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Bug Reports 1.0.1

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Re: Bug Reports 1.0.1

Postby Slimmo » 15 Apr 2013, 14:48

Found bug regarding copied creatures with their "entering the battlefield" effect not activating.

I was playing a blue deck and I cast a kicked Rite of Replication on my Archaeomancer and was expecting to be able to pick up 5 sorcery/instants from my graveyard but nothing happened. As these copies enter the battlefield as an Archaeomancer their ability should trigger but it didnt.

On another note I think tokens thats a copy of another creature should have the same art as that creature it copied (same goes for Phantasmal Image and similar cards) It should just be noted on the card that it is a token or in the case of Phantasmal Image that its copied thanks to it.
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Re: Bug Reports 1.0.1

Postby Slimmo » 16 Apr 2013, 12:59

Found bugged token images and token creation with Parallel Lives.

1. The 3/3 centaur token created with Call of the Conclave has the correct image but looks very strange as if its a photo of the token card lying on a table.
2. When I attack with Hero of Bladehold and have a Parallel Lives in play the additional tokens created is not tapped and attacking (Not 100% sure but I think thats how it should be). The same tokens also have an incorrect red/white soldier token image when it should be a regular white soldier token image.
3. 3/3 Boar tokens created by Brindle Shoat has no image.
4. Elemental tokens created by Budoka Gardener has an incorrect green/white elemental token image when it should be a green X/X elemental token image. The same token's ability "This creature gets +X/+X for each land you control" does not work correctly for the copies created via Parallel Lives.
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Re: Bug Reports 1.0.1

Postby LevelX » 16 Apr 2013, 14:06

Slimmo wrote:Found bugged token images and token creation with Parallel Lives.

1. The 3/3 centaur token created with Call of the Conclave has the correct image but looks very strange as if its a photo of the token card lying on a table.
At http://magiccards.info/extras.html they had for quite a while this "bad" image to download. Probably you did download it from there. Delete this old image in your ".../images/TOK/RTR" folder or zip file and restart the image download. The new image should be downloaded and used.

Slimmo wrote:2. When I attack with Hero of Bladehold and have a Parallel Lives in play the additional tokens created is not tapped and attacking (Not 100% sure but I think thats how it should be). The same tokens also have an incorrect red/white soldier token image when it should be a regular white soldier token image.
We'll check this.

Slimmo wrote:3. 3/3 Boar tokens created by Brindle Shoat has no image.
There is none offered on the http://magiccards.info/extras.html side, so MAGE can't download it. You can find images for this token if you search the web and add it manually to your "images/TOK/..." folder or zip.file to use a picture in MAGE.

Slimmo wrote:4. Elemental tokens created by Budoka Gardener has an incorrect green/white elemental token image when it should be a green X/X elemental token image. The same token's ability "This creature gets +X/+X for each land you control" does not work correctly for the copies created via Parallel Lives.
We'll check this.
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Re: Bug Reports 1.0.1

Postby LevelX » 17 Apr 2013, 22:51

Slimmo wrote:Found bug regarding copied creatures with their "entering the battlefield" effect not activating.

I was playing a blue deck and I cast a kicked Rite of Replication on my Archaeomancer and was expecting to be able to pick up 5 sorcery/instants from my graveyard but nothing happened. As these copies enter the battlefield as an Archaeomancer their ability should trigger but it didnt.
Bug will be fixed in the next release.
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Re: Bug Reports 1.0.1

Postby LevelX » 17 Apr 2013, 22:55

Slimmo wrote:Just found another bug regarding the forestwalk ability, maybe other landwalks aswell.
I was playing a green/black elf deck against another player and I had just put out an Elvish Champion which gave all my elves forestwalk but even when my opponent controlled forests where they able to be blocked.
So there is obviously some kind of bug regarding forestwalk or perhaps that Elvish Champion does not properly give my elves forestwalk.
This problem will also be fixed in the next release.
Did cost me many hours of work...
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Re: Bug Reports 1.0.1

Postby Slimmo » 23 Apr 2013, 12:56

Got more bugs for you:

When the lifegain ability from Abattoir Ghoul should activate the game crashes with multiple error messages.
Vital Splicer has the incorrect ability cost for its golem regenerate ability, it is 1G when it should be only 1.
The player targeted by Consuming Vapors has the option to press cancel thus not sacrificing a creature.
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Re: Bug Reports 1.0.1

Postby LevelX » 23 Apr 2013, 19:33

Slimmo wrote:Got more bugs for you:

When the lifegain ability from Abattoir Ghoul should activate the game crashes with multiple error messages.
Vital Splicer has the incorrect ability cost for its golem regenerate ability, it is 1G when it should be only 1.
The player targeted by Consuming Vapors has the option to press cancel thus not sacrificing a creature.
Thanks, all three bugs fixed in the next release.
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Re: Bug Reports 1.0.1

Postby LevelX » 23 Apr 2013, 19:35

Slimmo wrote:Found bugged token images and token creation with Parallel Lives.

2. When I attack with Hero of Bladehold and have a Parallel Lives in play the additional tokens created is not tapped and attacking (Not 100% sure but I think thats how it should be). The same tokens also have an incorrect red/white soldier token image when it should be a regular white soldier token image.
4. Elemental tokens created by Budoka Gardener has an incorrect green/white elemental token image when it should be a green X/X elemental token image. The same token's ability "This creature gets +X/+X for each land you control" does not work correctly for the copies created via Parallel Lives.
These bugs are also fixed in the next release.
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Re: Bug Reports 1.0.1

Postby Slimmo » 03 May 2013, 00:54

Just a quick mention of a bug I noticed earlier today:

The ability of Terror of Kruin Pass (Kruin Outlaw) which makes werewolves you control only able to be blocked by 2 or more creatures does not work cause they are still able to be blocked by a single creature.

This might be the same issue as the Elvish Champion I mentioned before about creatures giving static abilites to other creatures. But I mention it anyways just in case.
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Re: Bug Reports 1.0.1

Postby LevelX » 03 May 2013, 08:18

Slimmo wrote:Just a quick mention of a bug I noticed earlier today:

The ability of Terror of Kruin Pass (Kruin Outlaw) which makes werewolves you control only able to be blocked by 2 or more creatures does not work cause they are still able to be blocked by a single creature.

This might be the same issue as the Elvish Champion I mentioned before about creatures giving static abilites to other creatures. But I mention it anyways just in case.
Yes it's the same bug and fixed in the next release. So for one of your werewolves on the battlefield the ability should work.
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Re: Bug Reports 1.0.1

Postby BrainBug » 09 May 2013, 12:59

Hey, I noticed a bug with the effect of Sun Titan: It works only when he enters the battlefield, but not when he attacks.
  • In both cases I get prompted to select a card from my graveyard ("Select a permanent card with converted mana cost 3 or less from your graveyard").
  • After I selected one, I click "Done".
  • This step is different depending on which event triggered the effect:
    • If the effect was triggered by entering the battlefield, I am now asked "Use ability?".
    • Otherwise this dialog doesn't appear and the game proceeds without bringing the selected creature back from the graveyard.
The expected behaviour would be to be prompted with the "Use ability?" dialog in each case, I suppose.
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Re: Bug Reports 1.0.1

Postby LevelX » 09 May 2013, 19:42

BrainBug wrote:Hey, I noticed a bug with the effect of Sun Titan: It works only when he enters the battlefield, but not when he attacks.
  • In both cases I get prompted to select a card from my graveyard ("Select a permanent card with converted mana cost 3 or less from your graveyard").
  • After I selected one, I click "Done".
  • This step is different depending on which event triggered the effect:
    • If the effect was triggered by entering the battlefield, I am now asked "Use ability?".
    • Otherwise this dialog doesn't appear and the game proceeds without bringing the selected creature back from the graveyard.
The expected behaviour would be to be prompted with the "Use ability?" dialog in each case, I suppose.
I checked Sun Titan in the current development version and his triggered abilit ydoes work in both cases correct. So I guess the problem is fixed (although there are no changes in Sun Titan that could be responsible for this).
The problem happens always in 1.0.1 or only sometimes?
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Re: Bug Reports 1.0.1

Postby BrainBug » 10 May 2013, 00:53

LevelX wrote:I checked Sun Titan in the current development version and his triggered abilit ydoes work in both cases correct. So I guess the problem is fixed (although there are no changes in Sun Titan that could be responsible for this).
The problem happens always in 1.0.1 or only sometimes?
Yes, it happens always.
Up to now I have played three games with Sun Titan to reproduce and verify the bug. And it occurred every time.

I found the passages where the ability was used in my client log.
This is how it looks like when the ability works correctly:
Code: Select all
INFO  [2013-05-10 02:32 [49:992]] FeedbackPanel[AWT-EventQueue-0]: text: Select a permanent card with converted mana cost 3 or less from your graveyard
INFO  [2013-05-10 02:32 [58:157]] CallbackClientImpl[JBossRemoting Server Oneway(1)-74]: 1172 - gameSelect
INFO  [2013-05-10 02:32 [58:160]] CallbackClientImpl$1[AWT-EventQueue-0]: 1172 -- gameSelect
INFO  [2013-05-10 02:32 [58:164]] FeedbackPanel[AWT-EventQueue-0]: text: Precombat Main - play instants and activated abilities. <div style='font-size:11pt'>Your turn</div>
INFO  [2013-05-10 02:33 [00:676]] CallbackClientImpl[JBossRemoting Server Oneway(1)-73]: 1173 - gameInform
INFO  [2013-05-10 02:33 [00:676]] CallbackClientImpl$1[AWT-EventQueue-0]: 1173 -- gameInform
INFO  [2013-05-10 02:33 [00:678]] CallbackClientImpl[JBossRemoting Server Oneway(1)-75]: 1174 - gameAsk
INFO  [2013-05-10 02:33 [00:682]] FeedbackPanel[AWT-EventQueue-0]: text: Precombat Main - Waiting for computer
INFO  [2013-05-10 02:33 [00:706]] CallbackClientImpl$1[AWT-EventQueue-0]: 1174 -- gameAsk
INFO  [2013-05-10 02:33 [00:711]] FeedbackPanel[AWT-EventQueue-0]: text: Use the following ability from Sun Titan? Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
And here is how it looks when the ability won't work:
Code: Select all
INFO  [2013-05-10 02:34 [32:444]] FeedbackPanel[AWT-EventQueue-0]: text: Select a permanent card with converted mana cost 3 or less from your graveyard
INFO  [2013-05-10 02:34 [36:101]] CallbackClientImpl[JBossRemoting Server Oneway(1)-63]: 1262 - gameSelect
INFO  [2013-05-10 02:34 [36:102]] CallbackClientImpl$1[AWT-EventQueue-0]: 1262 -- gameSelect
INFO  [2013-05-10 02:34 [36:108]] FeedbackPanel[AWT-EventQueue-0]: text: Declare Attackers - play instants and activated abilities. <div style='font-size:11pt'>Your turn</div>
INFO  [2013-05-10 02:34 [38:704]] CallbackClientImpl[JBossRemoting Server Oneway(1)-64]: 1263 - gameInform
INFO  [2013-05-10 02:34 [38:705]] CallbackClientImpl$1[AWT-EventQueue-0]: 1263 -- gameInform
INFO  [2013-05-10 02:34 [38:711]] FeedbackPanel[AWT-EventQueue-0]: text: Declare Attackers - Waiting for computer
INFO  [2013-05-10 02:34 [38:764]] CallbackClientImpl[JBossRemoting Server Oneway(1)-65]: 1264 - chatMessage
INFO  [2013-05-10 02:34 [38:766]] CallbackClientImpl[JBossRemoting Server Oneway(1)-66]: 1265 - gameUpdate
INFO  [2013-05-10 02:34 [38:767]] CallbackClientImpl[JBossRemoting Server Oneway(1)-67]: 1266 - gameUpdate
INFO  [2013-05-10 02:34 [38:769]] CallbackClientImpl[JBossRemoting Server Oneway(1)-68]: 1267 - gameSelect
INFO  [2013-05-10 02:34 [38:775]] CallbackClientImpl$1[AWT-EventQueue-0]: 1264 -- chatMessage
INFO  [2013-05-10 02:34 [38:777]] CallbackClientImpl$1[AWT-EventQueue-0]: 1265 -- gameUpdate
INFO  [2013-05-10 02:34 [38:781]] CallbackClientImpl$1[AWT-EventQueue-0]: 1266 -- gameUpdate
INFO  [2013-05-10 02:34 [38:784]] CallbackClientImpl$1[AWT-EventQueue-0]: 1267 -- gameSelect
INFO  [2013-05-10 02:34 [38:787]] FeedbackPanel[AWT-EventQueue-0]: text: Declare Attackers - play instants and activated abilities. <div style='font-size:11pt'>Your turn</div>
(my client uses default logging properties)

Maybe it has something to do with the different phases in which the ability can trigger?

If it helps, I am using:
  • v1.0.1 of Mage client & server (downloaded it about a week ago)
  • win7 64-bit
  • jre7 32-bit
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