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Bug Reports 1.0.3 dev 20130710

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Re: Bug Reports 1.0.3 dev 20130710

Postby HolyHelicopter » 13 Jul 2013, 15:54

Fiendslayer Paladin gives his "can't be targeted" ability to all nontoken creatures in play.
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Re: Bug Reports 1.0.3 dev 20130710

Postby jeffwadsworth » 13 Jul 2013, 16:39

Noobshock wrote:AI sacrifices too many creatures to an opponent's Desecration Demon (RTR). It will sacrifice a creature during my turn to tap it, and then sacrifice another creature during its own combat phase, although the demon is still tapped and the sacrifice is really not necessary.
The AI currently plays like a low-grade moron. Please choose one of the special AI decks designed by LevelIX.
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Re: Bug Reports 1.0.3 dev 20130710

Postby jeffwadsworth » 13 Jul 2013, 16:46

HolyHelicopter wrote:Fiendslayer Paladin gives his "can't be targeted" ability to all nontoken creatures in play.
Fixed. Thanks.
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Re: Bug Reports 1.0.3 dev 20130710

Postby HolyHelicopter » 13 Jul 2013, 18:11

I used Corrupt to deal damage to my opponent and redirected it to his Garruk, Caller of Beasts. It DID deal damage to garruk but it did not heal me.

I had only 5 creature cards in my graveyard but my Shadowborn Demon did not make me sacrifice a creature at the begginning of my upkeep.(i also had one noncreature card in the yard which makes exactly 6 cards in my graveyard total. so it probably just doesnt check if they are creatures or not)

Sporemound makes tokens when lands enter the battlefield under any player's control. (should be only for your lands)
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Re: Bug Reports 1.0.3 dev 20130710

Postby jeffwadsworth » 13 Jul 2013, 21:14

HolyHelicopter wrote:I used Corrupt to deal damage to my opponent and redirected it to his Garruk, Caller of Beasts. It DID deal damage to garruk but it did not heal me.

I had only 5 creature cards in my graveyard but my Shadowborn Demon did not make me sacrifice a creature at the begginning of my upkeep.(i also had one noncreature card in the yard which makes exactly 6 cards in my graveyard total. so it probably just doesnt check if they are creatures or not)

Sporemound makes tokens when lands enter the battlefield under any player's control. (should be only for your lands)
1. How did you redirect it? Need all details of the gamestate.

2. Your assumption was correct. Fixed.

3. Fixed.
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Re: Bug Reports 1.0.3 dev 20130710

Postby HolyHelicopter » 14 Jul 2013, 00:35

jeffwadsworth wrote: 1. How did you redirect it? Need all details of the gamestate.
I mean the way one normaly uses direct damage spells on planeswalkers

306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.
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Re: Bug Reports 1.0.3 dev 20130710

Postby Slimmo » 15 Jul 2013, 15:47

Dragonmaster Outcast counts all lands on the battlefield so it summons dragons if it's controller have 3 lands and the opponent also has 3 lands. This bug was not there before so why? :O
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Re: Bug Reports 1.0.3 dev 20130710

Postby Oninaig » 15 Jul 2013, 18:02

Act of Treason doesn't seem to want to work. You cast it, and it says "Select a Creature," and no matter what you select, it never advances to the mana payment step.

Edit: Seems to be an issue with Fiendslayer Paladin. he seems to give his protection from Red and Black spells to ALL white creatures on the field, not just himself.
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Re: Bug Reports 1.0.3 dev 20130710

Postby LevelX » 15 Jul 2013, 18:56

Slimmo wrote:Dragonmaster Outcast counts all lands on the battlefield so it summons dragons if it's controller have 3 lands and the opponent also has 3 lands. This bug was not there before so why? :O
There slipped in a bug in a common class that checks conditions. Instead of counting only the own objects objects from all players are counted.
It's fixed in the next version.
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Re: Bug Reports 1.0.3 dev 20130710

Postby LevelX » 15 Jul 2013, 18:59

Oninaig wrote:Edit: Seems to be an issue with Fiendslayer Paladin. he seems to give his protection from Red and Black spells to ALL white creatures on the field, not just himself.
It's already fixed. You can check this in the first post of the thread.
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Re: Bug Reports 1.0.3 dev 20130710

Postby LevelX » 15 Jul 2013, 19:20

Oninaig wrote:Act of Treason doesn't seem to want to work. You cast it, and it says "Select a Creature," and no matter what you select, it never advances to the mana payment step.
Tested it and had no problem to use it. Only thing that I change is, that I made the target mandatory.

Can you describe the problem more in detail?
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Re: Bug Reports 1.0.3 dev 20130710

Postby velicue » 16 Jul 2013, 14:13

| Open
The ability of Myr Battlesphere only triggered once when I use it attack the first time. Next time I use it to attack it won't trigger the ability
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Re: Bug Reports 1.0.3 dev 20130710

Postby velicue » 16 Jul 2013, 14:14

The combo Valakut, the Molten Pinnacle with Scapeshift has a bug. Scapeshift let all of the lands enter the battlefield simutaneously, but in game it seems that the lands enter the battlefield one by one. Thus the times of ability triggers are much more smaller.

e.g. If I use Scapeshift to sacrifice 7 lands, and let a Valakut, the Molten Pinnacle and six Mountain enter the battlefield, 18 damage will be caused. But in game only 3 damage is caused.
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Re: Bug Reports 1.0.3 dev 20130710

Postby LevelX » 17 Jul 2013, 10:55

velicue wrote:The ability of Myr Battlesphere only triggered once when I use it attack the first time. Next time I use it to attack it won't trigger the ability
I can't reproduce the problem. Ability triggered always if Battlespere attacked.
Can you provide a screen shot or detailed description how to reproduce this problem?

Did you have any untapped Myr on the battlefield, because the ability only triggers if that's the case.
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