Bug Reports xmage 1.4.4
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.4
by BenjaMean85 » 07 Sep 2015, 13:31
First of all: Thanks for your good work on XMage, with the new update you added some great Features which are very much appreciated (i play Soul Sisters, so triggers drove me crazy at times ^^ - not any more)
Here´s my Problem: Mindslaver doesn´t work
I tested it multiple times. Whenever i take over the opponents turn, i can´t play any of his cards, tap lands or activate abilitys of any kind. I made sure i did not pass through their turn. Although I at least was able to look at their hands... for 10 Mana
Here´s my Problem: Mindslaver doesn´t work
I tested it multiple times. Whenever i take over the opponents turn, i can´t play any of his cards, tap lands or activate abilitys of any kind. I made sure i did not pass through their turn. Although I at least was able to look at their hands... for 10 Mana

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Re: Bug Reports xmage 1.4.4
by sipes1946 » 07 Sep 2015, 16:20
was playing versus AI and my game was ended with this error message:
http://prntscr.com/8do3l1
XMage froze--had to exit
LevelX: That does not show the reason for the iteration. Do you know what happened before the bug?
Or does the server log file include exceptions before showing this error?
I can't remember what was happening prior to the bug...I'm sorry
http://prntscr.com/8do3l1
XMage froze--had to exit
LevelX: That does not show the reason for the iteration. Do you know what happened before the bug?
Or does the server log file include exceptions before showing this error?
I can't remember what was happening prior to the bug...I'm sorry

Last edited by sipes1946 on 16 Sep 2015, 17:47, edited 1 time in total.
Re: Bug Reports xmage 1.4.4
by Eretoryi » 07 Sep 2015, 22:49
I tried to cancel an ability while I was paying for it and crashed the game. I doubt this is a common occurrence, but here is my error log anyways.
LevelX: Would be helpful to have the game log of this game. The question is what happened before you started to activate that ability that caused the problem.
LevelX: Would be helpful to have the game log of this game. The question is what happened before you started to activate that ability that caused the problem.
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bug report.txt
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Re: Bug Reports xmage 1.4.4
by Scaatis » 07 Sep 2015, 22:58
When casting Decimate with Karametra, God of Harvests as the enchantment target, only the artifact (the first target) is destroyed.
LevelX: Fixed beyond 1.4.4v1
LevelX: Fixed beyond 1.4.4v1
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Re: Bug Reports xmage 1.4.4
by Scaatis » 07 Sep 2015, 23:00
Edric, Spymaster of Trest triggers with the (noncombat) damage of Pestilence Demon. Maybe relevant: The demon attacked earlier in the turn, and Edric triggered correctly then.
LevelX: Fixed beyond 1.4.4v1
LevelX: Fixed beyond 1.4.4v1
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Re: Bug Reports xmage 1.4.4
by XxHazard001xX » 08 Sep 2015, 00:36
Llanowar Augur does not give trample when sacrificed, only does +3/+3.
If you hover over it the text states that it only gives +3/+3 when the card says +3/+3 and trample.
LevelX: Fixed beyond 1.4.4v1
If you hover over it the text states that it only gives +3/+3 when the card says +3/+3 and trample.
LevelX: Fixed beyond 1.4.4v1
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Re: Bug Reports xmage 1.4.4
by Slippaz » 08 Sep 2015, 02:22
The recent update includes a bug regarding the "Boom" half of the card "Boom // Bust." Only the controller's land is now destroyed when the spell resolves. For example, I cast Boom targeting my Flagstones of Trokair and an opponent's Island. Boom resolves destroying my Flagstones, and the opponent's Island remains untouched. (The card worked properly in previous versions of XMage, but seems to have just changed with 1.4.4)
I cannot tell you how much we appreciate the incredible work done by your team. Thank you so much!
LevelX: Fixed beyond 1.4.4v1
I cannot tell you how much we appreciate the incredible work done by your team. Thank you so much!
LevelX: Fixed beyond 1.4.4v1
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Re: Bug Reports xmage 1.4.4
by Guarismo » 08 Sep 2015, 09:05
Still there is no way to see which card in te graveyard you are targeting with an spell or ability.
I mean when there are cards with the same name in the graveyard and you want to target one of them.
LevelX: You identify the targets by the specific 3-Chars ID that is shown in the tooltip for each card and also in the game log.
I mean when there are cards with the same name in the graveyard and you want to target one of them.
LevelX: You identify the targets by the specific 3-Chars ID that is shown in the tooltip for each card and also in the game log.
Re: Bug Reports xmage 1.4.4
by The0retico » 08 Sep 2015, 18:38
New mulligan rule is not effective until BFZ, it would be good to have an option during table creation to disable the rule, at least until the paper prerelease.
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Re: Bug Reports xmage 1.4.4
by metzger » 09 Sep 2015, 04:45
When Nath of the Gilt Leaf's random discard ability triggers and you select an opponent, it gives an error and reverts. I was playing against AI in Duel Commander.
Game exception occurred: java.lang.UnsupportedOperationException: NONE not supported for this ability.
Server version: 1.4.4v0
mage.abilities.common.DiscardsACardOpponentTriggeredAbility.checkTrigger(DiscardsACardOpponentTriggeredAbility.java:57)
mage.abilities.TriggeredAbilities.checkTriggers(TriggeredAbilities.java:108)
mage.game.GameState.handleEvent(GameState.java:667)
mage.game.GameImpl.fireEvent(GameImpl.java:2199)
mage.players.PlayerImpl.discard(PlayerImpl.java:761)
mage.players.PlayerImpl.discard(PlayerImpl.java:716)
mage.abilities.effects.common.discard.DiscardTargetEffect.apply(DiscardTargetEffect.java:90)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:201)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:100)
mage.game.stack.StackAbility.resolve(StackAbility.java:107)
mage.game.GameImpl.resolve(GameImpl.java:1268)
mage.game.GameImpl.playPriority(GameImpl.java:1223)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:796)
mage.game.GameImpl.play(GameImpl.java:710)
mage.game.GameImpl.start(GameImpl.java:677)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
LevelX: Fixed beyond 1.4.4v1
Game exception occurred: java.lang.UnsupportedOperationException: NONE not supported for this ability.
Server version: 1.4.4v0
mage.abilities.common.DiscardsACardOpponentTriggeredAbility.checkTrigger(DiscardsACardOpponentTriggeredAbility.java:57)
mage.abilities.TriggeredAbilities.checkTriggers(TriggeredAbilities.java:108)
mage.game.GameState.handleEvent(GameState.java:667)
mage.game.GameImpl.fireEvent(GameImpl.java:2199)
mage.players.PlayerImpl.discard(PlayerImpl.java:761)
mage.players.PlayerImpl.discard(PlayerImpl.java:716)
mage.abilities.effects.common.discard.DiscardTargetEffect.apply(DiscardTargetEffect.java:90)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:201)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:100)
mage.game.stack.StackAbility.resolve(StackAbility.java:107)
mage.game.GameImpl.resolve(GameImpl.java:1268)
mage.game.GameImpl.playPriority(GameImpl.java:1223)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:796)
mage.game.GameImpl.play(GameImpl.java:710)
mage.game.GameImpl.start(GameImpl.java:677)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
LevelX: Fixed beyond 1.4.4v1
Re: Bug Reports xmage 1.4.4
by Doctor Weird » 09 Sep 2015, 16:15
In multiplayer games, if one player concedes during a certain turn and then that turn needs to be rolled back all the cards from that player come back to existence even though the player itself is still no longer part of the game and can't play, and even when they try to concede again it has no effect. The rollback feature needs to account for conceding players when rolling back to avoid the massive messes this usually causes.
Just as well, in a multiplayer Commander game, if one player's session expires the player will be removed from game (red outline around their name/avatar, turns skip from them to the next player in the turn order, etc.) but their cards will remain visible and once someone plays a card such as Wrath of God the game will become stuck waiting for that player (who is long gone by now) to answer the "move to command zone" question since the Wrath is apparently still destroying creatures that shouldn't even be in play anymore since the player was (in this case) disconnected for almost an hour.
I realize this has to do with XMage's network handling too, but nonetheless, it's extremely frustrating when so often lately 2-hour long multiplayer games end with everyone conceding because of a "ghost player" hanging up the entire thing. Some way to at least remedy these bugs with leaving/disconnecting players would be appreciated.
Just as well, in a multiplayer Commander game, if one player's session expires the player will be removed from game (red outline around their name/avatar, turns skip from them to the next player in the turn order, etc.) but their cards will remain visible and once someone plays a card such as Wrath of God the game will become stuck waiting for that player (who is long gone by now) to answer the "move to command zone" question since the Wrath is apparently still destroying creatures that shouldn't even be in play anymore since the player was (in this case) disconnected for almost an hour.
I realize this has to do with XMage's network handling too, but nonetheless, it's extremely frustrating when so often lately 2-hour long multiplayer games end with everyone conceding because of a "ghost player" hanging up the entire thing. Some way to at least remedy these bugs with leaving/disconnecting players would be appreciated.
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Re: Bug Reports xmage 1.4.4
by sipes1946 » 09 Sep 2015, 21:44
versus AI
Kiki-Jiki, Mirror Breaker tokens are not entering with haste...
I just tried to reproduce this but I was not able--
In the game in question I used a card (Body Double) to target a card in a graveyard (don't remember the name) and copy it
I then used Kiki to copy Body Double that copied a graveyard card of my opponent---that copy did not have haste...
I thought this was a basic Kiki error but that is not the case...
LevelX: Fixed beyond 1.4.4v2
Kiki-Jiki, Mirror Breaker tokens are not entering with haste...
I just tried to reproduce this but I was not able--
In the game in question I used a card (Body Double) to target a card in a graveyard (don't remember the name) and copy it
I then used Kiki to copy Body Double that copied a graveyard card of my opponent---that copy did not have haste...
I thought this was a basic Kiki error but that is not the case...
LevelX: Fixed beyond 1.4.4v2
Last edited by sipes1946 on 10 Sep 2015, 23:33, edited 4 times in total.
Re: Bug Reports xmage 1.4.4
by gabriele83 » 09 Sep 2015, 21:46
With Ashenmoor Liege on the battlefield, my opponent casts Claustrophobia on it without losing 4hp.
LevelX: I can't reproduce this. Can you provide the game log?
LevelX: I can't reproduce this. Can you provide the game log?
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Re: Bug Reports xmage 1.4.4
by LoneFox » 11 Sep 2015, 05:50
If an aura enchants another aura, it is not visible at all on the battlefield. I guess it is completely under the card it enchants.
https://github.com/magefree/mage/issues/892
https://github.com/magefree/mage/issues/892
Re: Bug Reports xmage 1.4.4
by Doctor Weird » 11 Sep 2015, 17:00
Not sure if it's the same cause and if this also fixes it but there's a similar bug with Pyxis of Pandemonium. Its first ability will exile cards face down but the game log reveals their name. Example:LevelX wrote:* Fixed that activation of gained abilities of face down permanents (e.g. by Singing Bell Strike) did uninteded reveal the face down creature.
- | Open
- 00:32: DoctorWeird activates: Each player exiles the top card of his or her library face down. from Pyxis of Pandemonium [28c]
00:32: Computer moves Island [2a3] from library to the exile zone
00:32: DoctorWeird moves Island [b17] from library to the exile zone
LevelX: Fixed beyond 1.4.4v2
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