Bug Reports xmage 1.4.13
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Re: Bug Reports xmage 1.4.13
by alfa » 16 Jul 2016, 13:06
Splice onto Arcane & Izzet Guildmage
Wrong behaviour: Izzet Guildmage won't copy spliced cards when the combined converted mana cost of the base card and the spliced cards is greater than 3.
Correct behaviour: As converted mana cost of a spell is not influenced by any cards spliced onto it, Izzet Guildmage should always be able to copy the base card (including all spliced effects) if that card has cmc < 3.
Tested cases:
Lava Spike + Forced Puppetry: DOESN'T work.
Lava Spike + Evermind: DOES work.
Reach Through Mist + Evermind x2: DOES work.
I tested a few other spells as well (Reach Through Mist, Peer Through Depths, Ideas Unbound), all with Forced Puppetry and Evermind in various combinations spliced onto them, so I'm pretty sure that the issue lies with mana cost.
I do hope this interaction is easy to fix since my very noncompetitive modern combo deck relies heavily on it
NOTE: This was tested with 1.4.13v1, not v2.
Wrong behaviour: Izzet Guildmage won't copy spliced cards when the combined converted mana cost of the base card and the spliced cards is greater than 3.
Correct behaviour: As converted mana cost of a spell is not influenced by any cards spliced onto it, Izzet Guildmage should always be able to copy the base card (including all spliced effects) if that card has cmc < 3.
Tested cases:
Lava Spike + Forced Puppetry: DOESN'T work.
Lava Spike + Evermind: DOES work.
Reach Through Mist + Evermind x2: DOES work.
I tested a few other spells as well (Reach Through Mist, Peer Through Depths, Ideas Unbound), all with Forced Puppetry and Evermind in various combinations spliced onto them, so I'm pretty sure that the issue lies with mana cost.
I do hope this interaction is easy to fix since my very noncompetitive modern combo deck relies heavily on it

NOTE: This was tested with 1.4.13v1, not v2.
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Re: Bug Reports xmage 1.4.13
by Mikail » 16 Jul 2016, 16:24
Foul-Tongue Shriek counts all attacking creatures despite the fact that text states "...each attacking creature you control."
Issue found during game against AI - AI used it to survive when I attacked it with 3 creatures - I lost 3 life and the AI player gained 3 life.
escplan9: Fixed beyond 1.4.13v2
Issue found during game against AI - AI used it to survive when I attacked it with 3 creatures - I lost 3 life and the AI player gained 3 life.
escplan9: Fixed beyond 1.4.13v2
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Re: Bug Reports xmage 1.4.13
by Mikail » 16 Jul 2016, 16:33
Also, not sure if it's really a bug, but cards exiled with Declaration in Stone are not displayed in "Permament - Exile" window, instead there is new window created with header like: "Declaration in Stone [xyz] - Exile (#)" as if the cards could return to game after some trigger (like with for e.g. Stasis Snare).
I don't see a need to show those exiled cards in new window for each instance of resolved DiS (unless of course it just makes coders life easier because of how the multiple exile works - then I'm 100% OK with that
)
BTW "Permament - Exile" window does not only include permaments, but also all other exiled spells.
I don't see a need to show those exiled cards in new window for each instance of resolved DiS (unless of course it just makes coders life easier because of how the multiple exile works - then I'm 100% OK with that

BTW "Permament - Exile" window does not only include permaments, but also all other exiled spells.
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Re: Bug Reports xmage 1.4.13
by leshrac » 16 Jul 2016, 22:30
Bug with Emrakul, the Promised End
When you get control over your opponent and your opponent used F9, you don't ever get priority as your opponent during his turn.
Edit: To expend on that: When a controled player uses F9 while you are controling him and even if you right now have priority as him, you immediately lose priority and don't get it again during his turn. I have encountered this bug now 3 times in different situations, always confirmed in chat that was the reason for the loss of priority.
Maybe related: After rolling back a controled turn, the controled player doesn't get his extra turn - happenend at least once, could be just a glitchy rollback (there are a lot of issues with rollbacks at the moment), but could be related to Emrakul.
When you get control over your opponent and your opponent used F9, you don't ever get priority as your opponent during his turn.
Edit: To expend on that: When a controled player uses F9 while you are controling him and even if you right now have priority as him, you immediately lose priority and don't get it again during his turn. I have encountered this bug now 3 times in different situations, always confirmed in chat that was the reason for the loss of priority.
Maybe related: After rolling back a controled turn, the controled player doesn't get his extra turn - happenend at least once, could be just a glitchy rollback (there are a lot of issues with rollbacks at the moment), but could be related to Emrakul.
Last edited by leshrac on 17 Jul 2016, 23:26, edited 1 time in total.
Re: Bug Reports xmage 1.4.13
by Bobbington11 » 17 Jul 2016, 16:28
I am finding an issue with Naya Soulbeast, it enters the battlefield and the effect that makes the players reveal the top of their library work, my issue is that it doesn't gain the +1/+1 counters even if there are non-land cards revealed, and since it is a 0/0 it is destroyed as it enters battlefield unless you have a permanent grants creatures you control +1/+1 and even in that situation, it doesn't gain the +1/+1 counters.
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Re: Bug Reports xmage 1.4.13
by Tuliozuu » 17 Jul 2016, 23:00
Cube from deck never gives the pack 1 pick 1. Need fix.
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Re: Bug Reports xmage 1.4.13
by Dynamo345 » 17 Jul 2016, 23:32
assault formations damage becomes the same as toughness might be glitched

its supose to be 5/5 not 1/5

its supose to be 5/5 not 1/5
Re: Bug Reports xmage 1.4.13
by Tuliozuu » 17 Jul 2016, 23:42
It's suppose to be 1/5 not 5/5, you're wrong. Assigning combat damage equal to it's toughness doesn't mean that the creature has power equal to its toughness. It's just a matter of how the combat damage is assigned. It's still a legal target for Puncturing Light for example that says: Destroy target attacking or blocking creature with power less than 3.Dynamo345 wrote:assault formations damage becomes the same as toughness might be glitched
its supose to be 5/5 not 1/5
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Re: Bug Reports xmage 1.4.13
by asergioam » 18 Jul 2016, 09:14
Sorin Markov Ultimate (control of target opponents turn) doesn´t work properly. Only tried this playing against the computer.
Re: Bug Reports xmage 1.4.13
by Mikail » 18 Jul 2016, 11:16
Acolyte of the Inferno and Kolaghan Aspirant - hover-over tooltip improperly states "artifact creature" instead of just "creature" as can be seen on attached images - &.
Found in Deck Editor - when searching for artifact text, the search engine showed both of those cards.
Same is true for many other creatures with "(...)becomes blocked by a creature..." mechanic, list in attached image - .
Found in Deck Editor - when searching for artifact text, the search engine showed both of those cards.
Same is true for many other creatures with "(...)becomes blocked by a creature..." mechanic, list in attached image - .
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Re: Bug Reports xmage 1.4.13
by Dynamo345 » 19 Jul 2016, 00:11
oh the 5 damage is just invisble?Tuliozuu wrote:It's suppose to be 1/5 not 5/5, you're wrong. Assigning combat damage equal to it's toughness doesn't mean that the creature has power equal to its toughness. It's just a matter of how the combat damage is assigned. It's still a legal target for Puncturing Light for example that says: Destroy target attacking or blocking creature with power less than 3.Dynamo345 wrote:assault formations damage becomes the same as toughness might be glitched
its supose to be 5/5 not 1/5
Re: Bug Reports xmage 1.4.13
by mtg13579 » 19 Jul 2016, 02:20
Rollback glitch when playing opponent (human NOT AI).
Person passed the turn, I had end step selected and it rolled right through my turn to the end and went to my opponent's turn. He then selected rollback to start of previous turn. It went back to the start of my turn, after my turn was over it skipped his turn and gave me another turn.
This has now happened with two different opponent's with at least one of us being skipped after a rollback occurs.
Thank you.
Person passed the turn, I had end step selected and it rolled right through my turn to the end and went to my opponent's turn. He then selected rollback to start of previous turn. It went back to the start of my turn, after my turn was over it skipped his turn and gave me another turn.
This has now happened with two different opponent's with at least one of us being skipped after a rollback occurs.
Thank you.
Re: Bug Reports xmage 1.4.13
by jeffwadsworth » 19 Jul 2016, 02:26
Not invisible, you just assign damage based on the creature's toughness. Its printed power does not change.Dynamo345 wrote:oh the 5 damage is just invisble?Tuliozuu wrote:It's suppose to be 1/5 not 5/5, you're wrong. Assigning combat damage equal to it's toughness doesn't mean that the creature has power equal to its toughness. It's just a matter of how the combat damage is assigned. It's still a legal target for Puncturing Light for example that says: Destroy target attacking or blocking creature with power less than 3.Dynamo345 wrote:assault formations damage becomes the same as toughness might be glitched
its supose to be 5/5 not 1/5
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Re: Bug Reports xmage 1.4.13
by jeffwadsworth » 19 Jul 2016, 02:42
Tested this multiple times in the deck editor and in-game. It looked normal. Can you check it again after a reboot of your computer?Mikail wrote:Acolyte of the Inferno and Kolaghan Aspirant - hover-over tooltip improperly states "artifact creature" instead of just "creature" as can be seen on attached images -Acolyte.jpg&Aspirant.jpg.
Found in Deck Editor - when searching for artifact text, the search engine showed both of those cards.
Same is true for many other creatures with "(...)becomes blocked by a creature..." mechanic, list in attached image -list.jpg.
escplan9: There was a recent commit not available in the current version on server that may have resolved this issue. The issue mentioned all deal with creatures that use the BecomesBlockedByTriggeredAbility - https://github.com/magefree/mage/commit ... 035cc219f8
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can't cast any spell
by Anonymouse » 19 Jul 2016, 14:25
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