A JavaFX client?
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
A JavaFX client?
by jdub1581 » 21 May 2013, 02:57
Hey guys, I am a Java dev and would be more than willing to help get this ported over to JavaFX. It would in my opinion add Many benefits to the game. Card animations, Player turn timers(and on cast for instants and abilities) rather than waiting for input( achieved by using AnimationTimer class. Also the fact you can build everything with fxml(easy) using SceneBuilder.
Anyways tell me what yall think..
EDIT:and all components can be styled with CSS a huge improvement over swing
Anyways tell me what yall think..
EDIT:and all components can be styled with CSS a huge improvement over swing
- jdub1581
- Posts: 8
- Joined: 21 May 2013, 02:38
- Has thanked: 0 time
- Been thanked: 0 time
Re: A JavaFX client?
by jeffwadsworth » 21 May 2013, 21:40
I just add cards and code as a hobby only. If you wish to join the team, please check https://groups.google.com/forum/#!forum/mage-developers
- jeffwadsworth
- Super Tester Elite
- Posts: 1171
- Joined: 20 Oct 2010, 04:47
- Location: USA
- Has thanked: 287 times
- Been thanked: 69 times
Re: A JavaFX client?
by LevelX » 21 May 2013, 23:45
Hello jdub.
Any help or activity to improve MAGE is very welcome.
North already had some ideas about an Java FX client.
I have absolutely no experience with Java FX.
Best you join the gougle group as Jeff told and we discuss there what to do.
Regards
LevelX
Any help or activity to improve MAGE is very welcome.
North already had some ideas about an Java FX client.
I have absolutely no experience with Java FX.
Best you join the gougle group as Jeff told and we discuss there what to do.
Regards
LevelX
-
LevelX - DEVELOPER
- Posts: 1677
- Joined: 08 Dec 2011, 15:08
- Has thanked: 174 times
- Been thanked: 374 times
Re: A JavaFX client?
by jdub1581 » 22 May 2013, 02:03
Thanks for the replies guys.. I have applied to the group
And I have tons of Ideas for improving the game, and in-game HUD.
And I have tons of Ideas for improving the game, and in-game HUD.
- jdub1581
- Posts: 8
- Joined: 21 May 2013, 02:38
- Has thanked: 0 time
- Been thanked: 0 time
4 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 166 guests