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Bug Reports xmage 1.4.6

by BetaSteward

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Re: Bug Reports xmage 1.4.6

Postby Tankinater » 16 Dec 2015, 04:16

The Promo Version of Seeker of the Way is actually Scythe Leopard. The promo version of Anticipate has the art for promo roast.

The promo version of Ruinous Path is the promo honored hierarch.

The commander 15 version of Scoured Barrens appears as Rogue's Passage, and when I add it to my deck, then it gains the art for Reliquary Tower from commander 15

fireshoes: There were some card numbers changed in the last update, so easiest fix is delete image folders for C15, JR, FNMP, and MBP. I don't think there were number changes for FNM promos or Game Day promos, but if you notice any, it is MGDP. If you are missing any promo images, most of them can be found here. Just save the file in the appropriate folder as cardname.full.jpg (when there are two cards with the same name in the same set, then format as cardname.cardnumber.full.jpg (Wasteland.101.full.jpg)).
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Re: Bug Reports xmage 1.4.6

Postby nzieses » 16 Dec 2015, 22:17

When a Warden of the First Tree enters the battlefield, if it is not the first warden played during the game, it enters with a random power/toughness instead of 1/1. I have had it enter with both 2/2 and 4/4, neither of which are actual values the card can hold.
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Re: Bug Reports xmage 1.4.6

Postby nzieses » 16 Dec 2015, 22:19

When choosing to roll-back to the beginning of an opponents turn, if an opponent has a gideon, ally of zendikar in play, the rollback reverts the loyalty counters to 0. This probably happens with all planeswalkers.

LevelX: I Can't reproduce that. I need the game log or more detailed description how to reproduce.
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Re: Bug Reports xmage 1.4.6

Postby nzieses » 16 Dec 2015, 22:25

If you have put a +1/+1 counter on a target creature with anafenza, the foremost and you choose to roll-back to the beginning of the turn, the +1/+1 counter doesn't come off the other card. Thus, if attacks are re-established, then another +1/+1 is given to the creature from anafenza, for a total of +2/+2. This process can be repeated for any number of +1/+1 counters.


LevelX: I Can't reproduce that. I need the game log or more detailed description how to reproduce.
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Re: Bug Reports xmage 1.4.6

Postby paragon249 » 17 Dec 2015, 00:37

bug - I have been playing for some time now on a windows 7 machine. I recently upgraded to windows 10 x64 and have started getting an error I have never seen.

After approximately 20 minutes into the game, the screen begin to shift and move around, in a manner similar of tooltips, but floating and shifted aimlessly. it makes it almost impossible to play the game. My opponents have no error or notice that anything is amiss. Has happened twice now.

Could really use some help on this, I upgraded the comp with this app in mind, and having an error of this magnitude would make it essentially unplayable if uncorrected.

Edit 1: Update 1 - I am getting this error on client console launch as well -

Dec 18, 2015 12:59:23 AM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
Last edited by paragon249 on 18 Dec 2015, 06:01, edited 1 time in total.
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Re: Bug Reports xmage 1.4.6

Postby Xynax0 » 17 Dec 2015, 18:05

Return to Dust Forces you to exile another enchantment/artifact when you cast it during your main phase, even though the second exile should be a choice.

LevelX: You can simply push the "Done" button after you selected the first target, if you don't want to select a second one.
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Re: Bug Reports xmage 1.4.6

Postby TDS » 17 Dec 2015, 19:14

When I have a Teysa, Envoy of Ghosts and take damage via Flameblast Dragon's ability, then Teysa destroyes the dragon, even though it should only do that on combat damage.

LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby L0cke17 » 18 Dec 2015, 01:54

Yixlid Jailer doesn't actually seem to function at all. My opponent was able to both dredge a card, and have a narcomoeba trigger while I had a Jailer in play, neither of which should be possible. This is a serious issue for anyone trying to play vintage, as Jailer is one of the best hate cards against Dredge.
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Re: Bug Reports xmage 1.4.6

Postby metzger » 18 Dec 2015, 22:33

When playing a multiplayer Commander game against AI, I am only able to view one of their graveyards. Even if that AI has lost the game, I will only be able to view a graveyard that has 0 cards in it. Am I missing a button that changes the graveyard window for other players?

Here's a picture explaining what I mean about not being able to select another AI's graveyard. This resulted in a softlock because I could not choose the remaining AI's graveyard to get a creature.

http://i.imgur.com/PDvMara.jpg

LevelX: It will work if you choose different names for the computer opponents. It's caused because the window ID is build with the player name as key.
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Re: Bug Reports xmage 1.4.6

Postby gawain » 19 Dec 2015, 01:06

Grimoire of the Dead returns creatures to their owners' control, not to mine.

Screenshot attached.
Screenshot 2015-12-18 19.59.05.png


LevelX: Fixed beyond 1.4.6v0
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Re: Bug Reports xmage 1.4.6

Postby Scottyboy76567 » 19 Dec 2015, 05:44

Marath can pay 0 for X. Can this be fixed? The AI does it forever.
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Re: Bug Reports xmage 1.4.6

Postby DaLosar » 19 Dec 2015, 09:30

Ixidron turned Ulamog, the Infinite Gyre to a 2/2 with no name and then someone used an Wrath of the Gods effect. Ulamog, the Infinite Gyre entered the graveyard without triggering his shuffle effect (just like this case: http://www.mtgsalvation.com/forums/magi ... nd-kozilek).

LevelX: Fixed beyond 1.4.6v0

There were one or two bugs concerning Dimir Doppelganger but I can't remember them properly right now. I tried to read the game log to remember but I don't know how to read that besides manually. If someone knows any other way please tell me so I can help.

In case someone wants to see the log I'm attaching it to this message (it is compressed in the .rar format because the forum didn't let me upload a .txt.
Attachments
20151219_035632_Commander Free For All_1.rar
(17.57 KiB) Downloaded 352 times
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Re: Bug Reports xmage 1.4.6

Postby DaLosar » 19 Dec 2015, 09:52

Another bug happened earlier. I had three Soldier tokens created from Elspeth, Sun's Champion in the battlefield. My opponents had The Abyss and Pendrell Mists. In my upkeep both abilities triggered, with The Abyss's ability going on top. I choose to sacrifice a token to The Abyss and it died, but after that the game didn't let me do anything else. Normally I should have been able to put something in the stack and then pass priority, but it just said "Play instants and activated abilities" and I couldn't play any or pass priority.

soldier tax lockout.png


LevelX: Can't reproduce the problem. Can you check the client log, if there is a error posted to the log at that time?
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Re: Bug Reports xmage 1.4.6

Postby Finbez » 21 Dec 2015, 22:18

Jace, Vryn's Prodigy flipped after having been Unearthed(the keyword) and EOT unearth exiled the flipped walker. This should not happen since unearth only applies to the creature.(Also Whip of Erebos works in the same way as Unearth except it's from hand and that works fine with a flipped Jace, as in, it doesn't exile it EOT).
Last edited by Finbez on 22 Dec 2015, 15:57, edited 1 time in total.
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Re: Bug Reports xmage 1.4.6

Postby Dimitri13 » 22 Dec 2015, 05:50

Sylvan Library + Abundance caused some sort of issue.

I chose to draw the extra 2 with Sylvan Library. The first card I drew I chose to name nonland with Abundance, and it gave me a card. The second card I chose nonland, and it gave this error and rolled back to choosing to draw with Sylvan Library. It did it twice before I chose not to choose.

Game exception occurred: java.lang.NullPointerException
Server version: 1.4.6v0
mage.sets.fifthedition.SylvanLibraryEffect.apply(SylvanLibrary.java:109)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:202)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:95)
mage.game.stack.StackAbility.resolve(StackAbility.java:107)


LevelX: Fixed beyond 1.4.6v0
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