Bug Reports xmage 1.4.6
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Re: Bug Reports xmage 1.4.6
by fireshoes » 07 Jan 2016, 22:13
It seems that sometimes after a game is over, the chat box (where you type) is missing in the main lobby. Also the Talk and System tabs. You can see what others are typing though. Disconnecting the client and reconnecting doesn't correct it, so you have to exit the client and restart.
LevelX: Fixed with 1.4.9v2
LevelX: Fixed with 1.4.9v2
Last edited by fireshoes on 08 Jan 2016, 03:24, edited 1 time in total.
Re: Bug Reports xmage 1.4.6
by fireshoes » 07 Jan 2016, 23:06
Here is an image of an issue I get occasionally. Several creatures died in combat, which the log shows in the bottom right. But after they die, they reappear on the battlefield until the active player does something (F2 or whatever). In this case, the three Leaf Gilders were on the left side of my battlefield before combat damage, so the client seems to interpret them as new objects (although it correctly shows the blocks they were making). Then my opponent proceed to the next phase and they died for real at that point.
Re: Bug Reports xmage 1.4.6
by fireshoes » 08 Jan 2016, 03:26
An opponent cast Diluvian Primordial in a 4-player commander game, but its ETB ability did not trigger. Tried rollback but still failed. Sepulchral Primordial worked fine.
Later in the game, the same opponent cast Progenitor Mimic, copying Sepulchral Primordial. The ability triggered, but it didn't prompt him to select the creature cards in the graveyard. He said he tried clicking on them, but the done button just blinked, like an invalid target. He then cast Sakashima the Imposter copying Sepulchral Primordial, and it also didn't work. However, when the Progenitor Mimic made a token on the upkeep, the Sepulchral Primordial triggered worked fine.
Later in the game, the same opponent cast Progenitor Mimic, copying Sepulchral Primordial. The ability triggered, but it didn't prompt him to select the creature cards in the graveyard. He said he tried clicking on them, but the done button just blinked, like an invalid target. He then cast Sakashima the Imposter copying Sepulchral Primordial, and it also didn't work. However, when the Progenitor Mimic made a token on the upkeep, the Sepulchral Primordial triggered worked fine.
Re: Bug Reports xmage 1.4.6
by booot » 08 Jan 2016, 05:03
Sorry I missed information.booot wrote:I create my server, then play game.
In that game, I cast spell from hand, then In phase of paying mana push cancel button.
So mana are doesn't payed but spell be remaining on stack.
I activate ability and same, activate ability is remaining on stack.
Two is same, resolves spell or ability selected Target or Mode.
I created my server on windows(Java 7, Java8), os x (Java 7, Java8), ubuntu linux(Java8).
All is same thing.
Each of test, config.xml's saveGameActivated to true
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Re: Bug Reports xmage 1.4.6
by fireshoes » 08 Jan 2016, 05:18
I exchanged control of my Gilded Drake with an opponent's Krenko, Mob Boss. A turn cycle later, a third opponent activated Homeward Path. Control of Krenko and Gilded Drake reverted. However, my opponent couldn't activated his Krenko, but I could. The goblin token came into play under my control.
Re: Bug Reports xmage 1.4.6
by fireshoes » 08 Jan 2016, 05:22
Shortly after that, the Krenko player conceded. The player to my right cast Doubling Season. I countered with Arcane Denial, but the game appeared to hang before it resolved. I didn't have any buttons to press and I was F9'd, but it seemed like it was waiting for me. A moment later a message appeared about the Krenko player (who had conceded) losing connection, so perhaps it was waiting on him instead and got caught in a loop. I tried to concede, but nothing happened, so I had to exit the client.
Re: Bug Reports xmage 1.4.6
by kroot » 09 Jan 2016, 01:16
Something strange going on with Wandering Fumarole.
02:13: richmandan attacks with 3 creatures
02:13: kroot activates: Wandering Fumarole [03d] becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land. from Wandering Fumarole [03d]
02:13: Attacker: Rattleclaw Mystic [0ab] (2/1) unblocked
02:13: Attacker: Bounding Krasis [2ec] (3/3) blocked by Wandering Fumarole [03d] (2/2)
02:13: Attacker: Rattleclaw Mystic [4ae] (2/1) unblocked
02:13: kroot loses 2 life
02:13: kroot loses 2 life
02:13: Wandering Fumarole [03d] died
02:13: Bounding Krasis [2ec] died
02:13: richmandan attacks with 3 creatures
02:13: kroot activates: Wandering Fumarole [03d] becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land. from Wandering Fumarole [03d]
02:13: Attacker: Rattleclaw Mystic [0ab] (2/1) unblocked
02:13: Attacker: Bounding Krasis [2ec] (3/3) blocked by Wandering Fumarole [03d] (2/2)
02:13: Attacker: Rattleclaw Mystic [4ae] (2/1) unblocked
02:13: kroot loses 2 life
02:13: kroot loses 2 life
02:13: Wandering Fumarole [03d] died
02:13: Bounding Krasis [2ec] died
Re: Bug Reports xmage 1.4.6
by booot » 09 Jan 2016, 06:56
Verdeloth the Ancient pump effect affect it self.
Printed "Other"
LevelX: Can't reproduce that problem.
Printed "Other"
LevelX: Can't reproduce that problem.
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Re: Bug Reports xmage 1.4.6
by noqxo » 09 Jan 2016, 08:59
It is not possible to pay {C} requirements of eldrazi cards (like Thought-Knot Seer) when using the 2 colorless mana from Eldrazi Temple.
LevelX: Fixed beyond 1.4.8v0
LevelX: Fixed beyond 1.4.8v0
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Re: Bug Reports xmage 1.4.6
by escplan9 » 09 Jan 2016, 13:29
When generating a 4x OGW 2x BFZ sealed pool, the distribution of cards is not accurate (multiple 3-4s of cards). 4 Shoulder to Shoulder, 4 Comparative Analysis, 3 Goblin Freerunner, 3 Submerged Boneyard, 5 Holdout Settlement. I've only tried the sealed pool 3 times, but the distribution of cards in each OGW booster does not seem accurate as I get similar results each time. Not sure if this is because not all cards are coded in, or if because the booster pack distribution is off.
Re: Bug Reports xmage 1.4.6
by reverendvile » 09 Jan 2016, 16:33
1) Auras returned from the graveyard to the battlefield (i.e. Sun Titan triggers, Second Sunrise effects, etc.) do not allow you to properly attach them to permanents and go right back into the graveyard.
2) Eldrazi Temple and Temple of the False God are unable to satisfy the colorless requirements for new colorless costed creatures i.e. Thought-Knot Seer (this deck is ultra-hype, it needs to be playable!)
2) Eldrazi Temple and Temple of the False God are unable to satisfy the colorless requirements for new colorless costed creatures i.e. Thought-Knot Seer (this deck is ultra-hype, it needs to be playable!)
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Re: Bug Reports xmage 1.4.6
by fireshoes » 09 Jan 2016, 16:53
Most of the commons and uncommons are not implemented on 1.4.6v1, so the pack generator is using what is available. We are finishing up the set today, so hopefully we'll have another update soon with the rest of the cards.escplan9 wrote:When generating a 4x OGW 2x BFZ sealed pool, the distribution of cards is not accurate (multiple 3-4s of cards). 4 Shoulder to Shoulder, 4 Comparative Analysis, 3 Goblin Freerunner, 3 Submerged Boneyard, 5 Holdout Settlement. I've only tried the sealed pool 3 times, but the distribution of cards in each OGW booster does not seem accurate as I get similar results each time. Not sure if this is because not all cards are coded in, or if because the booster pack distribution is off.
Re: Bug Reports xmage 1.4.6
by fireshoes » 09 Jan 2016, 19:58
Missing card images:
11 tokens for Duel Deck Anthologies are available for download on tokens.mtg.onl, but it needs some additional coding for automatic download because of the unique set code. To save manually, save the images as tokenname.full.jpg in images/TOK/DD3A (or DD3B, DD3C, or DD3D).
10 SDCC planeswalker images (front and back side) are not available on any of our regular sources, but can be manually downloaded if you do a google image search. (Save as cardname.full.jpg for both front and back sides in the ../images/MBP folder).
Whirling Dervish's Super Series promo art for card #30 is not available on magiccards.info, but you can use one of the other alternate versions if you want. If you can find the actual art for this card, let me know. #15 art Save it as WhirlingDervish.30.full.jpg in images/SUS.
Geist of Saint Traft Duel Decks: Blessed vs Cursed version isn't on any of our normal download sites yet, but you can download the image here. Save it as GeistOfSaintTraft.full.jpg in image/DDQ.
11 tokens for Duel Deck Anthologies are available for download on tokens.mtg.onl, but it needs some additional coding for automatic download because of the unique set code. To save manually, save the images as tokenname.full.jpg in images/TOK/DD3A (or DD3B, DD3C, or DD3D).
10 SDCC planeswalker images (front and back side) are not available on any of our regular sources, but can be manually downloaded if you do a google image search. (Save as cardname.full.jpg for both front and back sides in the ../images/MBP folder).
Whirling Dervish's Super Series promo art for card #30 is not available on magiccards.info, but you can use one of the other alternate versions if you want. If you can find the actual art for this card, let me know. #15 art Save it as WhirlingDervish.30.full.jpg in images/SUS.
Geist of Saint Traft Duel Decks: Blessed vs Cursed version isn't on any of our normal download sites yet, but you can download the image here. Save it as GeistOfSaintTraft.full.jpg in image/DDQ.
Re: Bug Reports xmage 1.4.6
by vst » 11 Jan 2016, 00:43
Maze of Ith and Scourglass don't seem to be working in multiplayer.
LevelX: Did you set the phase stop to use Scourglass in upkeep? Code of both look ok. Can you describe more in detail what you do and waht does not work?
LevelX: Did you set the phase stop to use Scourglass in upkeep? Code of both look ok. Can you describe more in detail what you do and waht does not work?
Re: Bug Reports xmage 1.4.6
by Dasterr » 11 Jan 2016, 14:26
Eternity Vessel enters the battelfield without counters. If you answer the may with yes after playing a land your life is set to 0 (no counters) and kills you.
Played in FFA and normal EDH.
LevelX: At least fixed with 1.4.9v1
Played in FFA and normal EDH.
LevelX: At least fixed with 1.4.9v1
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