Bug Reports 1.0.0
by BetaSteward
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Re: Bug Reports 1.0.0
by muppet » 15 Mar 2013, 09:26
yes the .bat files that come with mage just need to be edited if you are using java 7. thanks for trying to help though. Not connected to public server yet but think it was just not up when I tried.
Re: Bug Reports 1.0.0
by muppet » 16 Mar 2013, 14:07
Attack a planeswalker with Geist of Saint Traft. The angel token spawns but can only attack the planeswalker not the player.
Re: Bug Reports 1.0.0
by Slimmo » 16 Mar 2013, 21:49
When Unbreathing Horde takes damage it incorrectly removes one +1/+1 counter for each 1 point of damage taken when it cleary states on the card "If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it" which means each time it takes damage only 1 counter is removed.
Last edited by Slimmo on 27 Mar 2013, 16:24, edited 1 time in total.
Re: Bug Reports 1.0.0
by Slimmo » 17 Mar 2013, 12:41
Another bug report regarding the game engine/public server:
When someone has hosted a game on the public server and that game ends due to an error or something that not supposted to happen the game lingers on the game list even if the host himself leaves the server.
I dont know if it is intended or not that when connected to the public server the computer players are different they are called "draftbot" and instantly concede any game they are in.
Each time when you click the game tab to enter the game list and chat it says "*Player* has joined" in the chat box even if you are already in the game tab which means you can spamm the chat with ease.
The computer players cannot play a free for all match because all they do is play lands nothing else when they work fine during 1v1.
When someone has hosted a game on the public server and that game ends due to an error or something that not supposted to happen the game lingers on the game list even if the host himself leaves the server.
I dont know if it is intended or not that when connected to the public server the computer players are different they are called "draftbot" and instantly concede any game they are in.
Each time when you click the game tab to enter the game list and chat it says "*Player* has joined" in the chat box even if you are already in the game tab which means you can spamm the chat with ease.
The computer players cannot play a free for all match because all they do is play lands nothing else when they work fine during 1v1.
Re: Bug Reports 1.0.0
by LevelX » 17 Mar 2013, 13:45
In the next release is a sceduled job included, that removes such old invalid games.Slimmo wrote:Another bug report regarding the game engine/public server:
When someone has hosted a game on the public server and that game ends due to an error or something that not supposted to happen the game lingers on the game list even if the host himself leaves the server.
On the public server are no real AI players included because their server load is to much. Only the draftbot players are included to allow to fill up draft tournaments. They can only draft and don't play games.Slimmo wrote:I dont know if it is intended or not that when connected to the public server the computer players are different they are called "draftbot" and instantly concede any game they are in.
I add this to the issue list.Slimmo wrote:Each time when you click the game tab to enter the game list and chat it says "*Player* has joined" in the chat box even if you are already in the game tab which means you can spamm the chat with ease.
It's not intended to be able to play against the AI on the public server. You can do this only on your own server (or another server that's configured that way).Slimmo wrote:The computer players cannot play a free for all match because all they do is play lands nothing else when they work fine during 1v1.
Thanks for reporting this issues.
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Re: Bug Reports 1.0.0
by Slimmo » 17 Mar 2013, 14:01
I know they dont work on the public server I was talking about private servers.It's not intended to be able to play against the AI on the public server. You can do this only on your own server (or another server that's configured that way).
Computers work fine during duels (1v1) but they dont work at all during FFA matches (3 or more players) they just play lands and does not cast any spells
Re: Bug Reports 1.0.0
by LevelX » 17 Mar 2013, 16:00
OK, that's a known problem (not solved yet).Slimmo wrote:I know they dont work on the public server I was talking about private servers.It's not intended to be able to play against the AI on the public server. You can do this only on your own server (or another server that's configured that way).
Computers work fine during duels (1v1) but they dont work at all during FFA matches (3 or more players) they just play lands and does not cast any spells
https://github.com/magefree/mage/issues/76
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Re: Bug Reports 1.0.0
by muppet » 18 Mar 2013, 12:55
not actually sure of the rules here. I have a 1/1 evolve creature in play and play a Tarmogoyf that would be large enough to evolve it if the Tarmogoyf doesn't count as a 0/1 creature when it comes into play.
Currently mage doesn't evolve the 1/1 creature which may be correct and may not I am not sure of the rules here.
Currently mage doesn't evolve the 1/1 creature which may be correct and may not I am not sure of the rules here.
Re: Bug Reports 1.0.0
by LevelX » 18 Mar 2013, 17:16
You're assumption is correct, the Tarmogoyf's power and toughness is in every zone and at every time to calculate Rule 604.3. So evolve has to trigger. I'll check this and submit a fix.muppet wrote:not actually sure of the rules here. I have a 1/1 evolve creature in play and play a Tarmogoyf that would be large enough to evolve it if the Tarmogoyf doesn't count as a 0/1 creature when it comes into play.
Currently mage doesn't evolve the 1/1 creature which may be correct and may not I am not sure of the rules here.
Thanks for pointing out.
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Re: Bug Reports 1.0.0
by muppet » 18 Mar 2013, 18:21
seems a lot of other things are the same so check kird ape too please.
Re: Bug Reports 1.0.0
by muppet » 18 Mar 2013, 19:37
Tried to cast Chord of Calling for 5. So I had spent 8 mana but I couldn't get it to let me select any creature. It said chose a creature for mana cost x or less but it refused any choice I made.
Re: Bug Reports 1.0.0
by Slimmo » 20 Mar 2013, 16:31
Found 3 more bugs:
Mirrorworks does not put a token into play as it should even if you pay 2.
Creatures that Dread Slaver returns to the battlefield does not turn into black zombies as it should.
Lord of the Undead only gives other zombies you control +1/+1 when it should give all other zombies +1/+1.
Mirrorworks does not put a token into play as it should even if you pay 2.
Creatures that Dread Slaver returns to the battlefield does not turn into black zombies as it should.
Lord of the Undead only gives other zombies you control +1/+1 when it should give all other zombies +1/+1.
Re: Bug Reports 1.0.0
by LevelX » 20 Mar 2013, 18:37
These problems should be fixed in the next release.muppet wrote:seems a lot of other things are the same so check kird ape too please.
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Re: Bug Reports 1.0.0
by LevelX » 20 Mar 2013, 18:39
I did not really find a bug that could cause your problem. Fixed a bug of Convoke, that it didn't work with tokens.muppet wrote:Tried to cast Chord of Calling for 5. So I had spent 8 mana but I couldn't get it to let me select any creature. It said chose a creature for mana cost x or less but it refused any choice I made.
Are there maybe any other effects involved that caused the problem?
Last edited by LevelX on 20 Mar 2013, 18:42, edited 2 times in total.
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Re: Bug Reports 1.0.0
by LevelX » 20 Mar 2013, 18:39
All three cards are fixed in the next version.Slimmo wrote:Found 3 more bugs:
Mirrorworks does not put a token into play as it should even if you pay 2.
Creatures that Dread Slaver returns to the battlefield does not turn into black zombies as it should.
Lord of the Undead only gives other zombies you control +1/+1 when it should give all other zombies +1/+1.
Thanks for pointing this out.
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