Bug Reports 1.3.0 dev 2014-11-29
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports 1.3.0 dev 2014-11-29
by NoGue2k » 28 Dec 2014, 13:29
This guy was using savanah in a Modern match
http://prntscr.com/5lt1ds
i double checked and im sure the game mode was constructed - modern
http://prntscr.com/5lt1ds
i double checked and im sure the game mode was constructed - modern
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Re: Bug Reports 1.3.0 dev 2014-11-29
by mrcaterpillar » 29 Dec 2014, 05:50
Was playing a draft today on server 2, and while the drafting section was fine, when I went to add lands in construction clicking the "Add Land" button threw a NPE. Checked with others in draft lobby, some were having this issue, others weren't.
I'm using the latest update of xmage on windows 7 64-bit, this is the output in the log from the exception (was same each time the exception occurred). Can post full log if needed.
Also, it was an 11 man draft of 2014 holiday cube
LevelX: FIXED.
I'm using the latest update of xmage on windows 7 64-bit, this is the output in the log from the exception (was same each time the exception occurred). Can post full log if needed.
Also, it was an 11 man draft of 2014 holiday cube
- Code: Select all
FATAL 2014-12-29 16:34:36,040 =>[AWT-EventQueue-0] EDTExceptionHandler.handle
java.lang.NullPointerException
at mage.client.dialog.AddLandDialog.showDialog(AddLandDialog.java:69)
at mage.client.deckeditor.DeckEditorPanel.btnAddLandActionPerformed(DeckEditorPanel.java:799)
at mage.client.deckeditor.DeckEditorPanel.access$2100(DeckEditorPanel.java:82)
at mage.client.deckeditor.DeckEditorPanel$12.actionPerformed(DeckEditorPanel.java:590)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
LevelX: FIXED.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by nathan » 30 Dec 2014, 00:52
I'm having the same error as mrcaterpillar except in sealed rather than draft. It happened to me a few minutes ago.
LevelX: FIXED
LevelX: FIXED
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Re: Bug Reports 1.3.0 dev 2014-11-29
by fireshoes » 30 Dec 2014, 02:25
The fix for the Add Land NullPointerException is keyed and will be available with the next update.
Re: Bug Reports 1.3.0 dev 2014-11-29
by LevelX » 30 Dec 2014, 07:46
My fix only handles the problem so that it does no longer throw an exception.fireshoes wrote:The fix for the Add Land NullPointerException is keyed and will be available with the next update.
But it does not fix the cause that this problem happens since the last update.
I guess the problem is caused by the new special sets (Fryday Night Magic, Judge Promo ...) and the add lands dialog checks if the involved sets include basic lands.
We have to check the new set definitions if there are some wrong attribute settings causing the problem (something like the set has basic lands but there are no basic lands included).
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Re: Bug Reports 1.3.0 dev 2014-11-29
by frostwyrm » 30 Dec 2014, 07:57
Hi, Disdainful Stroke shouldn't be able to target morphs because morhps do not have CMC.
Also, from among cards exiled with Narset, Enlightened Master, you can play only instant/sorcery cards, but wording says noncreature (enchaments, lands etc..)
LevelX: NOT REPRODUCABLE YET.
Also, from among cards exiled with Narset, Enlightened Master, you can play only instant/sorcery cards, but wording says noncreature (enchaments, lands etc..)
LevelX: NOT REPRODUCABLE YET.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by LevelX » 30 Dec 2014, 16:11
Disdainful Stroke: I can't target with Disdainful Stroke a Morph creature on the stack. What exacly happened in your game so it was possible?frostwyrm wrote:Hi, Disdainful Stroke shouldn't be able to target morphs because morhps do not have CMC.
Also, from among cards exiled with Narset, Enlightened Master, you can play only instant/sorcery cards, but wording says noncreature (enchaments, lands etc..)
Narset, Enlightened Master: Does not allow to PLAY lands, because it's worded with "CAST". I had no Problems to cast an enchantment exiled with Narset. So what exactly did not work for you what should be possible to cast with Narset?
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Re: Bug Reports 1.3.0 dev 2014-11-29
by frostwyrm » 30 Dec 2014, 18:28
Oh sorry, I have an old version. Sorry.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by fireshoes » 31 Dec 2014, 01:00
In two player commander games, the starting player should skip their draw step. Just on 3+ player games should everyone draw.
LevelX: FIXED
LevelX: FIXED
Re: Bug Reports 1.3.0 dev 2014-11-29
by andreortigao » 31 Dec 2014, 04:50
When playing today, I got an alert of NullPointerException and got disconnected from server. I'm not sure which happened first.
Using v6, currently latest.
Here's the end of my log. Can't post more, as this forum recognizes as spam.
Another thing, not sure if a bug or supposed to be this way. On the game list, date created is shown as my local time (UTC-2). In chat, it's shown as PST time (maybe from woogerworks server?).
Using v6, currently latest.
Here's the end of my log. Can't post more, as this forum recognizes as spam.
- Code: Select all
DEBUG 2014-11-25 19:56:26,864 Can not get connection to server. Problem establishing socket connection for InvokerLocator [[woogerworks server]:17171/?serializationtype=jboss] =>[SwingWorker-pool-4-thread-3] SessionImpl.handleCannotConnectException
DEBUG 2014-11-25 19:56:26,865 =>[SwingWorker-pool-4-thread-3] SessionImpl.handleCannotConnectException
DEBUG 2014-11-25 19:56:26,865 Read timed out =>[SwingWorker-pool-4-thread-3] SessionImpl.handleCannotConnectException
Another thing, not sure if a bug or supposed to be this way. On the game list, date created is shown as my local time (UTC-2). In chat, it's shown as PST time (maybe from woogerworks server?).
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Re: Bug Reports 1.3.0 dev 2014-11-29
by Axxle » 31 Dec 2014, 09:36
I just played a game against Epochrasite. When it died it exiled with time counters on it properly, but on my opponent's next upkeep and each upkeep afterwards none of the time counters were removed so it stayed in exile all game. He later cast another suspended card which worked correctly so it's not that.
LevelX: FIXED
LevelX: FIXED
Re: Bug Reports 1.3.0 dev 2014-11-29
by andreortigao » 01 Jan 2015, 23:36
Since this last update (v7), when I'm starting a game appears an alert "null", and the table crashes.
I can see the cards in my hand and stack only.
The players side bar on the left and all cards in play are missing.
I can see the cards in my hand and stack only.
The players side bar on the left and all cards in play are missing.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by LevelX » 02 Jan 2015, 09:52
Did you update your client to v7 version?andreortigao wrote:Since this last update (v7), when I'm starting a game appears an alert "null", and the table crashes.
I can see the cards in my hand and stack only.
The players side bar on the left and all cards in play are missing.
You talk about creating a game on a public server?
Can you join other existing games / tournaments?
Which kind of format / deck type do you create?
Can you post the corresponding messages in the ../mage-client/mageclient.log file or make and post a screenshot from the display of the error message?
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Re: Bug Reports 1.3.0 dev 2014-11-29
by andreortigao » 02 Jan 2015, 20:16
LevelX,
Manually deleting everything and reinstalling with the Launcher seems to have fixed the problem.
I could create and join existing games, both local and public server. But my permanents and player info would not display. The "null" message appeared at the start of the game.
I was playing Standard with an UW Heroic. I've played lots of games in the same day with v6. Probably a sporadic problem with the update. Sorry there's no log, I'll come back if it ever happens again. Thanks for the great job with XMage.
Manually deleting everything and reinstalling with the Launcher seems to have fixed the problem.
I could create and join existing games, both local and public server. But my permanents and player info would not display. The "null" message appeared at the start of the game.
I was playing Standard with an UW Heroic. I've played lots of games in the same day with v6. Probably a sporadic problem with the update. Sorry there's no log, I'll come back if it ever happens again. Thanks for the great job with XMage.
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Re: Bug Reports 1.3.0 dev 2014-11-29
by Kegger » 03 Jan 2015, 04:58
In a standard matchup today and last night an opponent i played
was using several cards that are not in standard, and are not listed
on my setup as cards you could choose for standard to build a deck.
His handle was like seifer I think..
I don't know if it's an xmage bug or he cracked his to play cards out of standard..
Just thought you'd like to know,
And it is rather annoying someone basically cheating, and he knew it...
Thanks.......
was using several cards that are not in standard, and are not listed
on my setup as cards you could choose for standard to build a deck.
His handle was like seifer I think..
I don't know if it's an xmage bug or he cracked his to play cards out of standard..
Just thought you'd like to know,
And it is rather annoying someone basically cheating, and he knew it...
Thanks.......
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