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Card Requests

by BetaSteward

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Re: Card Requests

Postby Hoac » 19 Mar 2018, 11:04

Urza, Academy Headmaster
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Re: Card Requests

Postby Freeghost » 20 Mar 2018, 21:07

Yes plz add Urza ! My super friends stack needs it desperately !!
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Re: Card Requests

Postby sjoerd972 » 21 Mar 2018, 10:19

Retribution DONE
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Re: Card Requests

Postby EpicZocker » 22 Mar 2018, 15:55

Rites of Spring
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Re: Card Requests

Postby MalcolmS » 23 Mar 2018, 15:01

From the vault transform as a whole
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Re: Card Requests

Postby kridily » 25 Mar 2018, 03:58

Veiled Serpent please! This is part of a super cycle from the Urza Block of enchantments that turn into creatures when some condition is meant. Within the cycle, currently implemented in XMage are 0/5 "veil" cards, 1/3 "lurking" cards, 4/8 "opal" cards and "5/7" hidden cards. I only care about Veiled Serpent for one of my favourite decks, but programming the rules enforcement will help with the missing 13 cards from the cycle.
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Re: Card Requests

Postby MalcolmS » 25 Mar 2018, 13:16

Carrion Wurm
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Re: Card Requests

Postby igniteaxiom » 06 Apr 2018, 03:16

roots of life
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Re: Card Requests

Postby TheR3dMage » 08 Apr 2018, 04:58

Lat-Nam's Legacy DONE
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Re: Card Requests

Postby igniteaxiom » 11 Apr 2018, 05:19

Charmed Pendant DONE
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Re: Card Requests

Postby wigwamking » 12 Apr 2018, 02:30

Drain Power DONE

I'm trying to implement it now (first time xmage coder, long time coder). But if someone beats me to it, it should be very similar to Mana Short, which is already implemented. The only difference in affects is you get to take the opponent's mana too.

I've attached a copy of what I *think* the card should be. I have not tested the card.
Attachments
DrainMana.java.txt
untested
(2.27 KiB) Downloaded 321 times
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Re: Card Requests

Postby hsvstar2003 » 17 Apr 2018, 21:55

Here is a List of cards that would be appreciated [-o<

Apathy
Basalt Golem
Captain's Maneuver
Catacomb Dragon
Commando Raid
Keeper of the Mind
Kithkin Armor
Lat-Nam's Legacy
Opal Titan
Phyrexian Splicer
Reflect Damage
Venomous Breath
Word of Undoing
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Re: Card Requests

Postby TheGrIMP » 19 Apr 2018, 01:40

Chaos Orb

There are quite a few of us playing the Old School 93-94 format as Freeform and Chaos Orb is THE defining card of that format. In paper, the card has received the following errata:

Chaos Orb
2
Artifact
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.

(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating.)


Sources:
1. http://www.eternalcentral.com/9394rules/
2. http://oldschool-mtg.blogspot.ca/p/banrestriction.html

Since flipping isn't possible, I suggest that you give Chaos Orb an 80% probability of success.

Thank you!
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Re: Card Requests

Postby sheriffharry » 19 Apr 2018, 02:17

TheGrIMP wrote:Chaos Orb

There are quite a few of us playing the Old School 93-94 format as Freeform and Chaos Orb is THE defining card of that format. In paper, the card has received the following errata:

Chaos Orb
2
Artifact
1, Tap: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.

(Note: because of how Chaos Orb is worded, with it being destroyed after a flip, it can still be Disenchanted or Shattered in response to the activation. This is consistent with the wording of Chaos Orb not being sacrificed upon activation, as it probably would with modern templating.)



Since flipping isn't possible, I suggest that you give Chaos Orb an 80% probability of success.

Thank you!
+1
Please implement the OLD SCHOOL 93/94 format.
I vote for using the Swedish ban list (Strip Mine RESTRICTED)
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Re: Card Requests

Postby Antilles1000 » 19 Apr 2018, 03:40

+1 to adding Chaos Orb at 80 percent success rate. Would love to play more old school on xmage.
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