Bug Reports XMage 1.4.27 SOFTWARE
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports XMage 1.4.27 SOFTWARE
by igniteaxiom » 10 Feb 2018, 02:10
rollback is broken, but i'm sure you guys already knew that
LevelX: There's a fix to the rollback beyond 1.4.27V3
https://github.com/magefree/mage/issues/4510
LevelX: There's a fix to the rollback beyond 1.4.27V3
https://github.com/magefree/mage/issues/4510
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by igniteaxiom » 10 Feb 2018, 07:41
this might seem like a weird one, but can you make the default settings for free for all commander: 1 free mulligan, no range of influence and only 1 game, not 2.
JayDi: All match settings saved and will be setup next time by default.
JayDi: All match settings saved and will be setup next time by default.
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by draakeragon » 12 Feb 2018, 07:26
Chains of Mephistopheles causes everyone to discard their hand with wheel effects like Wheel of Fortune.
LevelX: I can't reproduce that problem. What other cards were involved?
LevelX: I can't reproduce that problem. What other cards were involved?
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by Kamen » 12 Feb 2018, 09:02
Hi,
Golden Guardian fight and flip ability doesn't work.
Golem died but I haven't got land back.
9:43 AM: Kamen activates: Golden Guardian [081] fights another target creature you control. When Golden Guardian [081] dies this turn, return it to the battlefield transformed under your control. from Golden Guardian [081] targeting Sun Sentinel [dc5]
9:43 AM: Sun Sentinel [dc5] deals 2 damage to Golden Guardian [081]
9:43 AM: Golden Guardian [081] deals 4 damage to Sun Sentinel [dc5]
9:43 AM: Sun Sentinel [dc5] died
9:43 AM: Ability triggers: Golden Guardian [081] - When Golden Guardian [081] dies this turn, return it to the battlefield transformed under your control.
9:43 AM: Sanguine Glorifier [4cc] deals 4 damage to Golden Guardian [081]
9:43 AM: Golden Guardian [081] deals 4 damage to Sanguine Glorifier [4cc]
LevelX: Fixed beyond 1.4.27V3
Golden Guardian fight and flip ability doesn't work.
Golem died but I haven't got land back.
9:43 AM: Kamen activates: Golden Guardian [081] fights another target creature you control. When Golden Guardian [081] dies this turn, return it to the battlefield transformed under your control. from Golden Guardian [081] targeting Sun Sentinel [dc5]
9:43 AM: Sun Sentinel [dc5] deals 2 damage to Golden Guardian [081]
9:43 AM: Golden Guardian [081] deals 4 damage to Sun Sentinel [dc5]
9:43 AM: Sun Sentinel [dc5] died
9:43 AM: Ability triggers: Golden Guardian [081] - When Golden Guardian [081] dies this turn, return it to the battlefield transformed under your control.
9:43 AM: Sanguine Glorifier [4cc] deals 4 damage to Golden Guardian [081]
9:43 AM: Golden Guardian [081] deals 4 damage to Sanguine Glorifier [4cc]
LevelX: Fixed beyond 1.4.27V3
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by frostownik » 13 Feb 2018, 17:48
Playin a Mercadian Masques Draft tournament against 7 AI bots.
Opponent casts Lunge targeting my Ramosian Sky Marshal and me, Lunge resolves. However, it seems to do so twice, as evidenced by the log:
Rolling back to check what happened again resulted in the same thing.
LevelX: Fixed beyond 1.4.27V3
Opponent casts Lunge targeting my Ramosian Sky Marshal and me, Lunge resolves. However, it seems to do so twice, as evidenced by the log:
- Code: Select all
6:44 PM: Computer Player 5 casts Lunge [f2b] targeting Ramosian Sky Marshal [833] frostownik
6:44 PM: Lunge [f2b] deals 2 damage to Ramosian Sky Marshal [833]
6:44 PM: frostownik loses 2 life
6:44 PM: Lunge [f2b] deals 2 damage to Ramosian Sky Marshal [833]
6:44 PM: frostownik loses 2 life
6:44 PM: Computer Player 5 puts Lunge [f2b] from stack into his or her graveyard
6:44 PM: Ramosian Sky Marshal [833] died
Rolling back to check what happened again resulted in the same thing.
LevelX: Fixed beyond 1.4.27V3
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by PrometeusGod » 14 Feb 2018, 00:27
When you use Ancient Stirrings, the cards you don't chose just disappear, they are never put on the bottom of your library in any order.
LevelX: Fixed beyond 1.4.27V3
LevelX: Fixed beyond 1.4.27V3
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by igniteaxiom » 14 Feb 2018, 21:56
in commander when someone quits without conceding, and their commander is on the battlefield, it stays there. as soon as someone board wipes, the game freezes because it's trying to ask the guy who left if he wants to move his commander to the command zone.
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by SpiralPilot » 15 Feb 2018, 00:23
I've joined or started a few drafts over the last 48 hours and each time it enters the screen for tournament setup before our first pack and freezes.
LevelX: Which version is your xamge CLIENT (shown in the title bar)?
LevelX: Which version is your xamge CLIENT (shown in the title bar)?
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by c001357 » 15 Feb 2018, 13:10
Apparently theres a bug where you can cast spells for free
LevelX: Fixed with 1.4.27V4b.
xmage.de server was updated around 18:00 CET on 2018-02-15
No client update neccessary.
LevelX: Fixed with 1.4.27V4b.
xmage.de server was updated around 18:00 CET on 2018-02-15
No client update neccessary.
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by zin1000 » 15 Feb 2018, 22:26
When you click on a spell to play it and press cancel, it now still plays the card for free.
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by igniteaxiom » 15 Feb 2018, 23:25
yeah i was gonna post the same thing^
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by QuantumGuy » 16 Feb 2018, 02:56
Currently you can cheat out cards without playing mana.
steps to replicate.
Put card in stack as if to cast it. Hit cancel.
Kinda sucky as it's being abused
steps to replicate.
Put card in stack as if to cast it. Hit cancel.
Kinda sucky as it's being abused
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Re: Bug Reports XMage 1.4.27 SOFTWARE
by gawain » 17 Feb 2018, 00:24
[Reality Smasher] seems bugged: I was recently unable to counter it. Its ability shouldn't work when it's just a spell on the stack, right?
https://www.mtgsalvation.com/forums/mag ... st-ability
https://www.mtgsalvation.com/forums/mag ... st-ability
Re: Bug Reports XMage 1.4.27 SOFTWARE
by Copernicus » 17 Feb 2018, 17:23
When Cherished Hatchling dies, you can cast Dinosaurs with Flash but the fight ability never works.
It looks like the Fight ability gets put on the stack when the Dinosaur is cast , but not when it enters the battlefield.
It looks like the Fight ability gets put on the stack when the Dinosaur is cast , but not when it enters the battlefield.
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