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Bug Reports xmage 1.4.9

by BetaSteward

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Re: Bug Reports xmage 1.4.9

Postby Hintelijente » 18 Mar 2016, 19:39

After reinstalling the game 1333 cards cannot be downloaded, is there any solution to this?

(btw when will ratings will be operative?)
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Re: Bug Reports xmage 1.4.9

Postby NoGue2k » 19 Mar 2016, 01:42

A Phantasmal Image that was copying a Voice of Resurgence died and left no token behind.

LevelX: Fixed beyond 1.4.9v2


turn: Player plays Eternal Witness, gets back Phantasmal Image, plays Phantasmal Image copying Eternal Witness, targets something.
We rollback to beginning of turn and both the Eternal Witness were still in play.
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Re: Bug Reports xmage 1.4.9

Postby whotc » 19 Mar 2016, 10:10

Since Disrupting Shoal got "fixed" it doesn't work anymore if you actually pay mana for it.

LevelX: Fixed beyond 1.4.9v2
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Re: Bug Reports xmage 1.4.9

Postby escplan9 » 19 Mar 2016, 14:49

Engineered Explosives on 1 does not kill a flipped Delver. Flipped cards now have CMC equal to their original cards cost.

http://magic.wizards.com/en/articles/ar ... -mechanics
"Under the new rules (valid with the release of Shadows over innistrad), the converted mana cost of the back face of a DFC is based on the mana cost of the front face."
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Re: Bug Reports xmage 1.4.9

Postby XxHazard001xX » 21 Mar 2016, 02:23

I imprinted Arcane Denial onto Elite Arcanist, I used Arcanist's ability to counter Kozilek, the Great Distortion and on my upkeep Xmage asked me to choose which trigger happens first from Arcane Denial but no prompt appeared.
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Re: Bug Reports xmage 1.4.9

Postby Ringbearer » 21 Mar 2016, 19:46

I am not 100% sure this is a bug, but I was playing a game when i was spambombed by two players requesting to see my hand. I couldnt do anything anymore and had to hard close XMage. Could it be possible for such a request to be done only once each game?
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Re: Bug Reports xmage 1.4.9

Postby fireshoes » 22 Mar 2016, 04:31

Some SOI issues from the dev chat and other places. Just wanted to post here so they don't get lost.
1) Sorin, Grim Nemesis's -X ability doesn't currently gain life.

2) When Westvale Abbey transform into a creature, the land art is still shown (with all other creature characteristics though). (Might have been because I had my night-side image named wrong)

3) If Olivia, Mobilized for War's triggered ability turns a double-faced card into a Vampire, both sides showed the gained type. I don't think that is correct, but I'm willing to be wrong. =p

4) Rules change: If a DFC has an activated or triggered ability that transforms it, that permanent transforms only if it hasn't since that ability was put on the stack.

5) Rules change: Starting with this set, we have a new rule that if you're told to put a card that isn't a DFC onto the battlefield transformed, it just stays where it is. (e.g., Clone is copying Jace, Vryn's Prodigy. If it goes to exile and tries to return transformed, it just stays in exile.)

6) Rules change: Under the new rules, the converted mana cost of the back face of a DFC is based on the mana cost of the front face. (Previously, because the back faces lacked mana costs, their converted mana costs were all 0.) The one exception is if something is a copy of the back face of a DFC, its converted mana cost is 0.
http://magic.wizards.com/en/articles/ar ... -mechanics

7) The as-fan of the double-faced cards is now about 1.125 per pack, instead of always 1.
More info from the Mar 24 Daily Update: "With the return of double-faced cards in Shadows over Innistrad, it is absolutely possible to replicate that thrill again. A normal pack will contain a common or uncommon double-faced card, which is already pretty cool. Approximately one in every eight packs will also contain a rare or mythic double-faced card in addition to a normal rare or mythic rare (the rare or mythic rare double-faced card will replace a common). These packs will have two double-faced cards, the common/uncommon and the rare/mythic rare."
http://magic.wizards.com/en/articles/ar ... 2016-03-14
Last edited by fireshoes on 24 Mar 2016, 20:01, edited 1 time in total.
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Re: Bug Reports xmage 1.4.9

Postby tehboss » 23 Mar 2016, 13:53

Muldrifter only draws 1 card. And only once during a turn if you haven't already drawn a card. Example, If it is my turn and I play Muldrifter, no card is drawn for trigger. If it is not my turn and I play Ghostly Flicker targeting Eternal Witness and Muldrifter, when Muldrifter enters play, only 1 card is drawn. If I repeat the same thing in the same turn, the second time Muldrifter enters the battlefield, no cards are drawn. The trigger goes on the stack each time.
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Re: Bug Reports xmage 1.4.9

Postby escplan9 » 24 Mar 2016, 10:02

tehboss wrote:Muldrifter only draws 1 card. And only once during a turn if you haven't already drawn a card. Example, If it is my turn and I play Muldrifter, no card is drawn for trigger. If it is not my turn and I play Ghostly Flicker targeting Eternal Witness and Muldrifter, when Muldrifter enters play, only 1 card is drawn. If I repeat the same thing in the same turn, the second time Muldrifter enters the battlefield, no cards are drawn. The trigger goes on the stack each time.
Unable to duplicate issue - added various Mulldrifter tests and all of them successfully draw 2 cards. Do you have a game log?
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Re: Bug Reports xmage 1.4.9

Postby Doctor Weird » 24 Mar 2016, 19:05

escplan9 wrote:
tehboss wrote:Muldrifter only draws 1 card. And only once during a turn if you haven't already drawn a card. Example, If it is my turn and I play Muldrifter, no card is drawn for trigger. If it is not my turn and I play Ghostly Flicker targeting Eternal Witness and Muldrifter, when Muldrifter enters play, only 1 card is drawn. If I repeat the same thing in the same turn, the second time Muldrifter enters the battlefield, no cards are drawn. The trigger goes on the stack each time.
Unable to duplicate issue - added various Mulldrifter tests and all of them successfully draw 2 cards. Do you have a game log?
Maybe there was a Spirit of the Labyrinth in play that went unnoticed, or something similar, perhaps? Just a possibility that crossed my mind.
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Re: Bug Reports xmage 1.4.9

Postby Iroald » 25 Mar 2016, 14:11

Pendelhaven's Time Spiral printing is incorrectly considered common, when it should be special. A guy played it against me in his Pauper Infect deck.
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Re: Bug Reports xmage 1.4.9

Postby filars » 26 Mar 2016, 12:19

Gilt-Leaf Archdruid

It keeps stealing your lands every turn in flash speed. You can't even tap it for mana before it's stolen.
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Re: Bug Reports xmage 1.4.9

Postby Bitterfrost » 27 Mar 2016, 10:11

When I Play Jace, Unraveler of Secrets he goes to my graveyard instead of entering the battlefield.
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Re: Bug Reports xmage 1.4.9

Postby Gadd » 27 Mar 2016, 11:33

'Eerie Interlude' from SOI only returns 1 of the exiled creatures at the next end step.

I used it during declare blockers to exile 3 creatures (2 eldrazi skyspawner and 1 Knight of the white orchid) of which 2 were blocking separate creatures (both would die from combat damage). The returned creature was the one that was not blocking anything. The log correctly stated that the cards were moved into exile, and I did get a new window with all 3 of the exiled cards.
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Re: Bug Reports xmage 1.4.9

Postby Styxo » 27 Mar 2016, 12:41

Tireless Tracker is bugged. Triggers on all landfall (even opponents) and the sacrificies clue trigger does not happen.
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