It is currently 14 Sep 2025, 21:37
   
Text Size

Bug Reports xmage 1.4.4

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports xmage 1.4.4

Postby Doctor Weird » 22 Sep 2015, 04:13

Wobblesticke wrote:VitaEdo, what did you edit? I'm having the exact same problem. Please let me know.
I'm not VitaEdo but just so you don't have to wait and can go back to playing (hopefully), here you go:

Open Regedit and navigate to HKEY_CURRENT_USER > Software > JavaSoft > Prefs > mage > client and modify auto/Connect to false.
Doctor Weird
 
Posts: 180
Joined: 25 May 2015, 01:33
Has thanked: 7 times
Been thanked: 52 times

Re: Bug Reports xmage 1.4.4

Postby Wobblesticke » 22 Sep 2015, 04:16

I'm having the same problem that VitaEdo detailed above, however I am on a Mac. Does anyone know the fix for this problem? Please let me know. Thank you.

Just saw Doctor Weird's response, and the problem is that I'm on a Mac. I really appreciate the help though!
Wobblesticke
 
Posts: 2
Joined: 22 Sep 2015, 03:53
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports xmage 1.4.4

Postby Doctor Weird » 22 Sep 2015, 04:34

Wobblesticke wrote:
| Open
I'm having the same problem that VitaEdo detailed above, however I am on a Mac. Does anyone know the fix for this problem? Please let me know. Thank you.

Just saw Doctor Weird's response, and the problem is that I'm on a Mac. I really appreciate the help though!
Not a Mac user but I believe .plist files are what you need to find. Try looking in /Users/YourUsernameGoesHere/Library/Preferences/ for anything related or equivalent to the Java and XMage entries I mentioned above. If what you find is in binary form then you'll need to use Mac's "defaults" utility to read and edit them, if memory serves me right.

Or just wait for Woogerworks to be updated, which shouldn't take long either. In the meantime you could also use XMage.de.
Doctor Weird
 
Posts: 180
Joined: 25 May 2015, 01:33
Has thanked: 7 times
Been thanked: 52 times

Re: Bug Reports xmage 1.4.4

Postby fireshoes » 22 Sep 2015, 04:36

From reddit:
the RW legendary ambush leader is currently bugged in that you have to put all allies on the top of your library.

LevelX: Fixed beyond 1.4.4v5
User avatar
fireshoes
 
Posts: 536
Joined: 20 Aug 2014, 03:51
Has thanked: 201 times
Been thanked: 49 times

Re: Bug Reports xmage 1.4.4

Postby Tankinater » 23 Sep 2015, 01:02

Evolutionary leap is worded incorrectly to "sacrifice creature you control" rather than just "sacrifice a creature".


LevelX: Fixed beyond 1.4.4v5
Tankinater
 
Posts: 9
Joined: 03 Apr 2015, 22:01
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports xmage 1.4.4

Postby Tankinater » 23 Sep 2015, 01:14

Sultai Emissary has the picture of Sultai Runemark.

fireshoes: It previously had the wrong number, but has since been corrected. Just delete the image and redownload. ../images/FRF
Tankinater
 
Posts: 9
Joined: 03 Apr 2015, 22:01
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports xmage 1.4.4

Postby Laqutis » 23 Sep 2015, 22:35

Tempt with Discovery does not shuffle the library of any player who elects to search their library for a land card.
This was observed in a multiplayer human EDH game.

LevelX: Fixed beyond 1.4.4v5
Laqutis
 
Posts: 63
Joined: 08 Feb 2015, 05:07
Has thanked: 0 time
Been thanked: 2 times

Re: Bug Reports xmage 1.4.4

Postby MichaelDyrud » 24 Sep 2015, 03:11

Slab Hammer is kind of wonky. The end result is what it should be, but it has you choose a permanent to target when you place the ability on the stack. It doesn't need to be a permanent you control and if you choose a land you have the opportunity to pick a different land when it resolves. I'm curious if someone ported over some of the code from something like Throwing Knife, since it acts similarly to that.

LevelX: Fixed beyond 1.4.4v5
MichaelDyrud
 
Posts: 15
Joined: 10 Mar 2015, 16:34
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports xmage 1.4.4

Postby DuckOfOregon » 24 Sep 2015, 04:02

Can't reactivate Phantasmagorian's second ability response to the first activation.

https://www.reddit.com/r/MTGLegacy/comm ... smagorain/

LevelX: Can't reproduce any problem here. Sounds like you set the option to automatically pass priority after you put an activated ability to stack (preferences->phases & priority)

Edit: Also didn't get a prompt to choose order cards go to graveyard for Shambling Shell dredge.

LevelX: Sounds like you did not set the option "Ask player to set order cards go to graveyard" (preferences->Main)
DuckOfOregon
 
Posts: 12
Joined: 18 May 2013, 22:33
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports xmage 1.4.4

Postby Doctor Weird » 24 Sep 2015, 04:42

Goblin Assault does not force goblins to attack each turn, even when able to.

LevelX: I can't reproduce this problem. Any more information?

I've tried as well now and I can't reproduce it either. This was during a Commander game versus a human and the Goblin Assault wasn't mine, but once I noticed his goblins were not being forced to attack he claimed it was a bug with the enchantment, there were absolutely no cards in play that would affect its behavior so it seemed to make sense. How he managed to bypass the forced attack is what I would like to figure out now. Sorr­y for the waste of time.
Doctor Weird
 
Posts: 180
Joined: 25 May 2015, 01:33
Has thanked: 7 times
Been thanked: 52 times

Re: Bug Reports xmage 1.4.4

Postby PalladiaMors » 24 Sep 2015, 17:17

There's currently a problem in the way Scion of Oona's ability to give shroud to other faeries is working.

When Scion of Oona is in play, I can't use Ninja of the Deep Hours's ninjutsu ability to bounce other faerie creatures I control, which are attacking and unblocked. Since ninjutsu is an untargeted ability, Scion's shroud shouldn't interfere with it. When this card isn't in play, ninjutsu works normally, so I deduced that the problem is related to Scion's shroud ability.

Likewise, with Scion of Oona in play, I can't bounce other faerie creatures I control with Familiar's Ruse, also an untargeted bounce which shouldn't be affected by shroud. When Scion isn't in play, Familiar's Ruse also works correctly.

I suppose there's a chance the same issue might affect other cards that involve the Shroud ability.

LevelX: Fixed beyond 1.4.4v5
PalladiaMors
 
Posts: 343
Joined: 12 Jul 2014, 17:40
Has thanked: 36 times
Been thanked: 22 times

Re: Bug Reports xmage 1.4.4

Postby Grahf » 24 Sep 2015, 20:33

Eidolon of the Great Revel blocked my creature and then i cast Celestial Flare on opponent, but there was no 2dmg trigger from Eidolon.


LevelX: Can't reproduce any problem here. Sounds like you set the option to automatically pass priority after you put an activated ability to stack (preferences->phases & priority). Did you check the game log, it the trigger and the damage was not posted there?
Grahf
 
Posts: 95
Joined: 21 Mar 2014, 08:39
Has thanked: 2 times
Been thanked: 11 times

Re: Bug Reports xmage 1.4.4

Postby DuckOfOregon » 24 Sep 2015, 21:41

Every time I suspend Rift Bolt it proceeds to the next phase automatically after paying the suspend cost.

LevelX: Fixed beyond 1.4.4v5
DuckOfOregon
 
Posts: 12
Joined: 18 May 2013, 22:33
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports xmage 1.4.4

Postby JeskaiCharmer » 25 Sep 2015, 01:09

I had Smothering Abomination in play. I played Bone Splinters, sacrificing some random creature. I didn't draw a card, ie the Abomination didn't trigger.

LevelX: I can't reproduce the problem. Can you post the game log of this turn?
JeskaiCharmer
 
Posts: 75
Joined: 21 Oct 2014, 03:58
Has thanked: 2 times
Been thanked: 1 time

Re: Bug Reports xmage 1.4.4

Postby vincevmw94 » 26 Sep 2015, 05:53

I posted here earlier about Spawning Bed appearing in my decks out of nowhere. I now have more information regarding that. I was in the deck editor trying to figure out why it was doing this and when I actually tried adding Spawning Bed to my deck, it instead added Sunken Hollows every time. So, somehow there is a problem with the Spawning Bed becoming Sunken Hollow or vice versa. And also I just noticed that the only decks that are doing this thing with Spawning Bed are the ones with Sunken Hollow in them.

EDIT:
FunkyJunk wrote:I created a new BFZ Standard version of Esper Dragons with SUnken Hollows, but when I join a game, it is loading Spawning Beds instead of the Hollows. I have saved the deck three different times with the same result. Thoughts?
It seems another person is having this problem as well. I was looking through the bug posts and it seems a lot of people were having separate issues with Sunken Hollow also. It seems the card is quite buggy
vincevmw94
 
Posts: 5
Joined: 20 Sep 2015, 07:46
Has thanked: 1 time
Been thanked: 0 time

PreviousNext

Return to XMage

Who is online

Users browsing this forum: No registered users and 34 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 34 users online :: 0 registered, 0 hidden and 34 guests (based on users active over the past 10 minutes)
Most users ever online was 7967 on 09 Sep 2025, 23:08

Users browsing this forum: No registered users and 34 guests

Login Form