Bug Reports xmage 1.4.7
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Re: Bug Reports xmage 1.4.7
by fireshoes » 18 Jan 2016, 17:56
There are no restrictions regarding colored or colorless mana for Extraplanar Lens.catmando wrote:@Soujids: Wastes produce colorless mana, extraplanar lens only works with colored mana.
"Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced."
Re: Bug Reports xmage 1.4.7
by Konigsburg » 18 Jan 2016, 18:59
When trying to turn Aquamorph Entity face up during the opponent's declare attackers step, I got an error message and the game did a rollback. Repeat attempts yielded the same result.
I tried to include the error message in this post via spoiler, but the forum wouldn't let me - ("Your post looks too spamy for a new user, please remove off-site URLs.") - so I tried to put it in an .jpg attachment...
LevelX: Fixed beyond 1.4.7v1
I tried to include the error message in this post via spoiler, but the forum wouldn't let me - ("Your post looks too spamy for a new user, please remove off-site URLs.") - so I tried to put it in an .jpg attachment...
LevelX: Fixed beyond 1.4.7v1
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Re: Bug Reports xmage 1.4.7
by PalladiaMors » 18 Jan 2016, 19:16
A small interface problem, for a change:
Sometimes the chat window seems to get automatically resized, and the chat bar and the Talk/System buttons disappear. I can't say for sure when this happens or what triggers it but I *think* it happens when the chat becomes too big (there's too much text). Then apparently the window gets automatically resized, and the bottom part disappears on my 1920x1080 resolution monitor.
Personally I'd say this is a low priority issue, just mentioning it to try to be useful.
Edit: screenshot that shows the issue below, notice the bottom right corner. I swear I didn't touch the window, whatever happened, it happened automatically.

How it looks normally:

Sometimes the chat window seems to get automatically resized, and the chat bar and the Talk/System buttons disappear. I can't say for sure when this happens or what triggers it but I *think* it happens when the chat becomes too big (there's too much text). Then apparently the window gets automatically resized, and the bottom part disappears on my 1920x1080 resolution monitor.
Personally I'd say this is a low priority issue, just mentioning it to try to be useful.
Edit: screenshot that shows the issue below, notice the bottom right corner. I swear I didn't touch the window, whatever happened, it happened automatically.

How it looks normally:

Last edited by PalladiaMors on 19 Jan 2016, 00:22, edited 2 times in total.
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Re: Bug Reports xmage 1.4.7
by Thekk » 18 Jan 2016, 20:34
Reckless Bushwhacker should only give other creatures haste and +1/+0 when surged. It currently gives itself +1/+0 and haste as well.
LevelX: Fixed beyond 1.4.7v1
LevelX: Fixed beyond 1.4.7v1
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Re: Bug Reports xmage 1.4.7
by fireshoes » 19 Jan 2016, 05:36
From reddit:
MrDasHaus wrote:Don't know if that's even possible, because I'm not too tech-savvy, but I played Storm Herd with 900 billion HP after attacking someone with a Rhox Faithmender using double strike and x4 Celestial Mantles. Uhh, sorry.
Re: Bug Reports xmage 1.4.7
by fireshoes » 19 Jan 2016, 21:15
A couple warnings I got today in the dev client. It seems to be a bit laggy.
- Code: Select all
WARN 2016-01-19 12:32:55,754 ignoring message from later source: 2048, text=End Turn - Waiting for <font color='#20B2AA'>Iraa</font> =>[AWT-EventQueue-0] FeedbackPanel.getFeedback
WARN 2016-01-19 15:10:55,147 ignoring message from later source: 7059, text=Pay {1}{W}{W}<div style='font-size:11pt'><font color='#F0E68C'>Stasis Snare [fd7]</font></div> =>[AWT-EventQueue-0] FeedbackPanel.getFeedback
Re: Bug Reports xmage 1.4.7
by fireshoes » 19 Jan 2016, 21:18
I have noticed this too and was unsure of the cause, but I think you nailed it. I usually notice it when coming back from a match or the deck editor. Perhaps due to switching windows and the chat having gotten too big.PalladiaMors wrote:Sometimes the chat window seems to get automatically resized, and the chat bar and the Talk/System buttons disappear. I can't say for sure when this happens or what triggers it but I *think* it happens when the chat becomes too big (there's too much text). Then apparently the window gets automatically resized, and the bottom part disappears on my 1920x1080 resolution monitor.
Re: Bug Reports xmage 1.4.7
by Guerte » 19 Jan 2016, 21:29
Alhammarret's Archive let's me draw my opponent's cards instead of them drawing extra.
LevelX: Fixed beyond 1.4.7v1
LevelX: Fixed beyond 1.4.7v1
Not sure how to do that?Guerte wrote:Urborg, Tomb of Yawgmoth: I get an error when I try to load up my Kozilek deck with this in there. It has never happened before.
LevelX: Can you append or post the deck as code, so I can check if I can reproduce the bug?
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Re: Bug Reports xmage 1.4.7
by Ampersin » 20 Jan 2016, 02:50
i'm fully updated and can't see all of OGW. Forced an update but still not working. I noticed when i tried to build a deck with Reality Smasher but I couldn't find it, also missing in collection.
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Re: Bug Reports xmage 1.4.7
by kroot » 20 Jan 2016, 03:48
Deceiver of Form's ability appears to persist till the start of the next turn.
Re: Bug Reports xmage 1.4.7
by Dimitri13 » 20 Jan 2016, 07:06
FNM promo Roast and Anticipate seem to be mixed up. I was trying to add Roast, but it came out as the Anticipate card text with Roast card image.

fireshoes: Fixed beyond 1.4.7v1 (you need to delete the existing image to download the correct image).

fireshoes: Fixed beyond 1.4.7v1 (you need to delete the existing image to download the correct image).
Re: Bug Reports xmage 1.4.7
by Grimgore » 20 Jan 2016, 11:59
I had a problem with an aura and a creature entering the battlefield at the same time. According to the rules, if an aura enters on battlefield and was not cast you "choose" a permanent to enchant, this occurs at the time that aura "enters the battlefield" (rule 303.4f)
So, when i used an abbility to "blink" a creature and the aura (with "Brago, King Eternal" as my commander) the choose was asked to me when the cards were exiled. Note that time does not exist (not at the stack), the cards are exileds and come back without any response between those events. But, between those events, there was the ask to "send the commander to the commander's zone".
I do not know if that problem occurs to "Clone" abbility too, if he enters the battlefield ate the same time of the mentioned aura.
So, when i used an abbility to "blink" a creature and the aura (with "Brago, King Eternal" as my commander) the choose was asked to me when the cards were exiled. Note that time does not exist (not at the stack), the cards are exileds and come back without any response between those events. But, between those events, there was the ask to "send the commander to the commander's zone".
I do not know if that problem occurs to "Clone" abbility too, if he enters the battlefield ate the same time of the mentioned aura.
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Re: Bug Reports xmage 1.4.7
by fireshoes » 20 Jan 2016, 14:15
An aura can't enchant/be attached to a creature that is entering the battlefield at the same time as it. Clone is also unable to clone something that is entering at the same time. Does that solve your issue?Grimgore wrote:I had a problem with an aura and a creature entering the battlefield at the same time. According to the rules, if an aura enters on battlefield and was not cast you "choose" a permanent to enchant, this occurs at the time that aura "enters the battlefield" (rule 303.4f)
So, when i used an abbility to "blink" a creature and the aura (with "Brago, King Eternal" as my commander) the choose was asked to me when the cards were exiled. Note that time does not exist (not at the stack), the cards are exileds and come back without any response between those events. But, between those events, there was the ask to "send the commander to the commander's zone".
I do not know if that problem occurs to "Clone" abbility too, if he enters the battlefield ate the same time of the mentioned aura.
http://www.mtgsalvation.com/forums/magi ... ltaneously
Re: Bug Reports xmage 1.4.7
by KiroiSenko86 » 20 Jan 2016, 17:04
Ruin in their wake it's still bugged!
LevelX: Fixed beyond 1.4.7v1
LevelX: Fixed beyond 1.4.7v1
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Re: Bug Reports xmage 1.4.7
by MrMarlon » 20 Jan 2016, 18:52
I case Gideon's Reproach and tapped Cultivator Drone for colorless mana, but XMage did not use it to cast the spell. Then, that 1 colorless mana never drained from my mana pool: Every phase/step for the rest of the game, XMage reminded me I have mana in my pool and asked if I wanted to pass anyway. XMage 1.4.7v1w
Update: I still had the mana in my pool even in the next game!
LevelX: Fixed beyond 1.4.7v1
Update: I still had the mana in my pool even in the next game!

LevelX: Fixed beyond 1.4.7v1
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