Bug Reports xmage 1.4.9
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.9
by PalladiaMors » 11 Mar 2016, 21:40
Manor Gargoyle isn't losing indestructible when you activate the ability to make it lose defender.
LevelX: Fixed beyond 1.4.9v1
Undead Alchemist's ability is triggering as optional ("may" type), but it should be mandatory.
LevelX: Fixed beyond 1.4.9v1
LevelX: Fixed beyond 1.4.9v1
Undead Alchemist's ability is triggering as optional ("may" type), but it should be mandatory.
LevelX: Fixed beyond 1.4.9v1
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Re: Bug Reports xmage 1.4.9
by neurodrjoshua » 12 Mar 2016, 04:36
Instill energy will not untap the creature it is enchanting. MY specific example: Instill energy is on Priest of Titania. I activated the mana ability, then activated the untap ability from Instill Energy. The ability went on the stack, but the Priest of Titania did not untap.
LevelX: Fixed beyond 1.4.9v1
LevelX: Fixed beyond 1.4.9v1
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Re: Bug Reports xmage 1.4.9
by eternalnami » 13 Mar 2016, 04:10
So... I don't know how to explain this, or how to reproduce it. I don't have my console open so sadly I can't post what it's saying.
Something happened and now my game is constantly redrawing itself all over the client.
Edit: My client now closed on its own accord, and relaunched itself. I was disconnected from my match.
LevelX: https://github.com/magefree/mage/issues/1514
Something happened and now my game is constantly redrawing itself all over the client.
Edit: My client now closed on its own accord, and relaunched itself. I was disconnected from my match.
LevelX: https://github.com/magefree/mage/issues/1514
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Re: Bug Reports xmage 1.4.9
by Erwi » 13 Mar 2016, 12:05
I bounced a Thought-Knot Seer my opponent controlled with enter the battlefield ability of a Reflector Mage.
I should have drawn a card since the Thought-Knot Seer left the battlefield but i didn't.
esxplan9: Confirmed issue. Investigating. Other bounce spells result in drawing a card, but Reflector Mage does not. Added unit tests for various Thought-Knot Seer situations - only one failing at the moment is the Reflector Mage one mentioned here.
LevelX: Fixed beyond 1.4.9v2 (was caused by a bug related to Refelector Mage).
I should have drawn a card since the Thought-Knot Seer left the battlefield but i didn't.
esxplan9: Confirmed issue. Investigating. Other bounce spells result in drawing a card, but Reflector Mage does not. Added unit tests for various Thought-Knot Seer situations - only one failing at the moment is the Reflector Mage one mentioned here.
LevelX: Fixed beyond 1.4.9v2 (was caused by a bug related to Refelector Mage).
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Re: Bug Reports xmage 1.4.9
by Ravine » 13 Mar 2016, 18:01
There are still some issues with downloading images from magiccardsinfo. When I run the download process the first time, only a few images are downloaded. When I try to run it a second time, the process seems to "freeze" part-way through and another few images are downloaded. Then if I try to go directly to magiccardsinfo in my web browser, I cannot. Right before I tried to download the images, I could access magiccardsinfo with no trouble, but afterwards I can't.
This scenario has happened to me twice now using 1.4.9v2.
This scenario has happened to me twice now using 1.4.9v2.
Re: Bug Reports xmage 1.4.9
by Darkrug » 13 Mar 2016, 19:54
Abilities of "Primordial" avatars of Gatecrash doesn't work
For example Diluvian Primordial and Sepulchral Primordial
escplan9: I've witnessed this in a previous release as well but was unable to be duplicated. Do you have a game log to investigate further?
For example Diluvian Primordial and Sepulchral Primordial
escplan9: I've witnessed this in a previous release as well but was unable to be duplicated. Do you have a game log to investigate further?
Re: Bug Reports xmage 1.4.9
by LeonPonce » 13 Mar 2016, 23:21
This happened when I was playing and Noble Hierarch's and Brimaz, King of Oreskos' abilities triggered. Couldn't do anything nor find the cards to choose the triggers. I had to close XMage. Don't know if it is a bug specific to version 1.4.9v2 or if it is a general XMage bug with this 2 cards.
LevelX: Probably you accidently pushed CTRL-F6 while the modal seclect window was opened. That behaves that way.
https://github.com/magefree/mage/issues/1645
- Screenshot | Open
LevelX: Probably you accidently pushed CTRL-F6 while the modal seclect window was opened. That behaves that way.
https://github.com/magefree/mage/issues/1645
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Re: Bug Reports xmage 1.4.9
by escplan9 » 14 Mar 2016, 07:13
Reported bug on reddit with the card Breaker of Armies being granted menace:
https://www.reddit.com/r/XMage/comments ... enace_bug/
If you only have 1 creature able to block, the game enters a state where it is unable to continue on Declare Blockers step. The 1 creature able to block initially is automatically assigned as a blocker to Breaker of Armies granted menace, but then the blocker is removed since it is invalid due to the Menace keyword added from a spell such as Untamed Hunger. The game is unable to continue past the Declare Blockers step and gives the error shown in the screenshot attached.
Confirmed issue with in-game testing. See attached screenshot and log (tested on my localhost server with newest build, didn't bother downloading card images on that one). Since there is only 1 blocker, there are no creatures able to block Breaker of Armies in this situation so the game needs to be able to continue from this state.
edit: Cannot attach the log text file "because of possible attack vector". So contents below:
LevelX: Fixed beyond 1.4.9v2
https://www.reddit.com/r/XMage/comments ... enace_bug/
If you only have 1 creature able to block, the game enters a state where it is unable to continue on Declare Blockers step. The 1 creature able to block initially is automatically assigned as a blocker to Breaker of Armies granted menace, but then the blocker is removed since it is invalid due to the Menace keyword added from a spell such as Untamed Hunger. The game is unable to continue past the Declare Blockers step and gives the error shown in the screenshot attached.
Confirmed issue with in-game testing. See attached screenshot and log (tested on my localhost server with newest build, didn't bother downloading card images on that one). Since there is only 1 blocker, there are no creatures able to block Breaker of Armies in this situation so the game needs to be able to continue from this state.
edit: Cannot attach the log text file "because of possible attack vector". So contents below:
- Code: Select all
<html>
<head>
</head>
<body>
<font color="#CCCC33">2:58 AM: </font><font color="#20B2AA">Human</font><font color="Orange">
has joined the game</font>
<font color="#CCCC33">2:58 AM: </font><font color="#20B2AA">Human</font><font color="White">
won the toss</font>
<font color="#CCCC33">: </font><font color="Orange"><br><b>Match score:</b><br></font><font color="#20B2AA">Human</font><font color="Orange">
- 0 wins<br>DeckHash: -3447000280508694441<br></font><font color="#20B2AA">Computer</font><font color="Orange">
- 0 wins<br>DeckHash: -3447000280508694441<br><br>You have to win 1 game
to win the complete match<br><br>Game has started<br><br></font>
<font color="#CCCC33">2:58 AM: </font><font color="#20B2AA">Human</font><font color="White">'s
library is shuffled</font>
<font color="#CCCC33">2:58 AM: </font><font color="#20B2AA">Computer</font><font color="White">'s
library is shuffled</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Human</font><font color="White">
chooses that </font><font color="#20B2AA">Computer</font><font color="White">
takes the first turn</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
draws seven cards</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Human</font><font color="White">
draws seven cards</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
keeps hand</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Human</font><font color="White">
keeps hand</font>
<font color="#CCCC33">2:59 AM: </font><font color="Orange">Turn 1 </font><font color="#20B2AA">Computer</font><font color="Orange">
(20 - 20)</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
casts </font><font color="#696969"><a href="#Untamed Hunger">Untamed Hunger</a></font><font color="White">
[422] targeting </font><font color="#B0C4DE"><a href="#Breaker of Armies">Breaker
of Armies</a></font><font color="White"> [9f8] </font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
puts </font><font color="#696969"><a href="#Untamed Hunger">Untamed Hunger</a></font><font color="White">
[422] from stack onto the Battlefield</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
puts </font><font color="#B0C4DE"><a href="#Windswept Heath">Windswept
Heath</a></font><font color="White"> [afa] from hand onto the Battlefield</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
plays </font><font color="#B0C4DE"><a href="#Windswept Heath">Windswept
Heath</a></font><font color="White"> [afa]</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
loses 1 life</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
sacrificed </font><font color="#B0C4DE"><a href="#Windswept Heath">Windswept
Heath</a></font><font color="White"> [afa]</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
activates: search your library for a Forest or Plains and put it onto the
battlefield. Then shuffle your library. from </font><font color="#B0C4DE"><a href="#Windswept Heath">Windswept
Heath</a></font><font color="White"> [afa]</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
searches his or her library</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
puts </font><font color="#90EE90"><a href="#Dryad Arbor">Dryad Arbor</a></font><font color="White">
[a46] from library onto the Battlefield</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">'s
library is shuffled</font>
<font color="#CCCC33">2:59 AM: </font><font color="#20B2AA">Computer</font><font color="White">
attacks with 1 creature</font>
<font color="#CCCC33">2:59 AM: </font><font color="#B0C4DE"><a href="#Breaker of Armies">Breaker
of Armies</a></font><font color="White"> [9f8] can't be blocked except by
2 or more creatures. Blockers discarded.</font>
<font color="#CCCC33">3:02 AM: </font><font color="#20B2AA">Computer</font><font color="White">
has won the game</font>
<font color="#CCCC33">3:02 AM: </font><font color="#20B2AA">Human</font><font color="White">
has lost the game.</font>
<font color="#CCCC33">3:02 AM: </font><font color="#20B2AA">Human</font><font color="White">
quits the match.</font>
</body>
</html>
LevelX: Fixed beyond 1.4.9v2
Last edited by escplan9 on 17 Mar 2016, 14:35, edited 1 time in total.
Re: Bug Reports xmage 1.4.9
by Notshauna » 15 Mar 2016, 00:14
Archangel Avacyn is incorrectly flagged as white color identity instead of red white for commander.
LevelX: Fixed beyond 1.4.9v2
LevelX: Fixed beyond 1.4.9v2
Re: Bug Reports xmage 1.4.9
by PalladiaMors » 17 Mar 2016, 00:25
There's something wrong with how Rabid Elephant is getting his +2/+2 bonus, it doesn't last until end of turn, but seems to be removed right after the blockers step.
escplan9: Confirmed issue. Added tests. During Declare Blockers stop, Rabid Elephant has the correct power and toughness. During Combat Damage step, power and toughness is back to its original 3/4. Other similar cards like Gang of Elk likely are affected. Investigating for cause of the issue...
LevelX: Fixed beyond 1.4.9v2
escplan9: Confirmed issue. Added tests. During Declare Blockers stop, Rabid Elephant has the correct power and toughness. During Combat Damage step, power and toughness is back to its original 3/4. Other similar cards like Gang of Elk likely are affected. Investigating for cause of the issue...
LevelX: Fixed beyond 1.4.9v2
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Re: Bug Reports xmage 1.4.9
by fireshoes » 17 Mar 2016, 19:33
From facebook:
if you Reflector Mage a Jace, the planeswalker side for *both* players will not be able to activate its abilities until your next turn.
LevelX: Fixed beyond 1.4.9v2
if you Reflector Mage a Jace, the planeswalker side for *both* players will not be able to activate its abilities until your next turn.
LevelX: Fixed beyond 1.4.9v2
Re: Bug Reports xmage 1.4.9
by fireshoes » 18 Mar 2016, 00:19
Tron mana doesn't work with Oath of Nissa. (e.g. can't cast Chandra, Flamecaller with Urza's Tower, Power Plant, and Mine.)
LevelX: I can't reproduce that problem.
LevelX: I can't reproduce that problem.
Re: Bug Reports xmage 1.4.9
by Notshauna » 18 Mar 2016, 02:06
Found two more bugs.
Standardize didn't give me the option to select creature type so it ended up effectively doing nothing.
LevelX: Fixed beyond 1.4.9v2
Dawnbreak Reclaimer caused a game lock when I targeted an opponent with zero cards in their graveyard and one creature in exile. I was unable to select a creature in their graveyard as there was none and I couldn't not select a creature.
LevelX: Fixed beyond 1.4.9v2
Standardize didn't give me the option to select creature type so it ended up effectively doing nothing.
LevelX: Fixed beyond 1.4.9v2
Dawnbreak Reclaimer caused a game lock when I targeted an opponent with zero cards in their graveyard and one creature in exile. I was unable to select a creature in their graveyard as there was none and I couldn't not select a creature.
LevelX: Fixed beyond 1.4.9v2
Re: Bug Reports xmage 1.4.9
by booot » 18 Mar 2016, 13:23
Dawnbreak Reclaimer first effect can choose a card of controller's graveyard.
As long as opponents not have a creature cards in graveyard, choose effect shown.
LevelX: Fixed beyond 1.4.9v2
As long as opponents not have a creature cards in graveyard, choose effect shown.
LevelX: Fixed beyond 1.4.9v2
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Re: Bug Reports xmage 1.4.9
by booot » 18 Mar 2016, 14:27
In my game, Broodbirth Viper attacks.
It Myriads effects to copy attacking player. Is really other than that player.
Myriads's token exile effects really maybe one, other than each tokens.
It Myriads effects to copy attacking player. Is really other than that player.
Myriads's token exile effects really maybe one, other than each tokens.
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