Bug Reports xmage 1.4.4
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.4
by hamitasgarov » 11 Sep 2015, 20:35
I had Starfield of Nyx out. With the upkeep trigger, I brought back a Cloudform, which was the fifth enchantment. I had another Cloudform, and Starfield of Nyx not only turned both of them into creatures (it shouldn't, because they're auras), but it also destroyed them. The manifests stayed on the battlefield without Flying or Hexproof.
Thank you for all the good work!
LevelX: Fixed beyond 1.4.4v2
Thank you for all the good work!

LevelX: Fixed beyond 1.4.4v2
Last edited by hamitasgarov on 12 Sep 2015, 00:56, edited 1 time in total.
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Re: Bug Reports xmage 1.4.4
by swallowtail » 12 Sep 2015, 00:40
Playing against AI computer-mad / Bant control deck the AI plays Detention Sphere without any targets to detain... is that just because it's mad
or is it broken?

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Re: Bug Reports xmage 1.4.4
by Molybdenum » 12 Sep 2015, 14:18
Card: Infernal Scarring
The 'draw a card, when this creature dies' didn't trigger after i sacrificed a creature enchanted with infernal scarring (enchanted creature was Fetid Imp and the sac trigger came from a Nantuko Husk).
LevelX: Fixed beyond 1.4.4v2
The 'draw a card, when this creature dies' didn't trigger after i sacrificed a creature enchanted with infernal scarring (enchanted creature was Fetid Imp and the sac trigger came from a Nantuko Husk).
LevelX: Fixed beyond 1.4.4v2
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Re: Bug Reports xmage 1.4.4
by hamitasgarov » 12 Sep 2015, 16:07
Regarding Starfield of Nyx: I tried to bring back a Singing Bell Strike to enchant Silumgar, the Drifting Death. I chose the Aura, but instead of enchanting Silumgar, it stayed in the graveyard. This shouldn't be the case, because Auras only target when they're cast as spells.
Thank you for your good work
LevelX: Fixed beyond 1.4.4v2.
Fixed that for enchantments put into play (e.g. by Zur the Enchanter) that the selection of the enchanted permanent is not handled targeted.
Thank you for your good work

LevelX: Fixed beyond 1.4.4v2.
Fixed that for enchantments put into play (e.g. by Zur the Enchanter) that the selection of the enchanted permanent is not handled targeted.
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Re: Bug Reports xmage 1.4.4
by trsbox » 12 Sep 2015, 17:22
So current server version is 1.4.4v1?
And the current client of, 1.4.4v0 will work fine?
Thanks for the work....
LevelX: Yes this will work. If client / server are not compatible the numbers before the "v" will be raised otherwise if compatible only the number after the "v" is raised.
And the current client of, 1.4.4v0 will work fine?
Thanks for the work....
LevelX: Yes this will work. If client / server are not compatible the numbers before the "v" will be raised otherwise if compatible only the number after the "v" is raised.
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Re: Bug Reports xmage 1.4.4
by swallowtail » 13 Sep 2015, 05:55
Blood-Chin Rager provides a continuous effect from a static ability, i.e. to make warriors only blockable by 2 creatures. AI was playing with Blood-Chin Rager, which I destroyed in response to AI attacking with 3 x Warriors. XMage continued to enforce the no-longer-existing static ability, and would not let me block the remaining warriors.
LoneFox: "Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn."
This is a triggered ability, not a static one. It works correctly.
LoneFox: "Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn."
This is a triggered ability, not a static one. It works correctly.
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Re: Bug Reports xmage 1.4.4
by NimbleSlothMTG » 13 Sep 2015, 17:22
Local server doesn't seem to have updated... getting "Server error: Card not found - X - BFZ for deck - null" for all of the new BFZ cards when I try to go into a game vs AI, which also is having problems with waiting time and not performing any actions.
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Re: Bug Reports xmage 1.4.4
by MichaelDyrud » 13 Sep 2015, 21:13
Touch of Moonglove allows you to hit Planeswalkers, which is incorrect, since it causes life loss, not damage.
LevelX: Fixed beyond 1.4.4v3
LevelX: Fixed beyond 1.4.4v3
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Re: Bug Reports xmage 1.4.4
by sipes1946 » 14 Sep 2015, 00:36
I'm getting the same message for lots of different cards in various decks (localhost v AI)NimbleSlothMTG wrote:Local server doesn't seem to have updated... getting "Server error: Card not found - X - BFZ for deck - null" for all of the new BFZ cards when I try to go into a game vs AI, which also is having problems with waiting time and not performing any actions.
Re: Bug Reports xmage 1.4.4
by swallowtail » 14 Sep 2015, 09:22
I'm playing against AI, the AI has a deck that includes man lands like Mutavault, Faerie Conclave. It is doing very strange things with them - activating each turn, including using mutavault to tap and pay to activate mutavault; using mutavault to activate Faerie Conclave, then using the now-creature Faerie Conclave to activate the tapped Mutavault. Very odd...
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Re: Bug Reports xmage 1.4.4
by swallowtail » 14 Sep 2015, 09:36
...and it's playing Mistbind Clique that has the ability to tap all a player's lands when it champions a Faerie. This is what it did:
7:33 PM: Ability triggers: Mistbind Clique [9e5] - When a Faerie is championed with Mistbind Clique [9e5], tap all lands target player controls. - targeting Computer
It targeted itself, tapping all of its own lands.
7:33 PM: Ability triggers: Mistbind Clique [9e5] - When a Faerie is championed with Mistbind Clique [9e5], tap all lands target player controls. - targeting Computer
It targeted itself, tapping all of its own lands.
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Re: Bug Reports xmage 1.4.4
by swallowtail » 14 Sep 2015, 10:08
AI plays Mistbind Clique even when it doesn't have another Faerie out, so it has to sacrifice itself.
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Re: Bug Reports xmage 1.4.4
by NoGue2k » 14 Sep 2015, 19:11
16:01: NoGue casts Birds of Paradise
16:01: NoGue casts Scarscale Ritual choosing Birds of Paradise
16:01: Birds of Paradise is put into graveyard from battlefield
16:01: Scarscale Ritual has been fizzled.
There seems to be a bug with Scarscale Ritual if the creature getting the counters dies to pay the aditional cost
LevelX: Fixed beyond 1.4.4v3
16:01: NoGue casts Scarscale Ritual choosing Birds of Paradise
16:01: Birds of Paradise is put into graveyard from battlefield
16:01: Scarscale Ritual has been fizzled.
There seems to be a bug with Scarscale Ritual if the creature getting the counters dies to pay the aditional cost
LevelX: Fixed beyond 1.4.4v3
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Re: Bug Reports xmage 1.4.4
by hamitasgarov » 14 Sep 2015, 19:12
21:11: MarioPineda casts Sage's Reverie [26d] targeting face down creature
21:11: Ability triggers: Sage's Reverie [26d] - When Sage's Reverie [26d] enters the battlefield, draw a card for each aura you control that's attached to a creature.
21:11: mbvash casts Crackling Doom [b78]
21:11: MarioPineda loses 2 life
21:11: MarioPineda sacrificed face down creature
21:11: mbvash puts Crackling Doom [b78] from stack into his or her graveyard
21:11: Cloudform [9cd] is put into graveyard from battlefield
21:11: Sage's Reverie [26d] is put into graveyard from battlefield
21:11: MarioPineda draws two cards
There were two other Auras on the battlefield, and Sage's Reverie made me draw two cards even though the creature it was going to enchant left the battlefield.
LevelX: Seems ok for me. mbvash played the Crackling Doom after Sage's Reverie already resolved. So the triggered ability went to stack. After that you were forced to sacrifice the manifested creature. So as the triggered ability resolves there are only two enchantments on the battlefield that enchant creatures, you draw two cards.
If mvash had cast the Crackling Doom before the Sage's Reverie had resolved, Sage's Reverie would fizzle and you would draw no cards from Sage's Reverie.
21:11: Ability triggers: Sage's Reverie [26d] - When Sage's Reverie [26d] enters the battlefield, draw a card for each aura you control that's attached to a creature.
21:11: mbvash casts Crackling Doom [b78]
21:11: MarioPineda loses 2 life
21:11: MarioPineda sacrificed face down creature
21:11: mbvash puts Crackling Doom [b78] from stack into his or her graveyard
21:11: Cloudform [9cd] is put into graveyard from battlefield
21:11: Sage's Reverie [26d] is put into graveyard from battlefield
21:11: MarioPineda draws two cards
There were two other Auras on the battlefield, and Sage's Reverie made me draw two cards even though the creature it was going to enchant left the battlefield.
LevelX: Seems ok for me. mbvash played the Crackling Doom after Sage's Reverie already resolved. So the triggered ability went to stack. After that you were forced to sacrifice the manifested creature. So as the triggered ability resolves there are only two enchantments on the battlefield that enchant creatures, you draw two cards.
If mvash had cast the Crackling Doom before the Sage's Reverie had resolved, Sage's Reverie would fizzle and you would draw no cards from Sage's Reverie.
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Re: Bug Reports xmage 1.4.4
by elvagommm » 14 Sep 2015, 19:25
When activate Mangara of Corondor, I can not cast spells or activate abilities while the ability of Mangara of Corondor is on the stack. It automatically resolves without giving priority to me (cant do any combo with it).
LevelX: Check out the new options on Phases & Priority tab of Preferences. It's called "Pass priority automatically after you have put an activated ability on the stack". If it's activated deactivate it. If it's already deactivated then activate and deactivate it after. Seems to be a problem on some systems that it's shown as deactivated but handled activated. Switching it on and off seems to fix the problem on that systems.
In a game I had Leonin Arbiter and Aven Mindcensor, I do not know which one is bugged but we couldn't search for any card on library even paying the arbiter cost.
Thank you.
LevelX: I can't reproduce the problem. Did you pay the
of Leonin Arbiter before your seach spell started to resolve? Because the ability is a special ability you have to use it before the search spell resolves. You won't be asked automatically to pay the cost as your search spell resolves!
LevelX: Check out the new options on Phases & Priority tab of Preferences. It's called "Pass priority automatically after you have put an activated ability on the stack". If it's activated deactivate it. If it's already deactivated then activate and deactivate it after. Seems to be a problem on some systems that it's shown as deactivated but handled activated. Switching it on and off seems to fix the problem on that systems.
In a game I had Leonin Arbiter and Aven Mindcensor, I do not know which one is bugged but we couldn't search for any card on library even paying the arbiter cost.
Thank you.
LevelX: I can't reproduce the problem. Did you pay the

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