5629
https://github.com/magefree/mage/issues/5629
Re: Bug Reports XMage 1.4.33 SOFTWARE
by cheddarsuave » 12 Mar 2019, 21:32
Viashino Bey does double damage to the opponent when unblocked. (it should not do this)
This definitely needs a log or explanation of what was in the game. There is nothing in the code that would double the damage.
This definitely needs a log or explanation of what was in the game. There is nothing in the code that would double the damage.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by Tharkon » 13 Mar 2019, 14:45
It feels a bit silly to report silver-bordered bugs, but bugs they are.
Jack-in-the-Mox randomly activates itself whenever I play another card. It sometimes rolls multiple dice and almost always at least one of them was a six. No mana was added.
https://github.com/magefree/mage/issues/5628
Mad Science Fair Project untaps itself without giving mana after activating its ability. It does roll a die but does not add counters to As Luck Would Have It. Other die rolls do affect As Luck Would Have It.
Jack-in-the-Mox randomly activates itself whenever I play another card. It sometimes rolls multiple dice and almost always at least one of them was a six. No mana was added.
https://github.com/magefree/mage/issues/5628
Mad Science Fair Project untaps itself without giving mana after activating its ability. It does roll a die but does not add counters to As Luck Would Have It. Other die rolls do affect As Luck Would Have It.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by Tharkon » 14 Mar 2019, 02:00
Another bug, minor though at least this time black-border related.
The loss of life from Isolation Cell is incorrectly considered preventable damage.
For example, when my opponent had Isolation Cell and I had Battletide Alchemist and I played a creature, the game asked me to prevent the damage.
Fixed in the next release.
The loss of life from Isolation Cell is incorrectly considered preventable damage.
For example, when my opponent had Isolation Cell and I had Battletide Alchemist and I played a creature, the game asked me to prevent the damage.
Fixed in the next release.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by cheddarsuave » 15 Mar 2019, 17:36
Game error forced a rollback, was told to post this here:
Game exception occurred: java.lang.ClassCastException: mage.cards.p.PhyrexianMetamorph cannot be cast to mage.game.permanent.Permanent
Fixed in the next release.
Game exception occurred: java.lang.ClassCastException: mage.cards.p.PhyrexianMetamorph cannot be cast to mage.game.permanent.Permanent
Fixed in the next release.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by catman123456 » 18 Mar 2019, 16:07
There is a problem with this garruk
Fixed in the next release.
Fixed in the next release.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by Hoac » 18 Mar 2019, 23:19
I just tried it again today, sry for not being more specific the first time, but the Nicol Bolas, God-Pharaoh you tested and the one I played were not the same. The Nicol Bolas, God-Pharaoh that does not work is the one from Hour of Devastation (HOU). My opponent had 1 card in hand, if that should matter.Works in the most recent build. Proof attached.
- | Open
- <font color="#CCCC33">00:10: </font><font color="#20B2AA">Hoac</font><font color="White">
casts </font><font color="#DAA520"><a href="#Nicol Bolas, God-Pharaoh">Nicol
Bolas, God-Pharaoh</a></font><font color="White"> [49e]</font>
<font color="#CCCC33">00:10: </font><font color="#20B2AA">Hoac</font><font color="White">
puts </font><font color="#DAA520"><a href="#Nicol Bolas, God-Pharaoh">Nicol
Bolas, God-Pharaoh</a></font><font color="White"> [49e] from stack onto
the Battlefield</font>
<font color="#CCCC33">00:10: </font><font color="#20B2AA">Hoac</font><font color="White">
activates: Each opponent exiles two cards from their hand. from </font><font color="#DAA520"><a href="#Nicol Bolas, God-Pharaoh">Nicol
Bolas, God-Pharaoh</a></font><font color="White"> [49e]</font>
<font color="#CCCC33">00:10: </font><font color="#20B2AA">Hoac</font><font color="White">
attacks with 0 creatures</font>
<font color="#CCCC33">00:11: </font><font color="Orange">Turn 15 </font><font color="#20B2AA">jaypcfc92</font><font color="Orange">
(14 - 39)</font>
Fixed in the next release.
Re: Bug Reports XMage 1.4.33 SOFTWARE
by Tharkon » 21 Mar 2019, 22:57
In a Constructed Freeform Two Player Duel against a human player (myself) during the second main phase after attacking my only opponent I played Militant Angel expecting it to spawn a single token, however it spawned four.
Fixed in the next release.
Fixed in the next release.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by sudsmcduff » 22 Mar 2019, 17:01
really need to do something about cards that have blanket effects, for example : The Tabernacle at Pendrell Vale, remaining in effect when the controller/owner has quit.
https://github.com/magefree/mage/issues/5648
Let us know if this happens again.
https://github.com/magefree/mage/issues/5648
Let us know if this happens again.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by Tharkon » 23 Mar 2019, 11:46
It seems to be based on the amount of attacking creatures rather than the amount of opponents.Tharkon wrote:In a Constructed Freeform Two Player Duel against a human player (myself) during the second main phase after attacking my only opponent I played Militant Angel expecting it to spawn a single token, however it spawned four.
Please check for the game log. I tested this multiple times and it worked fine with the latest version.
Screenshot of 10 tokens being created (I did not have 10 opponents).
https://i.imgur.com/bI0svtP.png
Fixed in the next release.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by Tharkon » 23 Mar 2019, 13:30
There also seems to be a problem with the order of layers being applied with copy effects. I'll try explain it without it getting to complicated by providing an example.
Say I have a Gearsmith Guardian, Wall of Mist and Skyscanner.
The Gearsmith Guardian is 3/5 and gets +2/+0 if I have a blue creature, which I have so it becomes 5/5.
Then I use a Metamorphic Alteration on Skyscanner to copy Gearsmith Guardian.
XMage seems to copy the 5/5 and then copy the +2/+0 if I have a blue creature, making it a 7/5 creature.
What actually should happen is this:
Layer 1: Metamorphic Alteration causes Skyscanner to become a copy of Gearsmith Guardian gaining the copiable values (name, types, colors, P/T as printed, etc).
Layer 2-6: Nothing relevant happens.
Layer 7A: Both Gearsmith Guardians are 3/5.
Layer 7B: Nothing relevant happens.
Layer 7C: Both Gearsmith Guardians get +2/+0 and are now 5/5.
Layer 7D-E: Nothing relevant happens.
Fixed in the next release.
P.s. Is it possible to turn off the auto-forfeit when idle?
Say I have a Gearsmith Guardian, Wall of Mist and Skyscanner.
The Gearsmith Guardian is 3/5 and gets +2/+0 if I have a blue creature, which I have so it becomes 5/5.
Then I use a Metamorphic Alteration on Skyscanner to copy Gearsmith Guardian.
XMage seems to copy the 5/5 and then copy the +2/+0 if I have a blue creature, making it a 7/5 creature.
What actually should happen is this:
Layer 1: Metamorphic Alteration causes Skyscanner to become a copy of Gearsmith Guardian gaining the copiable values (name, types, colors, P/T as printed, etc).
Layer 2-6: Nothing relevant happens.
Layer 7A: Both Gearsmith Guardians are 3/5.
Layer 7B: Nothing relevant happens.
Layer 7C: Both Gearsmith Guardians get +2/+0 and are now 5/5.
Layer 7D-E: Nothing relevant happens.
Fixed in the next release.
P.s. Is it possible to turn off the auto-forfeit when idle?
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by BlackWyvern » 23 Mar 2019, 13:31
Kindred Summons
AI cast Kindred with only a Xenagos on the field. Proceeded to battlefield every dragon from its library (of which there was 12).
Fixed in the next release.
AI cast Kindred with only a Xenagos on the field. Proceeded to battlefield every dragon from its library (of which there was 12).
Fixed in the next release.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by Tharkon » 27 Mar 2019, 19:48
Mindstorm Crown preview text is incomplete. All it says is "At the beginning of your upkeep,"
When it triggered while I had a card in my hand and it resolved it caused me to lose 2 life, rather than 1.
Fixed in the next release.
When it triggered while I had a card in my hand and it resolved it caused me to lose 2 life, rather than 1.
Fixed in the next release.
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Re: Bug Reports XMage 1.4.33 SOFTWARE
by Hoac » 27 Mar 2019, 23:55
There seems to be a bug involving Aminatou, the Fateshifter and Toothy, Imaginary Friend. When I used Aminatou's -1 ability to exile Toothy and return him to the battlefield again, Toothy's ability to draw cards triggered. However, I did not draw any cards. The result of flickering him was simply that I got a Toothy without any counters, and did not draw any cards. Felidar Guardian encountered the same issue. This might be a bug related to the way flickering is handled, or how toothy remembers the amount of counters it had before leaving the battlefield.
Fixed in the next release.
Fixed in the next release.
Re: Bug Reports XMage 1.4.33 SOFTWARE
by Tharkon » 30 Mar 2019, 02:46
Apologies if I missed the 1.4.34 thread. Couldn't find it so posting in here.
EDIT: I found the thread, it's in a different category.
viewtopic.php?f=70&t=23283
EDIT: I found the thread, it's in a different category.
viewtopic.php?f=70&t=23283
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