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Bug Reports 1.0.3 dev 20130608

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Re: Bug Reports 1.0.3 dev 20130608

Postby Slimmo » 14 Jun 2013, 10:45

Sovereigns of lost alara's ability to search for and attatch an aura to a creature that attacks alone does not work and when it triggers it lets you search for an aura but as soon you select one an error appears and the aura remains in the libary.
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Re: Bug Reports 1.0.3 dev 20130608

Postby Felix » 14 Jun 2013, 15:09

Renegade Doppelganger is bugged on all fronts.

  • when you have it become a copy of another creature, it doesn't turn back at the end of the turn
  • if you change the creature it is copying (level it up for example), the Doppelganger changes as well
  • if the opponent takes control of the Doppelganger while it's a copy of another creature, when returned back to the original owner, it transforms into the card it was copying - it's no longer Renegade Doppelganger
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Re: Bug Reports 1.0.3 dev 20130608

Postby Slimmo » 14 Jun 2013, 22:07

Totem armor + Indestructible does not work correctly.. at least not when Indestrutible is gained via another Aura.
Example: I had a creature enchanted with Drake Umbra and Indestructibility and when he was damaged by a creature with deathtouch totem armor still triggered and forced me to sacrifice either Drake Umbra or Indestructibility. Totem armor should not even trigger since the creature cannot die when its indestructible.
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Re: Bug Reports 1.0.3 dev 20130608

Postby LevelX » 14 Jun 2013, 23:50

Slimmo wrote:Mul Daya Channelers ability that unlocks when you have a land on top of your libary goes on the stack when used, as it is a mana producing ability that should not happen.
Fixed in the next release, thanks for pointing out Slimmo.
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Re: Bug Reports 1.0.3 dev 20130608

Postby LevelX » 14 Jun 2013, 23:52

Slimmo wrote:Sovereigns of lost alara's ability to search for and attatch an aura to a creature that attacks alone does not work and when it triggers it lets you search for an aura but as soon you select one an error appears and the aura remains in the libary.
Fixed in the next release, thanks for pointing out.
PS: Today I implemented the option to set 0 to 5 free mulligans when starting a match or tournament.
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Re: Bug Reports 1.0.3 dev 20130608

Postby LevelX » 15 Jun 2013, 07:44

Felix wrote:Renegade Doppelganger is bugged on all fronts.

  • when you have it become a copy of another creature, it doesn't turn back at the end of the turn
  • if you change the creature it is copying (level it up for example), the Doppelganger changes as well
  • if the opponent takes control of the Doppelganger while it's a copy of another creature, when returned back to the original owner, it transforms into the card it was copying - it's no longer Renegade Doppelganger
Fixed in the next release. Thanks for letting us know.
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Re: Bug Reports 1.0.3 dev 20130608

Postby Vasht » 15 Jun 2013, 10:30

Hi,

Paladin en-Vec (Protection Red and Black) seems to have also protection from White i couldn't target or block it with white spells/creatures.
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Re: Bug Reports 1.0.3 dev 20130608

Postby LevelX » 15 Jun 2013, 15:59

Slimmo wrote:Totem armor + Indestructible does not work correctly.. at least not when Indestrutible is gained via another Aura.
Example: I had a creature enchanted with Drake Umbra and Indestructibility and when he was damaged by a creature with deathtouch totem armor still triggered and forced me to sacrifice either Drake Umbra or Indestructibility. Totem armor should not even trigger since the creature cannot die when its indestructible.
Problem ist fixed now. Indestructibility is handled in the next version according the M14 rule changes.
Thanks for pointing out.
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Re: Bug Reports 1.0.3 dev 20130608

Postby LevelX » 15 Jun 2013, 16:07

Vasht wrote:Hi,

Paladin en-Vec (Protection Red and Black) seems to have also protection from White i couldn't target or block it with white spells/creatures.
Fixed a bug of Paladin en-Vec protection ability. I guess that will fix your problem.
Thanks for pointing out.
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Re: Bug Reports 1.0.3 dev 20130608

Postby gophren » 16 Jun 2013, 21:16

I cannot activate the bloodrush ability on creatures. i thought it will work in the phases "declare attackers" and "declare blockers" at "play instant and activated abilities", but nothing happens when i click on a creature with bloodrush.
EDIT: it seems it is working with cards in my hand, but not with cards on the battlefield. is this correct? creatures on the battlefield cannot activate bloodrush anymore?
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Re: Bug Reports 1.0.3 dev 20130608

Postby LevelX » 16 Jun 2013, 23:09

gophren wrote:I cannot activate the bloodrush ability on creatures. i thought it will work in the phases "declare attackers" and "declare blockers" at "play instant and activated abilities", but nothing happens when i click on a creature with bloodrush.
EDIT: it seems it is working with cards in my hand, but not with cards on the battlefield. is this correct? creatures on the battlefield cannot activate bloodrush anymore?
They could never.
From the GTC FAQ:
Bloodrush is an ability word that appears in italics at the beginning of abilities of creature cards you can discard to give an attacking creature a bonus. (An ability word has no rules meaning.)

How will you ever discard a creature on the battlefield?
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Re: Bug Reports 1.0.3 dev 20130608

Postby Nordronn » 18 Jun 2013, 14:29

Hellkite Igniter - its ability works as +X/+0 until EOT, where X is the number of artifacts on the battlefield,but it should take into account only artifacts you control.
Ogre Menial - it has no "infect" ability.
Conversion Chamber - you can target artifacts only in your graveyard, not opponents.
Mirran Spy - it has no "flying" ability.
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Re: Bug Reports 1.0.3 dev 20130608

Postby LevelX » 18 Jun 2013, 19:51

Nordronn wrote:Hellkite Igniter - its ability works as +X/+0 until EOT, where X is the number of artifacts on the battlefield,but it should take into account only artifacts you control.
Ogre Menial - it has no "infect" ability.
Conversion Chamber - you can target artifacts only in your graveyard, not opponents.
Mirran Spy - it has no "flying" ability.
All 4 bugs are fixed in the next version. Thank you for pointing out the problems.
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Re: Bug Reports 1.0.3 dev 20130608

Postby Slimmo » 21 Jun 2013, 23:56

Quest for the Gemblades triggers when a creature you control takes damage instead of when a creature you control deals damage to another creature as it should.
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Re: Bug Reports 1.0.3 dev 20130608

Postby LevelX » 22 Jun 2013, 00:21

Slimmo wrote:Quest for the Gemblades triggers when a creature you control takes damage instead of when a creature you control deals damage to another creature as it should.
Fixed in the next release. Thanks for pointing out.
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