Card Requests - obsoleting
by BetaSteward
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- Kaktus021
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Re: Card Requests
by PalladiaMors » 06 Sep 2015, 00:32
Hey guys, I'd like to request a few cards that would allow a few decks for historical standard to become playable:
Ghazbán Ogre and Wild Dogs see a lot of play in old stompy decks. These shouldn't be competitive in the format since recent aggro decks are much stronger, but they're pretty fun.
Squandered Resources, Cadaverous Bloom and Natural Balance form the mana engine core in ProsBloom, which is likely going to be among the top combo decks in the format and is one of the most famous decks of all time and still unplayable in Mage due to its core cards being unavailable. natural balance looks pretty challenging to code!
Saproling Burst is very strong and sees a lot of play in formats where Nemesis is legal, particularly in the Masques-Invasion fires of yavimaya deck, another huge classic. It's hard to imagine how competitive a slower aggro deck with threats that are hard to remove will be, but I have a hunch it may have some good matchups. Unfortunately saproling burst also looks very hard to implement, since generating tokens with variable p/t that depends on the number of counters on another permanent isn't a very common ability...
Greedy request with a couple tough cards, but please consider implementing some of these when you can. Thanks!
Ghazbán Ogre and Wild Dogs see a lot of play in old stompy decks. These shouldn't be competitive in the format since recent aggro decks are much stronger, but they're pretty fun.
Squandered Resources, Cadaverous Bloom and Natural Balance form the mana engine core in ProsBloom, which is likely going to be among the top combo decks in the format and is one of the most famous decks of all time and still unplayable in Mage due to its core cards being unavailable. natural balance looks pretty challenging to code!
Saproling Burst is very strong and sees a lot of play in formats where Nemesis is legal, particularly in the Masques-Invasion fires of yavimaya deck, another huge classic. It's hard to imagine how competitive a slower aggro deck with threats that are hard to remove will be, but I have a hunch it may have some good matchups. Unfortunately saproling burst also looks very hard to implement, since generating tokens with variable p/t that depends on the number of counters on another permanent isn't a very common ability...
Greedy request with a couple tough cards, but please consider implementing some of these when you can. Thanks!
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Re: Card Requests
by SkrapHunta » 10 Sep 2015, 16:57
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Re: Card Requests
by AwesomeAndy » 11 Sep 2015, 15:44
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Re: Card Requests
by widell » 12 Sep 2015, 07:59
I'd like to see Conspiracy (the black enchantment, not the set), Cryptic Gateway, and Spellweaver Helix added. I do some simple programming myself and would like to help expand XMage, but I I'll have to start with something simpler than these. 

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Re: Card Requests
by ghopesc » 12 Sep 2015, 13:53
Would be nice to have the following cards included for commander:
Razia’s Purification
Seize the Day
Skullbriar, the Walking Grave
Dawn Elemental
Pentarch Paladin
Syphon Flesh
Borborygmos
Tears of Rage
Woebringer Demon
Cairn Wanderer
Changeling Hero
Torrent of Fire
Urza’s Incubator
Protective Sphere
Evangelize
Glory
Heartseeker
Purity
Spectral Guardian
Sunscour
Razia’s Purification
Seize the Day
Skullbriar, the Walking Grave
Dawn Elemental
Pentarch Paladin
Syphon Flesh
Borborygmos
Tears of Rage
Woebringer Demon
Cairn Wanderer
Changeling Hero
Torrent of Fire
Urza’s Incubator
Protective Sphere
Evangelize
Glory
Heartseeker
Purity
Spectral Guardian
Sunscour
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Re: Card Requests
by ZeroIshtar » 14 Sep 2015, 19:00
Great Whale (from Urza's Saga)
Brutal Expulsion (from Battle for Zendikar promo) [I'd link the Wizards post about it but I guess that's not cool for a newbie oops]
Evil Presents (Happy Holidays promo)
Brutal Expulsion (from Battle for Zendikar promo) [I'd link the Wizards post about it but I guess that's not cool for a newbie oops]
Evil Presents (Happy Holidays promo)
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Re: Card Requests
by ibrockinsteve » 17 Sep 2015, 03:01
Fencer's Clique 2UU Flying pay U to put on top of library
Curse of the bloody tomb enchantment puts two cards from library into graveyard at upkeep
Sunflare Shaman 1r tap and sacrifice does damage to target creature or player equal to number of elementals in graveyard
Curse of the bloody tomb enchantment puts two cards from library into graveyard at upkeep
Sunflare Shaman 1r tap and sacrifice does damage to target creature or player equal to number of elementals in graveyard
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