Bug Reports xmage 1.4.14
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.14
by foxy » 26 Aug 2016, 00:39
Two cards are requiring extra colorless mana to cast.
Presence of Gond is requiring 4 mana instead of 3.
Rancor is requiring 2 mana instead of one.
escplan9: Do you have a game log? Sounds like there was a non-creature cost increasing effect in play such as Thalia, Guardian of Thraben or Thorn of Amethyst
Presence of Gond is requiring 4 mana instead of 3.
Rancor is requiring 2 mana instead of one.
escplan9: Do you have a game log? Sounds like there was a non-creature cost increasing effect in play such as Thalia, Guardian of Thraben or Thorn of Amethyst
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Re: Bug Reports xmage 1.4.14
by Professor Chronotis » 26 Aug 2016, 22:23
Shared Fate still doesn't allow you to see your "hand". They shouldn't be face down for both players! It says right on it "Each player may look at and play cards he or she exiled with Shared Fate."
It lets us play the cards - but not see them until they are on the stack. Playing blind is no fun!
It lets us play the cards - but not see them until they are on the stack. Playing blind is no fun!
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Re: Bug Reports xmage 1.4.14
by foxy » 27 Aug 2016, 03:30
I think you may be correct. I wrote this message early in the match.... I didn't see anything causing the cost increase, but, later on, both enchantments cost the stated amount of mana.foxy wrote:Two cards are requiring extra colorless mana to cast.
Presence of Gond is requiring 4 mana instead of 3.
Rancor is requiring 2 mana instead of one.
escplan9: Do you have a game log? Sounds like there was a non-creature cost increasing effect in play such as Thalia, Guardian of Thraben or Thorn of Amethyst
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Re: Bug Reports xmage 1.4.14
by Konigsburg » 29 Aug 2016, 00:20
Necromancer's Magemark seems to also trigger when an enchanted creature controlled by an opponent is destroyed and instead of returning a creature, Necromancer's Magemark returns itself to its owner's hand.
LevelX: Fixed beyond 1.4.14
LevelX: Fixed beyond 1.4.14
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Re: Bug Reports xmage 1.4.14
by Konigsburg » 29 Aug 2016, 00:58
Rite of Ruin is still completely out of balance in terms of who has to sacrifice what. Selected 1 Artifact, 2 Creatures and 3 Lands. Computer had no artifacts, so nothing to sac there, then sacrificed only 1 of 2 creatures he had and ignored the land sac altogether even though there were more than enough lands to chose from. For me as the spell's controller everything worked as it was supposed to.
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Re: Bug Reports xmage 1.4.14
by Dynamo345 » 29 Aug 2016, 01:07
I got 2 problems
for Emrakul, the promised end the game skipped everybodys turns to the guy I mind control, then after that turn it goes back to normal the guy whos next after the mind control turn.
and for Brisela, voice of nightmares even after it was killed it still thought we're all banned from playing 3 cost and under cards and its dead already.
for Emrakul, the promised end the game skipped everybodys turns to the guy I mind control, then after that turn it goes back to normal the guy whos next after the mind control turn.
and for Brisela, voice of nightmares even after it was killed it still thought we're all banned from playing 3 cost and under cards and its dead already.
Re: Bug Reports xmage 1.4.14
by Mottaka » 29 Aug 2016, 09:14
Hello. I had a game with a creature wearing Stitcher's Graft. My opponent used Eldrazi Displacer's ability on it. The game resolved it as me having to sac the creature (Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.). The creature is supposed to survive and return to the battlefield untapped since it was exiled, therefore graft has no more target to sacrifice. Judge told me to cite rule 400.7 for this. Thank you.
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Re: Bug Reports xmage 1.4.14
by Konigsburg » 30 Aug 2016, 00:31
Runeflare Trap counts the starting hand as card draw for the purpose of enabling its alternative casting cost, which allows for a turn 1 cast for 1 red mana dealing up to 7 damage.
LevelX: I can't reproduce that problem. Any special conditions possible?
LevelX: I can't reproduce that problem. Any special conditions possible?
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Re: Bug Reports xmage 1.4.14
by DiMiaN » 30 Aug 2016, 03:36
With fresh install I have trouble downloading card images from magiccards.info. The downloading halts and thousands of images still missing...
Re: Bug Reports xmage 1.4.14
by Konigsburg » 30 Aug 2016, 07:47
When you have multiple games in a match and Sakura-Tribe Springcaller is on the field at the end of a game, its effect seems to carry over to the first turn of the next game, regardless if it is your turn or your opponent's turn.
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Re: Bug Reports xmage 1.4.14
by Konigsburg » 31 Aug 2016, 23:21
The ability of Isperia the Inscrutable triggers, but the opponent is not forced to reveal their hand after a card name is chosen.
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Re: Bug Reports xmage 1.4.14
by Konigsburg » 01 Sep 2016, 10:27
Oracle of Dust does not seem to actually move cards from exile into the opponent's graveyard, even though every other part of the ability works just fine.
LevelX: Was not able to reproduce that problem. Can you describe the problem more in detail? Which cards were involved and used?
LevelX: Was not able to reproduce that problem. Can you describe the problem more in detail? Which cards were involved and used?
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Re: Bug Reports xmage 1.4.14
by doranthetower » 01 Sep 2016, 15:29
The cards Krosan Drover and Shaleskin Bruiser don't appear to be in the client.
escplan9: As mentioned in the OP, please use the Card Request thread for these: viewtopic.php?f=70&t=19067
escplan9: As mentioned in the OP, please use the Card Request thread for these: viewtopic.php?f=70&t=19067
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Re: Bug Reports xmage 1.4.14
by Konigsburg » 03 Sep 2016, 11:39
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Re: Bug Reports xmage 1.4.14
by harbingerofme » 03 Sep 2016, 17:07
Mayael's Aria puts counters on all permanents you control, not just creatures.
LevelX: Fixed beyond 1.4.14v0
LevelX: Fixed beyond 1.4.14v0
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