Bug Reports xmage 1.4.4
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Re: Bug Reports xmage 1.4.4
by PalladiaMors » 21 Oct 2015, 17:59
Cursed Scroll is no longer working in this version, currently you don't get the "name a card" popup once you activate it.
LevelX: Fixed beyond 1.4.4v9
LevelX: Fixed beyond 1.4.4v9
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Re: Bug Reports xmage 1.4.4
by SakuyaSama7 » 21 Oct 2015, 19:05
#ScrublordSakuya - MTG Newbie, JP Card Game Nerd
Standard - R/B Eldrazi Ghostfire, Abzan Rally
Modern - The Quest For The Holy Relic, Shamanism
EDH - Mayael Autopilot
Standard - R/B Eldrazi Ghostfire, Abzan Rally
Modern - The Quest For The Holy Relic, Shamanism
EDH - Mayael Autopilot
-
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Re: Bug Reports xmage 1.4.4
by Nick1007 » 21 Oct 2015, 19:16
now in version 1.4.4.10 the fetches work but now i can not crack my lion's eye diamond in response to casting breaktrough... 
LevelX: Fixed beyond 1.4.4v10

LevelX: Fixed beyond 1.4.4v10
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Re: Bug Reports xmage 1.4.4
by Laqutis » 21 Oct 2015, 20:14
In a local server game vs the ai the game abruptly ended randomly giving the following error and victory screen this did not happen on any card activation, casts etc the game just ended unprompted
- | Open
- Game exception occurred: mage.MageException: Iterated player priority after game exception too often, game ends!
Server version: 1.4.4v8
mage.game.GameImpl.playPriority(GameImpl.java:1298)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:819)
mage.game.GameImpl.play(GameImpl.java:733)
mage.game.GameImpl.start(GameImpl.java:700)
mage.server.game.GameWorker.call(GameWorker.java:61)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Re: Bug Reports xmage 1.4.4
by Doctor Weird » 21 Oct 2015, 20:52
Mana abilities can't seem to be activated except when you're in the act of paying a cost.
That means things like the ability of Lion's Eye Diamond, as reported two posts above, but also something as simple as tapping a land to float mana before using it for anything.
E.g.: If I try to tap and sacrifice a Lotus Petal while the stack is empty it won't do anything. If I click a card in my hand to cast it I'm asked to pay its mana cost and now the Petal can be activated.
Another example are cards like Simian Spirit Guide/Elvish Spirit Guide. If you click them in your hand they will automatically try to be cast without asking you if you want to exile them for their mana ability. Yet, if you try to pay a mana cost first you can then click them to exile them normally in order to pay for said cost.
Edit: by the looks of it my guess would be that this was caused by the Ancestral Vision's fix, but I could be wrong, of course.
LevelX: Fixed beyond 1.4.4v10
That means things like the ability of Lion's Eye Diamond, as reported two posts above, but also something as simple as tapping a land to float mana before using it for anything.
E.g.: If I try to tap and sacrifice a Lotus Petal while the stack is empty it won't do anything. If I click a card in my hand to cast it I'm asked to pay its mana cost and now the Petal can be activated.
Another example are cards like Simian Spirit Guide/Elvish Spirit Guide. If you click them in your hand they will automatically try to be cast without asking you if you want to exile them for their mana ability. Yet, if you try to pay a mana cost first you can then click them to exile them normally in order to pay for said cost.
Edit: by the looks of it my guess would be that this was caused by the Ancestral Vision's fix, but I could be wrong, of course.
LevelX: Fixed beyond 1.4.4v10
Last edited by Doctor Weird on 21 Oct 2015, 21:04, edited 1 time in total.
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Re: Bug Reports xmage 1.4.4
by Pietart » 21 Oct 2015, 21:02
This also makes things like Metalworker unusable, since you can't reveal the card once you put it on the stack, and you can't activate Metalworker without casting a spell.
LevelX: Fixed beyond 1.4.4v10
LevelX: Fixed beyond 1.4.4v10
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Re: Bug Reports xmage 1.4.4
by B3t4f0rc3 » 21 Oct 2015, 21:06
I had an Alesha, Who Smiles at Death returning a Clever Impersonator who was supposed to copy a flipped Liliana, Defiant Necromancer, but it entered the battlefield with 0 loyalty and died immediately. If I am not mistaken it should have entered with 3 loyalty (see Gatherer entry).
LevelX: Fixed beyond 1.4.4v11
LevelX: Fixed beyond 1.4.4v11
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Re: Bug Reports xmage 1.4.4
by sipes1946 » 21 Oct 2015, 22:08
this game error keeps happening between each turn of an EDH match v AI:
http://prntscr.com/8tv268
http://prntscr.com/8tv2fv
It is just giving me turn after turn while the AI does nothing...
LevelX: Fixed beyond 1.4.4v11
http://prntscr.com/8tv268
http://prntscr.com/8tv2fv
It is just giving me turn after turn while the AI does nothing...
LevelX: Fixed beyond 1.4.4v11
Re: Bug Reports xmage 1.4.4
by Fibbs » 21 Oct 2015, 23:52
Kaalia of the Vast can't use her ability to put a dragon or a demon or an angel tapped and attacking on the battlefield. The creature simply disappears and combat proceeds without it reappearing anywhere.
LevelX: Fixed beyond 1.4.4v11
LevelX: Fixed beyond 1.4.4v11
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Re: Bug Reports xmage 1.4.4
by mtg13579 » 22 Oct 2015, 00:10
1.4.4v11 - when entering the game there is no prompt to select a player to start. All it shows is that I joined the game that is it, no roll, who won the roll, etc.
Also, message of the day says I'm playing XMage version 1.4.3 as well, even though I've updated to 1.4.4v11
LevelX: That was a problem of the xmage.woogerworks server. I didn't update the config correctly, so it was limited to 10 games at the same time. So you had to wait until a game ends if already 10 games are active. I fixed that now and restarted the server. You can't fix that with client version change.
Also, message of the day says I'm playing XMage version 1.4.3 as well, even though I've updated to 1.4.4v11
LevelX: That was a problem of the xmage.woogerworks server. I didn't update the config correctly, so it was limited to 10 games at the same time. So you had to wait until a game ends if already 10 games are active. I fixed that now and restarted the server. You can't fix that with client version change.
Re: Bug Reports xmage 1.4.4
by sonicattack » 22 Oct 2015, 02:08
Exact same issue here. Just upgraded a few minutes ago. Both my friend and I have the exact same issue. Was working fine prior to upgrade.mtg13579 wrote:1.4.4v11 - when entering the game there is no prompt to select a player to start. All it shows is that I joined the game that is it, no roll, who won the roll, etc.
Also, message of the day says I'm playing XMage version 1.4.3 as well, even though I've updated to 1.4.4v11
LevelX: That was a problem of the xmage.woogerworks server. I didn't update the config correctly, so it was limited to 10 games at the same time. So you had to wait until a game ends if already 10 games are active. I fixed that now and restarted the server. You can't fix that with client version change.
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Re: Bug Reports xmage 1.4.4
by sonicattack » 22 Oct 2015, 02:40
Update - so I tried the "fix" to rename the URL in the launcher, back to v10 and eventually v8.
Despite the "UPDATE" message at the launcher which comes up now, once in the game, it says v11.
v11 = no go for my friend and I. Don't know what to do. Going to try to physically uninstall and go back to v8 but that's a lot of work for something which was working fine as of last night.
"XMage version installed: 1.4.4v11 (2015-10-21)
XMage version available: 1.4.4v8 (2015-10-04)
New version of XMage available
Downloading XMage from http://bit.ly/xmage_1_4_4v8w
Removing previous versions ...
Installing XMage ...Done
Java version installed: 1.7.0_75
Java version available: 1.7.0_75
XMage version installed: 1.4.4v8 (2015-10-04)
XMage version available: 1.4.4v8 (2015-10-04)"
Just tried to enter a game.... "1.4.4v11" at the top of the screen.
WTF.
LevelX: That was a problem of the xmage.woogerworks server. I didn't update the config correctly, so it was limited to 10 games at the same time. So you had to wait until a game ends if already 10 games are active. I fixed that now and restarted the server. You can't fix that with client version change.
Despite the "UPDATE" message at the launcher which comes up now, once in the game, it says v11.
v11 = no go for my friend and I. Don't know what to do. Going to try to physically uninstall and go back to v8 but that's a lot of work for something which was working fine as of last night.
"XMage version installed: 1.4.4v11 (2015-10-21)
XMage version available: 1.4.4v8 (2015-10-04)
New version of XMage available
Downloading XMage from http://bit.ly/xmage_1_4_4v8w
Removing previous versions ...
Installing XMage ...Done
Java version installed: 1.7.0_75
Java version available: 1.7.0_75
XMage version installed: 1.4.4v8 (2015-10-04)
XMage version available: 1.4.4v8 (2015-10-04)"
Just tried to enter a game.... "1.4.4v11" at the top of the screen.
WTF.
LevelX: That was a problem of the xmage.woogerworks server. I didn't update the config correctly, so it was limited to 10 games at the same time. So you had to wait until a game ends if already 10 games are active. I fixed that now and restarted the server. You can't fix that with client version change.
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Re: Bug Reports xmage 1.4.4
by Snafu » 22 Oct 2015, 04:36
i'll cut and paste the next error message i get.
but casting outpost siege kills the game and says something about reseting the game and giving me a roll back but i cannot play the card without issues.
i cannot cut and paste
LevelX: Fixed beyond 1.4.4v11
but casting outpost siege kills the game and says something about reseting the game and giving me a roll back but i cannot play the card without issues.
i cannot cut and paste

LevelX: Fixed beyond 1.4.4v11
Last edited by Snafu on 22 Oct 2015, 04:45, edited 1 time in total.
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Re: Bug Reports xmage 1.4.4
by SkooterMcGaven » 22 Oct 2015, 04:45
Monastery Siege cannot be cast on Khans or Dragons, it bugs and rolls back the game. Also during the "roll back" it actually advances to the next step automatically
LevelX: Fixed beyond 1.4.4v11
LevelX: Fixed beyond 1.4.4v11
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Re: Bug Reports xmage 1.4.4
by popertop » 22 Oct 2015, 09:56
I've been having problems with The Great Aurora since the fetchland issue, and I thought resolving that would resolve the issues with the card, but all the lands are still entering tapped. It says to put them on the battlefield on the card, so I should still be able to combo out.
Please fix this as soon as you can, it's a really sweet combo deck that has insane potential.
LevelX: Fixed beyond 1.4.4v11
Please fix this as soon as you can, it's a really sweet combo deck that has insane potential.
LevelX: Fixed beyond 1.4.4v11
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