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Bug Reports 1.3.0 dev 2015-02-07

by BetaSteward

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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby Laqutis » 14 Feb 2015, 15:12

emerald000 wrote:
Laqutis wrote:After further experimenting i have found that Opalescence also has some problems especially with the Theros god's. It flat out ignored Erebos, God of the Dead, Thassa, God of the Sea was made a 3/3 but then temporary effects that lowered power and toughness (Elesh Norn, Grand Cenobite coming into and out of play) remained permanent on her. Any other enchantments that did not become "manchanments" have been sent through the feedback option as they have been discovered.
Just wanted to clarify how Opalescence and Theros gods should be working since this is kind of a tricky interaction.

If you have enough devotion, the Gods are creature with P/T equal to their CMC.

Otherwise, since both the God type-effect and Humility apply on layer 4, and there is no dependency, it is a matter of timestamps. If Humility entered the battlefield first, it will turn the god in a creature, then the God's ability will remove the creature type. So it will not be a creature. If the God entered first, Humility will applied last and the God will be a creature with P/T equal to its CMC.
You are correct and I agree with you 100%. This is NOT how the client is handling the interaction and is why i have reported it here as a bug. Sorry if i was unclear; I will attempt to repeat, and be more explicit.

613.1d Layer 4 and 613.1g Layer 7 are being flat out ignored on a few enchantments (feedback sent for anything found) specifically since the Theros gods were brought up
-Erebos, God of the Dead is never made a creature with p/t of 4/4 (cmc). He is left as a nude enchantment as with others full layer 4 and layer 7 skip :)
-Other gods have the initial layer 4 and layer 7 activate but they are not applied continuously it's like they are a single trigger effects. This is incorrect as you said already. :)
-the example of this was a Thassa, God of the Sea. She was indeed made a 3/3 initially (which is correct as she existed before Opalescence was played) HOWEVER when temporary p/t changes were applied they were not removed correctly from her in cleanup ...eg Thassa was a 3/3 as mentioned earlier, an enemy Elesh Norn, Grand Cenobite entered play and thus lowered Thassa to a 1/1, following Elesh Norn immediately left play relinquishing the -2/-2 applied to Thassa. this did not happen when the Norn left play Thassa remained a 1/1
- to make things worse the object that was removing the Elsh Norn from play was destroyed and thus the Norn returned to play, when the Norn returned it indeed applied it's -2/-2 and again Thassa was lowered from a 1/1 to a -1/-1 which should have ignored her indestructible and sent her as a creature to the grave due to state based check 704.5f (even though she should not have been a 1/1 anyway) BUT even this didn't happen when she was made a -1/-1 somehow the continuous layer 4 check of the Opalescence was also revoked at that point and she was left as a nude enchantment. Hope this info helps clarify and helps your guys in anyway :)
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby rookcrook86 » 14 Feb 2015, 15:23

When I try to techtonic edge a shock land (ie overgrown tomb) it wont work. i think it see it as a basic land (yes they had more than 4 lands and yes this happned to me more than once)

LevelX: Fixed beyond v2
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby smaug18 » 14 Feb 2015, 16:37

Lightform seems not to grant flying. In this case, I attack with my facedown Shockmaw Dragon, which is enchanted by Lightform and it gets blocked by a facedown Morph (revealed to be Monastery Flock). Here is the log:

17:32: smaug18 attacks with 3 creatures
17:33: Attacker: Highspire Mantis (3/3) unblocked
17:33: Attacker: face down creature (2/2) blocked by face down creature (2/2)
17:33: Attacker: Sarkhan, the Dragonspeaker (4/4) unblocked
17:33: Computer Player 2 loses 3 life
17:33: smaug18 gains 2 life
17:33: Computer Player 2 loses 4 life
17:33: Monastery Flock died
17:33: Shockmaw Dragon died
17:33: Lightform is put into graveyard from battlefield
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby Grahf » 14 Feb 2015, 19:11

When i control opponents turn with Mindslaver, i cant do anything (tapping his lands, playing his cards...)
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby evarei » 14 Feb 2015, 22:28

edit:
found out my java version in folder was deleted, have been "downloading" it via the client for over an hour

is it possible the link embedded is bad?


Launcher version 0.3.1
Java Version
Xmage Version 1.3.0.dev2015-02-07v6(2015-02-14)
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby 100magic » 15 Feb 2015, 00:02

A strange thing is happening to me.

For 5 days now... when i want to activate the POLLUTED DELTA search hability, the game completly freezes.

I tryed everything and i keep having this problem, and only with Polluted Delta.
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby fireshoes » 15 Feb 2015, 07:17

When resolving a Commune with the Gods, the revealed cards are still "on top of the library" so the 6th card down should not be revealed by a Courser of Kruphix until after the card is chosen. Same with Satyr Wayfinder.
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby varygoode » 15 Feb 2015, 07:46

fireshoes wrote:When resolving a Commune with the Gods, the revealed cards are still "on top of the library" so the 6th card down should not be revealed by a Courser of Kruphix until after the card is chosen. Same with Satyr Wayfinder.
While this is technically true, it's likely happening because all the cards you reveal will be put in the graveyard.
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby LevelX » 15 Feb 2015, 08:23

100magic wrote:A strange thing is happening to me.

For 5 days now... when i want to activate the POLLUTED DELTA search hability, the game completly freezes.

I tryed everything and i keep having this problem, and only with Polluted Delta.
In XMage server < v6 was abug that caused endless looping if certain permanent mana sources were on the battlefield. To take place there was also the need of a certain amount of basic mana (e.g. land mana). So probably as you searched the basic land with Plluted Delta it was enough mana on the battlefield so the looping starts. That caused the freezing of the game as you searched the land with Polluted Delta.
I thought this problem is fixed with v6 so did you really encounter this problem with v6 active since yesterday 07:00 CET?
If yes, the question would be what other mana sources were already on the battlefield (probably sources that have a mana costs to be used) as the game starts to freeze?
Please let me know, so I can check if there is still a problem.

I'm pretty sure it can't be a massive problem, because the CPU load of the server was all the time low since update to v6.
Here's the graph about XMage CPU load before and after the update to v6.
cpu-day.png
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby Mikeee » 15 Feb 2015, 17:41

The Launcher says there's a new version of xmage available but doesn't install automatically when I hit "yes." Should I re-download the launcher?

It's been this way since Friday I believe... help! :)
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby aieie » 15 Feb 2015, 18:50

Card exiled with Tidehollow Sculler gets exiled for good after he leaves the bf, and no, it didn't leave before his etb resolved.

LevelX: Fixed beyon v6
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby LevelX » 15 Feb 2015, 23:04

NoeTaco wrote:3 - Doomwake Giant constellation trigger killed my opponent's Elspeth, Sun's Champion.
No idea what here did happen. What was written in the game log? Did Elpeth get redirect damage or was Elppeth somehow a creature at that time?
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby XMstrider » 16 Feb 2015, 15:58

I searched for DRS or Deathrite Shaman so I hope I'm not double-posting.

  • Running Xmage on Ubuntu 14.04 (which runs great btw)
  • I activate the DRS for mana
  • I choose the land from either player's graveyard
  • Very briefly, the mana color choice window pops up and quickly disappears before I have chance to select the mana color
  • Net result is the DRS becomes tapped, the land card is exiled but there's no mana in my pool!

Happens every time I try it.

Thanks
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby emerald000 » 16 Feb 2015, 16:45

XMstrider wrote:I searched for DRS or Deathrite Shaman so I hope I'm not double-posting.

  • Running Xmage on Ubuntu 14.04 (which runs great btw)
  • I activate the DRS for mana
  • I choose the land from either player's graveyard
  • Very briefly, the mana color choice window pops up and quickly disappears before I have chance to select the mana color
  • Net result is the DRS becomes tapped, the land card is exiled but there's no mana in my pool!

Happens every time I try it.

Thanks
There is a problem with choice windows on Linux systems. As a workaround, you can right-click on the icon in the system tray and choose to disable blinking. For some reason this fixes the problem.
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Re: Bug Reports 1.3.0 dev 2015-02-07

Postby Kintanon » 16 Feb 2015, 22:41

Ok, is there any advanced debugging or logging information I can pull to help me figure out where a bug is happening?

This is related to the cpu issues caused by Chromatic <whatever> mentioned previously. For the most part those have all been fixed, but still on rare occasions when I am running through my Eggs combo and having multiple of those artifacts enter and leave the battlefield the client will lock in the exact same fashion, my clock will continue to run, but my 'ok' button for accepting the trigger vanishes and my turn doesn't progress.

Unfortunately I haven't been able to reliably reproduce the issue with a specific combination of cards, so I was hoping to dig into some of the logging or something to see if I could localize it before I reported it as a bug.

I can provide the decklist I'm using for testing by someone else if need be, and I'm happy to provide any system logs that might help isolate it or do any additional testing for it.
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