Bug Reports XMage 1.4.47 Commander Legends
by BetaSteward
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Re: Bug Reports XMage 1.4.47 Commander Legends
by FuryOfFungus » 27 Dec 2020, 01:11
Elkin Lair just lets the player who played it play the exiled card
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Re: Bug Reports XMage 1.4.47 Commander Legends
by illuknisaa » 27 Dec 2020, 16:00
For some reason my zendikar rising images are not showing up. They did worked in last patch. Images are still in the folder. When I try to redownload images I get an error saying "can't unmount zip files"
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Re: Bug Reports XMage 1.4.47 Commander Legends
by BlackWyvern » 27 Dec 2020, 16:32
Hum of the Radix makes all spells cost X more, instead of just artifact spells.
Cascading Cataracts is causing mana calculations to show six available, when the land can only provide five.
MDSL's, when flipped in the player's hand, then clicked to play, remain in hand and cause the hand display to bug out.
If the glitched card is then flipped back over in the player's hand area and clicked, it will tap the land on the battlefield.

When using Liliana of the Dark Realms ultimate. Rollback with forced phase advancement.
Cascading Cataracts is causing mana calculations to show six available, when the land can only provide five.
MDSL's, when flipped in the player's hand, then clicked to play, remain in hand and cause the hand display to bug out.
If the glitched card is then flipped back over in the player's hand area and clicked, it will tap the land on the battlefield.

When using Liliana of the Dark Realms ultimate. Rollback with forced phase advancement.
- Code: Select all
Game exception occurred: java.util.ConcurrentModificationException
Server version: 1.4.47V0 (build: 2020-12-19 20:00)
java.util.ArrayList$ArrayListSpliterator.tryAdvance(ArrayList.java:1361)
java.util.stream.ReferencePipeline.forEachWithCancel(ReferencePipeline.java:126)
java.util.stream.AbstractPipeline.copyIntoWithCancel(AbstractPipeline.java:498)
java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:485)
java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:471)
java.util.stream.MatchOps$MatchOp.evaluateSequential(MatchOps.java:230)
java.util.stream.MatchOps$MatchOp.evaluateSequential(MatchOps.java:196)
java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
java.util.stream.ReferencePipeline.anyMatch(ReferencePipeline.java:449)
mage.abilities.AbilitiesImpl.containsKey(AbilitiesImpl.java:275)
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:373)
mage.abilities.effects.common.continuous.GainAbilityControlledEffect.apply(GainAbilityControlledEffect.java:115)
mage.abilities.effects.ContinuousEffectImpl.apply(ContinuousEffectImpl.java:102)
mage.abilities.effects.ContinuousEffects.apply(ContinuousEffects.java:1058)
mage.game.GameState.applyEffects(GameState.java:599)
mage.game.GameImpl.applyEffects(GameImpl.java:1559)
mage.abilities.AbilityImpl.resolveMode(AbilityImpl.java:214)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:166)
mage.game.stack.StackAbility.resolve(StackAbility.java:88)
mage.game.GameImpl.resolve(GameImpl.java:1430)
mage.game.GameImpl.playPriority(GameImpl.java:1376)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:127)
mage.game.GameImpl.playTurn(GameImpl.java:895)
mage.game.GameImpl.play(GameImpl.java:807)
mage.game.GameImpl.start(GameImpl.java:792)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
Last edited by BlackWyvern on 28 Dec 2020, 22:51, edited 3 times in total.
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Re: Bug Reports XMage 1.4.47 Commander Legends
by bayboushe » 27 Dec 2020, 23:27
Hey, I hope i'm at the right place and it's not an already reported one.
I've been confronted with the bug several times :
The counter on each commander that is the amount of times it has been played on a game is not always reseted between games in a best of 3 match.
It happened on duel commander games, against a player. When this happened, it didn't reset the counters for any commander, nor mine nor theirs, resulting in weird situations in game where we couln't really play our commanders. The commanders I was playing were Esior, Wardwing Familiar and Jeska, Thrice Reborn.
I heard some other people having the same trouble with new partners.
I've been confronted with the bug several times :
The counter on each commander that is the amount of times it has been played on a game is not always reseted between games in a best of 3 match.
It happened on duel commander games, against a player. When this happened, it didn't reset the counters for any commander, nor mine nor theirs, resulting in weird situations in game where we couln't really play our commanders. The commanders I was playing were Esior, Wardwing Familiar and Jeska, Thrice Reborn.
I heard some other people having the same trouble with new partners.
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Re: Bug Reports XMage 1.4.47 Commander Legends
by FuryOfFungus » 29 Dec 2020, 12:20
Land Equilibrium only works if the land is played not whenever one is put onto the battlefield
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Re: Bug Reports XMage 1.4.47 Commander Legends
by Aycaramba » 29 Dec 2020, 13:34
The card Reflect Damage is missing
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Re: Bug Reports XMage 1.4.47 Commander Legends
by Dynamo345 » 29 Dec 2020, 16:43
Someone took my Willbreaker with an Agent of Treachery but got it back with Homeward Path, but after I got it back I tried stealing stuff with Quicksilver Elemental it wasn't stealing the creatures despite the trigger on the stack.
Second, I turned a Clone into Xathrid Gorgon putting a petrification counter on the original, but despite that, the player was still able to activate the ability we were both confused by that.
Second, I turned a Clone into Xathrid Gorgon putting a petrification counter on the original, but despite that, the player was still able to activate the ability we were both confused by that.
Re: Bug Reports XMage 1.4.47 Commander Legends
by tecnicaemail » 30 Dec 2020, 01:52
Good evening friends, first sorry my english, I use Google Translate!
I'm having trouble downloading the images, follow the error line, can you help me?
WARN 2020-12-29 22:37:08,791 Failed to prepare image URL (back face) for Insectile Aberration (V17) #7, Error Message:
I'm having trouble downloading the images, follow the error line, can you help me?
WARN 2020-12-29 22:37:08,791 Failed to prepare image URL (back face) for Insectile Aberration (V17) #7, Error Message:
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Re: Bug Reports XMage 1.4.47 Commander Legends
by illuknisaa » 30 Dec 2020, 16:23
Yurlok of Scorch Thrash 's "mana burn" -ability doesn't stack. ie if you have multiple yurloks in play you only lose life equal to the mana in your pool not mana X yurloks.
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Re: Bug Reports XMage 1.4.47 Commander Legends
by manderA1 » 31 Dec 2020, 21:11
Hello, just wanted to report that Spell Queller's Enter The Battlefield effect does not resolve off the stack. I've tested it in multiple scenarios, both against the computer and against online opponents. Otherwise haven't encountered any other issues.
Cheers
Cheers
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Re: Bug Reports XMage 1.4.47 Commander Legends
by BlackWyvern » 01 Jan 2021, 17:48
AI loves to Catapult Master everything on their own board.
Requesting a rollback during the assign combat phase, when an effect like Elephant Grass is on the field, but after one has paid 2 to attack will cause the gamestate to break. You will have to hit done to finish assigning combatants, but then due to the phase advancing, and the rollback occurring simultaneously, all further actions will cease.
Requesting a rollback during the assign combat phase, when an effect like Elephant Grass is on the field, but after one has paid 2 to attack will cause the gamestate to break. You will have to hit done to finish assigning combatants, but then due to the phase advancing, and the rollback occurring simultaneously, all further actions will cease.
Last edited by BlackWyvern on 02 Jan 2021, 00:21, edited 2 times in total.
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Re: Bug Reports XMage 1.4.47 Commander Legends
by illuknisaa » 01 Jan 2021, 20:52
Lavalanche only damages player and creatures even if you target a planeswalker.
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Re: Bug Reports XMage 1.4.47 Commander Legends
by Legioned » 02 Jan 2021, 07:23
1. 'Maralen of the Mornsong' with 'Ob Nixilis, Unshackled' was not triggering the 10 life loss ability on search (3 player, humans only game).
Last edited by Legioned on 04 Jan 2021, 16:42, edited 15 times in total.
1.4.48V0-beta4 (build: 2020-12-28 21:03)
by Tharkon » 02 Jan 2021, 19:05
Khalni Hydra's cost is reduced by one too many
, but only if it is reduced at all.
So if you have no green creatures in play it is not reduced as normal.
If you have one green creature, it is reduced by
.
With two creatures it is reduced by
, etc. This is one more
than it should be.

So if you have no green creatures in play it is not reduced as normal.
If you have one green creature, it is reduced by


With two creatures it is reduced by




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Re: Bug Reports XMage 1.4.47 Commander Legends
by Legioned » 04 Jan 2021, 05:01
Attached is a picture of an error where 'Unclaimed Territory' is spamming some sort of unknown mana symbol even before being tapped or any use. This is causing log fill. This is a 3 human player commander free for all game.
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