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Bug Reports xmage 1.4.4

by BetaSteward

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Re: Bug Reports xmage 1.4.4

Postby daswooly » 19 Sep 2015, 08:04

Cards involved:
Blessed Spirits
Suppression Bonds
Gideon, Battle-Forged

The scenario:
My opponent had 2 tapped Blessed Spirits on board, one with 2 +1/+1 counters and another with 1 +1/+1 counter. I was at 6 life and it was my turn. I swung with my creatures along with Kytheon, Hero of Akros. His trigger activated and I flipped him into Gideon, Battle-Forged. I used Gideon's +2 Ability ([+2] Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able) on the 4/4 Blessed Spirits, forcing it to attack Gideon next turn. I passed the turn and my opponent untapped. He then played Suppression Bonds (Enchanted permanent can't attack or block, and its activated abilities can't be activated.) on Gideon, Battle-Forged. He then proceeded to attack me with both creatures and killed me.

In all the rules I've found, the Suppression bonds should not have stopped the creature from being forced to attack Gideon as the ability was activated on the previous turn before he played Suppression Bonds.

LevelX: Fixed beyond 1.4.4v8
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Re: Bug Reports xmage 1.4.4

Postby MGA » 19 Sep 2015, 14:05

Ally Encampment

T: Add one mana of any color to your mana pool. Spend only to cast an Ally spell.

BUG : it add mana but u cannot use :lol:

LevelX: Fixed beyond 1.4.4v4
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Re: Bug Reports xmage 1.4.4

Postby tself55 » 19 Sep 2015, 15:29

Brutal Expulsion (from BFZ) is not coded properly, I used it to bounce a spell to hand and deal 2, yet the spell still resolved.

LevelX: Fixed beyond 1.4.4v4
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Re: Bug Reports xmage 1.4.4

Postby ratchad5 » 19 Sep 2015, 15:45

Lavastep rider is a 1/1 instead of a 1/2

LevelX: Fixed beyond 1.4.4v4
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Re: Bug Reports xmage 1.4.4

Postby Laqutis » 19 Sep 2015, 16:07

In a multiplayer human EDH game, Wave of Vitriol worked correctly until each player was prompted to replace the number of non basic lands destroyed with basic lands. If a player selected yes to the prompt the library was not displayed for the mana selections. No amount of coaxing by waiting clicking or attempted interaction would produce the library for selections for anyone. The done button appeared and was functional but had to be used with no selections made.
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Re: Bug Reports xmage 1.4.4

Postby 403mke » 19 Sep 2015, 18:13

infuse with the elements

Trample doesn't work !!!

LevelX: Fixed beyond 1.4.4v4
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Re: Bug Reports xmage 1.4.4

Postby sipes1946 » 19 Sep 2015, 18:21

versus AI

Death Wish allows multiple cards to be selected instead of just 1...

LevelX: Fixed beyond 1.4.4v8
Last edited by sipes1946 on 19 Sep 2015, 21:02, edited 1 time in total.
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Re: Bug Reports xmage 1.4.4

Postby MichaelDyrud » 19 Sep 2015, 19:14

Emeria Shepherd doesn't return the chosen permanent to the battlefield when the land is a Plains. The mouseover for the card doesn't say anything about the second part of the landfall ability.

LevelX: Fixed beyond 1.4.4v4
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Re: Bug Reports xmage 1.4.4

Postby Styxo » 19 Sep 2015, 20:27

Played Spreading Seas on opps manland. He activated it on response, seas resolves but the manland loses creature type what should not happened.

305.7.
If an effect changes a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text and its old land types, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Changing a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
LevelX: Fixed beyond 1.4.4v8
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Re: Bug Reports xmage 1.4.4

Postby MichaelDyrud » 19 Sep 2015, 22:41

From Beyond doesn't reveal the tutored card.

LevelX: Fixed beyond 1.4.4v4
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Re: Bug Reports xmage 1.4.4

Postby Rakshasa » 19 Sep 2015, 22:41

I played "Ondu Rising" for its awaken-costs, but didnt get lifelink

LevelX: Fixed beyond 1.4.4v4
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Re: Bug Reports xmage 1.4.4

Postby maple » 20 Sep 2015, 00:04

I can't use the new BFZ cards... I get "Server error: Card not found - Sunken Hollow - BFZ for deck - null". Earlier in the thread I saw someone deleted the 'java' folder and it fixed it, so I deleted the entire XMage folder, ran the launcher (v0.3.4) jarfile, had it 'update' and reinstall everything, and it didn't fix the issue.

LevelX: Sunken City had the wrong collectors number (the one of Spawning Bed) before the xmage_1.4.4v4 update. Because card editor uses names it did work there. In game the collectors number is used, so the wrong card was added to the deck. To fix you only need to resave the deck with a version of xmage_1.4.4v4 or later.
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Re: Bug Reports xmage 1.4.4

Postby kroot » 20 Sep 2015, 00:44

Horribly Awry appears to be able to target non-creature spells in the current implementation. I had a Foul-Tongue Invocation get countered this way.

I think it just needs a line added to the filter, right now it only checks for CMC.

LevelX: Fixed beyond 1.4.4v4
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Re: Bug Reports xmage 1.4.4

Postby tuberov » 20 Sep 2015, 01:00

Error when trying to start a game with Sunken Hollow in the main deck.

"Server error: Card not found - Sunken Hollow - BFZ for deck - null
Possible reason is, that you use cards in your deck, that are only supported in newer versions of the server.
So it can help to use the same card from another set, that's already supported from this server."

I had opened up the launcher before posting this error and no updates are required.

Fireshoes: The server you are connecting to may not have been updated yet. Try xmage.de

As far as I can tell, that is the server I'm using. I'm watching other games played with that card in their deck on the same server.

The server in the upper left of the screen says I'm connected to 1.4.4v3 which doesn't match the client version of 1.4.4v4. Is that my problem? If so, I'm not sure how to change that.

LevelX: Disconnect from the server you are connected to. And use connect from the top menu. What's written in the Server field in the window that is opened then for connecting to a server?
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Re: Bug Reports xmage 1.4.4

Postby vincevmw94 » 20 Sep 2015, 07:56

EDIT #1 (correction): When I said "Spawning Pool" in my post (pre-edit), I meant to say "Spawning Bed"(The new BFZ land card) my bad -_-

EDIT #2: It has been about 4 days now since I posted this. I made another deck today and on the first draw of testing it, I drew "Spawning Bed" again and I did not put it in my deck. I am not complaining, just stating that this is still a real problem.

EDIT #3: I would post an example (photo) of me searching through my deck with a Polluted Delta only to look and see a full playset of Spawning Bed in my deck for no reason at all. I can't post URLs though I guess.


So I created a deck which contains a decent amount of cards from BFZ. And just for clarification at the start here: I DID NOT PUT "SPAWNING BED" INTO MY DECK!! It seems that somehow the land card "spawning bed" keeps slipping into my deck somehow when the game starts.


So I start game 1 with a human opponent and sometime around halfway through the game I draw "Dark Petition" which allows me to search through my deck for any card. And when I'm looking through the deck I see 4 copies of "Spawning Bed" in my deck. I'm thinking maybe I just put them in there on accident or something and tell myself to take them out after the match is over. Game 1 ends and its time for sideboarding. THE 4 "SPAWNING BED" CARDS ARE NOT ON MY DECKLIST WHEN IT'S TIME TO SIDEBOARD. So at that point I think "ok maybe it's just a visual bug from the 'Dark Petition'" so I continue on to Game 2. And by about turn 8, I have already drawn 2 "Spawning Beds." Hopefully this can be resolved soon since it is very frustrating to draw a nearly useless card in my deck that I never even put in the deck. (And also just FYI I went back to the deck editor and the "spawning pools" were not on the list there either)

LevelX: Can you add/post your deck file here, so I can reproduce the problem.

DECKLIST: (Could not upload the file directly to the post ("The extension dck is not allowed) so I hope a text upload will suffice.

2 [BFZ:119] Ob Nixilis Reignited
1 [ORI:90] Dark Petition
4 [BFZ:248] Sunken Hollow
4 [KTK:239] Polluted Delta
3 [KTK:69] Despise
2 [KTK:36] Dig Through Time
1 [FRF:157] Silumgar, the Drifting Death
4 [BFZ:85] Scatter to the Winds
4 [M15:246] Shivan Reef
4 [ORI:49] Clash of Wills
2 [BFZ:144] Dragonmaster Outcast
2 [DTK:220] Dragonlord Silumgar
1 [FRF:65] Crux of Fate
3 [BFZ:262] Swamp
4 [BFZ:247] Smoldering Marsh
5 [BFZ:258] Island
2 [DTK:151] Roast
2 [BFZ:267] Mountain
4 [ORI:60] Jace, Vryn's Prodigy
4 [BFZ:123] Ruinous Path
2 [BFZ:200] Brutal Expulsion
SB: 4 [DTK:102] Foul-Tongue Invocation
SB: 2 [BFZ:151] Radiant Flames
SB: 3 [ORI:105] Languish
SB: 2 [FRF:65] Crux of Fate
SB: 4 [DTK:98] Duress


LevelX: Sunken City had the wrong collectors number (the one of Spawning Bed) before the xmage_1.4.4v4 update. Because card editor uses names it did work there. In game the collectors number is used, so the wrong card was added to the deck. To fix you only need to resave the deck with a version of xmage_1.4.4v4 or later.
Last edited by vincevmw94 on 24 Sep 2015, 04:19, edited 7 times in total.
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