Mage 1.0.2 was released
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Mage 1.0.2 was released
by LevelX » 11 May 2013, 20:56
The new version of MAGE (1.0.2) was released on 11th of May 2013.
The download can be found here.
The release includes the Dragon's Maze cards (1 missing), 5966 variant and 9657 cards in total.
The list of latest changes here.
You can see which cards are already implemented using the card tracker.
[b]Attention: There now also is a 1.0.3 dev Version on the download site that can also be used to play on public server 2, that includes all newer fixes.
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Re: Mage 1.0.2 was released
by jeffwadsworth » 12 May 2013, 00:58
This release may need the memory increase to PermSize, etc. My Win 7 64 bit system with java 1.7 will not open the client at all. The server runs fine.
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Re: Mage 1.0.2 was released
by missalexis » 12 May 2013, 02:46
Hi,
I've tried running the past two releases on my Mac but have been unable to. I get the following:
./startClient.command
INFO [2013-05-11 22:44 [52:947]] NativeMethodAccessorImpl[AWT-EventQueue-0]: creating table 'version'
INFO [2013-05-11 22:44 [53:159]] NativeMethodAccessorImpl[AWT-EventQueue-0]: executed create table statement changed 0 rows: CREATE TABLE IF NOT EXISTS `version` (`version` BIGINT )
INFO [2013-05-11 22:44 [53:174]] NativeMethodAccessorImpl[AWT-EventQueue-0]: creating table 'card'
INFO [2013-05-11 22:44 [53:175]] NativeMethodAccessorImpl[AWT-EventQueue-0]: executed create table statement changed 0 rows: CREATE TABLE IF NOT EXISTS `card` (`name` VARCHAR , `cardNumber` INTEGER , `setCode` VARCHAR , `className` VARCHAR , `power` VARCHAR , `toughness` VARCHAR , `convertedManaCost` INTEGER , `rarity` VARCHAR , `types` VARCHAR , `subtypes` VARCHAR , `supertypes` VARCHAR , `manaCosts` VARCHAR , `rules` VARCHAR , `black` BOOLEAN , `blue` BOOLEAN , `green` BOOLEAN , `red` BOOLEAN , `white` BOOLEAN , `doubleFaced` BOOLEAN )
I've tried running the past two releases on my Mac but have been unable to. I get the following:
./startClient.command
INFO [2013-05-11 22:44 [52:947]] NativeMethodAccessorImpl[AWT-EventQueue-0]: creating table 'version'
INFO [2013-05-11 22:44 [53:159]] NativeMethodAccessorImpl[AWT-EventQueue-0]: executed create table statement changed 0 rows: CREATE TABLE IF NOT EXISTS `version` (`version` BIGINT )
INFO [2013-05-11 22:44 [53:174]] NativeMethodAccessorImpl[AWT-EventQueue-0]: creating table 'card'
INFO [2013-05-11 22:44 [53:175]] NativeMethodAccessorImpl[AWT-EventQueue-0]: executed create table statement changed 0 rows: CREATE TABLE IF NOT EXISTS `card` (`name` VARCHAR , `cardNumber` INTEGER , `setCode` VARCHAR , `className` VARCHAR , `power` VARCHAR , `toughness` VARCHAR , `convertedManaCost` INTEGER , `rarity` VARCHAR , `types` VARCHAR , `subtypes` VARCHAR , `supertypes` VARCHAR , `manaCosts` VARCHAR , `rules` VARCHAR , `black` BOOLEAN , `blue` BOOLEAN , `green` BOOLEAN , `red` BOOLEAN , `white` BOOLEAN , `doubleFaced` BOOLEAN )
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Re: Mage 1.0.2 was released
by Slimmo » 12 May 2013, 10:47
Awesome that u released another version of the game and it seems to be great so far except that I can't connect to any of the 2 public servers 

Re: Mage 1.0.2 was released
by LevelX » 12 May 2013, 13:38
Log seems so far normal.missalexis wrote:Hi,
I've tried running the past two releases on my Mac but have been unable to. I get the following:
./startClient.command
INFO [2013-05-11 22:44 [52:947]] NativeMethodAccessorImpl[AWT-EventQueue-0]: creating table 'version'
INFO [2013-05-11 22:44 [53:159]] NativeMethodAccessorImpl[AWT-EventQueue-0]: executed create table statement changed 0 rows: CREATE TABLE IF NOT EXISTS `version` (`version` BIGINT )
INFO [2013-05-11 22:44 [53:174]] NativeMethodAccessorImpl[AWT-EventQueue-0]: creating table 'card'
INFO [2013-05-11 22:44 [53:175]] NativeMethodAccessorImpl[AWT-EventQueue-0]: executed create table statement changed 0 rows: CREATE TABLE IF NOT EXISTS `card` (`name` VARCHAR , `cardNumber` INTEGER , `setCode` VARCHAR , `className` VARCHAR , `power` VARCHAR , `toughness` VARCHAR , `convertedManaCost` INTEGER , `rarity` VARCHAR , `types` VARCHAR , `subtypes` VARCHAR , `supertypes` VARCHAR , `manaCosts` VARCHAR , `rules` VARCHAR , `black` BOOLEAN , `blue` BOOLEAN , `green` BOOLEAN , `red` BOOLEAN , `white` BOOLEAN , `doubleFaced` BOOLEAN )
Others reported also not getting mage to run on a mac.
Did you test with 32bit or 64bit Java version?
On Windows 7 so far I can say, I get it only to run stable under Java 32 bit version. Running it with a 64 bit Java it freezes very soon also if I raise the allocated memory sizes.
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Re: Mage 1.0.2 was released
by LevelX » 12 May 2013, 13:39
Restarted the 2nd public server but there seems to be some problems that make the server unstable.Slimmo wrote:Awesome that u released another version of the game and it seems to be great so far except that I can't connect to any of the 2 public servers
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Re: Mage 1.0.2 was released
by missalexis » 12 May 2013, 15:30
I believe on a Mac Java 7+ is only 64 bit.LevelX wrote:
Did you test with 32bit or 64bit Java version?
On Windows 7 so far I can say, I get it only to run stable under Java 32 bit version. Running it with a 64 bit Java it freezes very soon also if I raise the allocated memory sizes.
Is there a way to get it to run on a 64 bit version of Java?
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Re: Mage 1.0.2 was released
by LevelX » 13 May 2013, 05:01
One way to get it to run on a Mac is using Netbeans 7.3, pulling the desired release with git, build the release and run it. If you try to do it and need some assistence with Netbeans open a separate thread therefore.missalexis wrote:I believe on a Mac Java 7+ is only 64 bit.LevelX wrote:
Did you test with 32bit or 64bit Java version?
On Windows 7 so far I can say, I get it only to run stable under Java 32 bit version. Running it with a 64 bit Java it freezes very soon also if I raise the allocated memory sizes.
Is there a way to get it to run on a 64 bit version of Java?
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Re: Mage 1.0.2 was released
by celzus » 17 May 2013, 17:43
I installed 32 bit java and pointed the client and server to it (in the bat files), but it still breaks when starting a game and the log prints out of memory errors 
The java jre is 7
I am using 64bit windows 7

The java jre is 7
I am using 64bit windows 7
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Re: Mage 1.0.2 was released
by LevelX » 20 May 2013, 14:36
The client logs show the memory errors?celzus wrote:I installed 32 bit java and pointed the client and server to it (in the bat files), but it still breaks when starting a game and the log prints out of memory errors
The java jre is 7
I am using 64bit windows 7
Which memory sizes are set in the ClientStartWin7.bat file?
If you enter "java -version" in the command window, what will be displayed?
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Re: Mage 1.0.2 was released
by xBOOSHWAx » 01 Jun 2013, 04:18
I am having problems with running this on Mac, i would really appreciate if somebody could email me so that we could chat in more detail about this.
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Re: Mage 1.0.2 was released
by LevelX » 03 Jun 2013, 08:06
It isn't probably much help for you but I can confirm (from other sources), that the MAGE client isn't working with the java 64 bit JRE on MAC systems.xBOOSHWAx wrote:I am having problems with running this on Mac, i would really appreciate if somebody could email me so that we could chat in more detail about this.
However it's running on MAC system if started from IDE (e.g. Netscape). So it's not clear what the reason for this problem is. Currently the only know solution is to use an IDE, git clone the MAGE respository to your system and build and run MAGE with the IDE. If you want to connect to the public server, you habe to select the appropriate TAG or commit SHA for the repository to be able to connect.
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Re: Mage 1.0.2 was released
by xBOOSHWAx » 06 Jun 2013, 21:02
How can I run mage on an IDE? I have netbeans, but idk exactly how to use it
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Re: Mage 1.0.2 was released
by LevelX » 06 Jun 2013, 21:56
Java JDK SE must be installed also (exists also bundled with netbeans).xBOOSHWAx wrote:How can I run mage on an IDE? I have netbeans, but idk exactly how to use it
Netbeans -> Team -> Clone...
Enter Remote Repository: https://github.com/magefree/mage.git
Branch: Master
Destination Directory: A local directory
When the clone is created. You must Open the "Mage Root" Project.
RMB (Right Mouse Button) on MAGE Root -> Build
When build is finished you can
RMB on Mage Client -> Run (select mage.client.MageFrame)
RMB on Mage Server -> Run (select mage.server.Main)
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