Bug Reports xmage 1.4.4
by BetaSteward
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Re: Bug Reports xmage 1.4.4
by Styxo » 20 Sep 2015, 09:38
When casting Engineered Explosives with shocklands:
For 3 with 2 Breeding Pools and 1 Steam Vents: Select count three, tap first pool, tap second pool and then vents -> it comes with only two counters.
I need to do it with adding mana to manapool and then casting to make it work correctly.
Can you make the shocklands to ask what mana to pay with when casting these kind of spells?
For 3 with 2 Breeding Pools and 1 Steam Vents: Select count three, tap first pool, tap second pool and then vents -> it comes with only two counters.
I need to do it with adding mana to manapool and then casting to make it work correctly.
Can you make the shocklands to ask what mana to pay with when casting these kind of spells?
Re: Bug Reports xmage 1.4.4
by tuberov » 20 Sep 2015, 11:30
I couldn't reproduce the error this morning. When I connect to the server this morning, it is version 1.4.4v4 and I am able to open games with BFZ cards in my decks (last night I was able to reproduce the problem, building a new deck and using the new art for Altar's Reap).
Thank you,.
Thank you,.
Re: Bug Reports xmage 1.4.4
by Kringes » 20 Sep 2015, 14:20
Lavastep Raider has the wrong toughness it should be a 1/2 not a 1/1
Horrible Awry should counter only creature spells
LevelX: As already written fixed beyond 1.4.4v4
Horrible Awry should counter only creature spells
LevelX: As already written fixed beyond 1.4.4v4
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Re: Bug Reports xmage 1.4.4
by sipes1946 » 20 Sep 2015, 17:32
Ruination Guide is currently buffing itself along with other colorless creatures.
LevelX: Fixed beyond 1.4.4v4
LevelX: Fixed beyond 1.4.4v4
Re: Bug Reports xmage 1.4.4
by Mairsil » 21 Sep 2015, 00:07
Cards involved: Nourishing Shoal, Goryo's Vengeance, Griselbrand, Terminate
I actually noticed this bug on the 1.4.3 client, but I didn't see it in the change log for 1.4.4, so I assume it is still unknown. Also, it is a bit of a rules corner case and I haven't seen anyone else report it, so the players of this deck may actually not realize it's incorrect.
The scenario was that I cast a Nourishing Shoal with a Goryo's Vengeance spliced to it targeting Griselbrand in my graveyard and exiling Worldspine Wurm. My opponent responded with a Snapcaster Mage, so to deprive him of his ability to reuse his counterspell, I cast the Goryo's Vengeance on the Griselbrand. This one resolved. He then used Terminate on the Griselbrand after I had activated it once. When the Shoal tried to resolve, it should have been countered due to no legal target. However, it caused me to gain 11 life. It did not resurrect Griselbrand (correctly), but it should have done nothing at all.
I include the info about the Terminate because thinking through, it could be pertinent. I would guess what is going on here is one of two things. Either the client doesn't recognize the Shoal with a spliced Vengeance as a spell with a single target (because Shoal normally doesn't have a target) or because the Griselbrand ended up back in the graveyard before the Shoal tried to resolve, the client thought its target was still valid. I lean toward the former since the Shoal/Vengeance properly failed to resurrect the now dead again Griselbrand, so I don't think it was reading that as the target, but I'm not certain. I will try to reproduce the error against a bot and update this report.
LevelX: Fixed beyond 1.4.4v5. The check for legal targets was not done correctly for spells that were extended by spliced spells.
I actually noticed this bug on the 1.4.3 client, but I didn't see it in the change log for 1.4.4, so I assume it is still unknown. Also, it is a bit of a rules corner case and I haven't seen anyone else report it, so the players of this deck may actually not realize it's incorrect.
The scenario was that I cast a Nourishing Shoal with a Goryo's Vengeance spliced to it targeting Griselbrand in my graveyard and exiling Worldspine Wurm. My opponent responded with a Snapcaster Mage, so to deprive him of his ability to reuse his counterspell, I cast the Goryo's Vengeance on the Griselbrand. This one resolved. He then used Terminate on the Griselbrand after I had activated it once. When the Shoal tried to resolve, it should have been countered due to no legal target. However, it caused me to gain 11 life. It did not resurrect Griselbrand (correctly), but it should have done nothing at all.
I include the info about the Terminate because thinking through, it could be pertinent. I would guess what is going on here is one of two things. Either the client doesn't recognize the Shoal with a spliced Vengeance as a spell with a single target (because Shoal normally doesn't have a target) or because the Griselbrand ended up back in the graveyard before the Shoal tried to resolve, the client thought its target was still valid. I lean toward the former since the Shoal/Vengeance properly failed to resurrect the now dead again Griselbrand, so I don't think it was reading that as the target, but I'm not certain. I will try to reproduce the error against a bot and update this report.
LevelX: Fixed beyond 1.4.4v5. The check for legal targets was not done correctly for spells that were extended by spliced spells.
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Re: Bug Reports xmage 1.4.4
by sipes1946 » 21 Sep 2015, 02:08
Kill Shot Whenever creatures attack, the card is highlighted in purple but I can't select it. I have the mana and these cards are not hexproof.
copied here from xmage reddit
copied here from xmage reddit
Re: Bug Reports xmage 1.4.4
by Doctor Weird » 21 Sep 2015, 03:13
The card was working fine earlier. I'm almost positive he was trying to play it during declare blockers while having "To end of turn" on. It happens far, far too often in games I play or watch. A screenshot of it would have probably shown it too.sipes1946 wrote:Kill Shot Whenever creatures attack, the card is highlighted in purple but I can't select it. I have the mana and these cards are not hexproof.
copied here from xmage reddit
Would probably help if instants and the like were not highlighted during this part of the turn since they can only really be played before or after declaring blockers, not in the middle of it.
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Re: Bug Reports xmage 1.4.4
by Dersh » 21 Sep 2015, 03:29
BFZ - Grip of Desolation
My opponent cast Grip of Desolation. When it resolved, the cards it targeted weren't exiled, and Grip of Desolation stayed on the battlefield.
LevelX: Fixed beyond 1.4.4v4
My opponent cast Grip of Desolation. When it resolved, the cards it targeted weren't exiled, and Grip of Desolation stayed on the battlefield.
LevelX: Fixed beyond 1.4.4v4
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Re: Bug Reports xmage 1.4.4
by escplan9 » 21 Sep 2015, 05:32
Playing modern versus an Elves deck with a Nykthos out. opponent claims to have mistapped or misclicked the mana for playing on a turn and an error popped up requesting to post it here. However, when I try to post the stack trace here I am told "Your post looks too spammy for a new user, please remove off-site URLS"
edit: Uploaded the trace to pastebin, which again I cannot post here due to "off-site URLS"... but it's at
http://pastebin.com/TButgeZt
It appears to have been an issue with the Undo action involving the Nykthos land.
edit: Uploaded the trace to pastebin, which again I cannot post here due to "off-site URLS"... but it's at
http://pastebin.com/TButgeZt
It appears to have been an issue with the Undo action involving the Nykthos land.
Re: Bug Reports xmage 1.4.4
by Laqutis » 21 Sep 2015, 14:42
- | Open
- ERROR 2015-09-21 10:39:42,199 java.lang.NullPointerException =>[Thread-874] DownloadPictures.run
java.lang.NullPointerException
at org.mage.plugins.card.dl.sources.MythicspoilerComSource.getSetLinks(MythicspoilerComSource.java:136)
at org.mage.plugins.card.dl.sources.MythicspoilerComSource.generateURL(MythicspoilerComSource.java:188)
at org.mage.plugins.card.images.DownloadPictures.run(DownloadPictures.java:466)
at java.lang.Thread.run(Unknown Source)
null pointer exception error while attempting to download the latest card images after the 1.44v5 update
LevelX: Fixed beyond 1.4.4v5
Re: Bug Reports xmage 1.4.4
by sipes1946 » 21 Sep 2015, 16:16
same--won't download 25 of the 44 cards...Laqutis wrote:
- | Open
- ERROR 2015-09-21 10:39:42,199 java.lang.NullPointerException =>[Thread-874] DownloadPictures.run
java.lang.NullPointerException
at org.mage.plugins.card.dl.sources.MythicspoilerComSource.getSetLinks(MythicspoilerComSource.java:136)
at org.mage.plugins.card.dl.sources.MythicspoilerComSource.generateURL(MythicspoilerComSource.java:188)
at org.mage.plugins.card.images.DownloadPictures.run(DownloadPictures.java:466)
at java.lang.Thread.run(Unknown Source)
null pointer exception error while attempting to download the latest card images after the 1.44v5 update
LevelX: Fixed beyond 1.4.4v5
Re: Bug Reports xmage 1.4.4
by sipes1946 » 21 Sep 2015, 19:30
copied from XMage Reddit--
Kiora, Master of the Depths -2 ability is not creating tokens via Sidisi, Blood Tyrant
LevelX: Fixed beyond 1.4.4v5
Kiora, Master of the Depths -2 ability is not creating tokens via Sidisi, Blood Tyrant
LevelX: Fixed beyond 1.4.4v5
Re: Bug Reports xmage 1.4.4
by VitaEdo » 22 Sep 2015, 02:26
after updating to 1.4.4v5, starting up XMage brings up asking me if I want to download images - once I close that window out, xmage just infinitely loads and is unresponsive. I have auto-connect to server set up which I think might be the cause but I'm not sure.
edit: my bad, woogerworks isn't updated yet. fixed it by going in to regedit and making it so it didn't auto-connect.
edit: my bad, woogerworks isn't updated yet. fixed it by going in to regedit and making it so it didn't auto-connect.
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Re: Bug Reports xmage 1.4.4
by Wobblesticke » 22 Sep 2015, 03:55
VitaEdo, what did you edit? I'm having the exact same problem. Please let me know.
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Re: Bug Reports xmage 1.4.4
by FunkyJunk » 22 Sep 2015, 03:58
I created a new BFZ Standard version of Esper Dragons with SUnken Hollows, but when I join a game, it is loading Spawning Beds instead of the Hollows. I have saved the deck three different times with the same result. Thoughts?
LevelX: Sunken City had the wrong collectors number (the one of Spawning Bed) before the xmage_1.4.4v4 update. Because card editor uses names it did work there. In game the collectors number is used from the .dck file, so the wrong card was added to the deck. To fix you only need to resave the deck with a version of xmage_1.4.4v4 or later.
LevelX: Sunken City had the wrong collectors number (the one of Spawning Bed) before the xmage_1.4.4v4 update. Because card editor uses names it did work there. In game the collectors number is used from the .dck file, so the wrong card was added to the deck. To fix you only need to resave the deck with a version of xmage_1.4.4v4 or later.
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