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Bug Reports 1.0.3 dev 20130710

PostPosted: 10 Jul 2013, 17:52
by LevelX
If you have encountered any problems while using MAGE 1.0.3 dev 20130710, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.

Thank you for your help in detecting bugs.


Known Problems:

BUGS REPRODUCED BUT NOT FIXED YET
* Progenitor Mimic - Can copy any creature at upkeep instead of creating a copy. (bug reproduced, not fixed yet).

BUGS FIXED IN THE NEXT VERSION
* Tournaments with AIs and Matches with option Wins > 1 won't finish the tournament round.

* Cavern of Souls - Fix a bug causes that spells of the choosen creature type could be countered.
* Deadbridge Chant - Fixed a bug that happened if abilit yis on the stack but permanent has left battlefield.
* Fiendslayer Paladin - Fixed that it gave his "can't be targeted" ability not only to itself.
* Grixis Grimblade - Fixed a bug that abilities checked for creatures instead of permanents.
* Master of Diversion - Fixed a bug that the target was not set properly.
* Pact of Negation - Fixed that the cost haven't to be paid at the beginning of your next turn.
* Pardic Dragon - Fixed that the time counter was not added [M14].
* Shadowborn Demon - Fixed that it only checked for cards instead creature cards in graveyard.
* Sporemound - Fixed that it triggered for land of all players instead of only the controlling player.
* Towering Thunderfist - Fixed that Vigilance last while Towering Thunderfist was on the battlefield instad end of turn
* Voracious Dragon - Fixed possible exception if cast without using Devour.

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 10 Jul 2013, 21:03
by Noobshock
AI sacrifices too many creatures to an opponent's Desecration Demon (RTR). It will sacrifice a creature during my turn to tap it, and then sacrifice another creature during its own combat phase, although the demon is still tapped and the sacrifice is really not necessary.

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 10 Jul 2013, 23:53
by Noobshock
Just crashed after going 1-1 on first round of draft against AI
here's my crash log:


WARN [2013-07-10 19:28 [59:573]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:576]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:577]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:589]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:591]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:596]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:597]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:604]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:634]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:642]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:650]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:658]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:659]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:675]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:684]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:692]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:694]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:709]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:719]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:727]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:729]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:737]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:739]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:752]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:754]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:762]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:778]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:797]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:804]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:812]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:814]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:822]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:825]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:828]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:829]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:846]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:847]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:852]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:853]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:860]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:869]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:877]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:889]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:892]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:893]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:900]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:901]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:906]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:907]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:914]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:925]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:933]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:934]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:939]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:940]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:947]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:951]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:957]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:964]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:970]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:28 [59:976]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [44:176]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [44:366]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [44:521]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [44:654]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [44:755]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [44:827]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [44:850]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [46:619]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [46:772]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [46:896]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [47:002]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [47:067]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [47:095]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [48:661]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [48:793]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [48:894]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [48:957]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [48:984]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [50:103]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [50:211]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [50:279]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [50:302]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [51:345]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [51:428]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [51:471]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [52:162]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [52:199]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [52:706]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [53:667]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [53:954]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [54:217]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [54:431]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [54:614]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [54:762]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [54:886]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [54:967]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [55:027]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD
WARN [2013-07-10 19:40 [55:058]] CardImpl[pool-1-thread-1]: moveToExile, not fully implemented: from=BATTLEFIELD

It happened in between games so I couldn't take a screenshot of it unfortunately.

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 10 Jul 2013, 23:55
by Noobshock
Image

2nd game (between me and slimmo) has been dead for a while now due to a disconnect at least on my part. It's still displaying in the game list and won't go away.

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 11 Jul 2013, 04:25
by Noobshock
Drafting + double-faced cards is problematic. Is there a secret way to switch between both sides of the card while looking at a booster during drafting?

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 11 Jul 2013, 04:58
by Noobshock
Crashed inbetween games in a draft with 7 AI's. Was playing 2x ALA and 1x ARB. I lost first game of first match, then the second game started but the AI got stuck and unable to even play its first land.

WARN [2013-07-11 00:47 [35:036]] GameController[pool-2-thread-13]: WARNING! GameController.sendMessage - couldn't find session for action execution. Player: Noobshock
WARN [2013-07-11 00:47 [35:036]] GameController[pool-2-thread-13]: action player: Noobshock, id: a518d3ef-cae7-496e-93f2-c5bc9f2cb928
WARN [2013-07-11 00:47 [35:037]] GameController[pool-2-thread-13]: priority player: Computer Player 5, id: b226f023-aa69-4b1b-bb78-0455860b8ab4
WARN [2013-07-11 00:47 [35:037]] GameController[pool-2-thread-13]: command: mage.server.game.GameController$5@78d1e3
WARN [2013-07-11 00:47 [35:037]] GameController[pool-2-thread-13]: command-class: mage.server.game.GameController$5
WARN [2013-07-11 00:47 [35:900]] GameController[pool-2-thread-13]: WARNING! GameController.sendMessage - couldn't find session for action execution. Player: Noobshock
WARN [2013-07-11 00:47 [35:900]] GameController[pool-2-thread-13]: action player: Noobshock, id: a518d3ef-cae7-496e-93f2-c5bc9f2cb928
WARN [2013-07-11 00:47 [35:901]] GameController[pool-2-thread-13]: priority player: Computer Player 5, id: b226f023-aa69-4b1b-bb78-0455860b8ab4
WARN [2013-07-11 00:47 [35:901]] GameController[pool-2-thread-13]: command: mage.server.game.GameController$5@846d7d
WARN [2013-07-11 00:47 [35:901]] GameController[pool-2-thread-13]: command-class: mage.server.game.GameController$5
WARN [2013-07-11 00:47 [36:252]] GameController[pool-2-thread-13]: WARNING! GameController.sendMessage - couldn't find session for action execution. Player: Noobshock
WARN [2013-07-11 00:47 [36:252]] GameController[pool-2-thread-13]: action player: Noobshock, id: a518d3ef-cae7-496e-93f2-c5bc9f2cb928
WARN [2013-07-11 00:47 [36:252]] GameController[pool-2-thread-13]: priority player: Computer Player 5, id: b226f023-aa69-4b1b-bb78-0455860b8ab4
WARN [2013-07-11 00:47 [36:253]] GameController[pool-2-thread-13]: command: mage.server.game.GameController$5@15da354
WARN [2013-07-11 00:47 [36:253]] GameController[pool-2-thread-13]: command-class: mage.server.game.GameController$5
WARN [2013-07-11 00:47 [36:468]] GameController[pool-2-thread-13]: WARNING! GameController.sendMessage - couldn't find session for action execution. Player: Noobshock
WARN [2013-07-11 00:47 [36:468]] GameController[pool-2-thread-13]: action player: Noobshock, id: a518d3ef-cae7-496e-93f2-c5bc9f2cb928
WARN [2013-07-11 00:47 [36:469]] GameController[pool-2-thread-13]: priority player: Computer Player 5, id: b226f023-aa69-4b1b-bb78-0455860b8ab4
WARN [2013-07-11 00:47 [36:469]] GameController[pool-2-thread-13]: command: mage.server.game.GameController$5@1e93c9d
WARN [2013-07-11 00:47 [36:470]] GameController[pool-2-thread-13]: command-class: mage.server.game.GameController$5
WARN [2013-07-11 00:47 [36:812]] GameController[pool-2-thread-13]: WARNING! GameController.sendMessage - couldn't find session for action execution. Player: Noobshock
WARN [2013-07-11 00:47 [36:812]] GameController[pool-2-thread-13]: action player: Noobshock, id: a518d3ef-cae7-496e-93f2-c5bc9f2cb928
WARN [2013-07-11 00:47 [36:813]] GameController[pool-2-thread-13]: priority player: Computer Player 5, id: b226f023-aa69-4b1b-bb78-0455860b8ab4
WARN [2013-07-11 00:47 [36:813]] GameController[pool-2-thread-13]: command: mage.server.game.GameController$5@472c72
WARN [2013-07-11 00:47 [36:814]] GameController[pool-2-thread-13]: command-class: mage.server.game.GameController$5
WARN [2013-07-11 00:50 [21:676]] GameController[pool-2-thread-15]: WARNING! GameController.sendMessage - couldn't find session for action execution. Player: Noobshock
WARN [2013-07-11 00:50 [21:677]] GameController[pool-2-thread-15]: action player: Noobshock, id: a518d3ef-cae7-496e-93f2-c5bc9f2cb928
WARN [2013-07-11 00:50 [21:678]] GameController[pool-2-thread-15]: priority player: Computer Player 5, id: b226f023-aa69-4b1b-bb78-0455860b8ab4
WARN [2013-07-11 00:50 [21:678]] GameController[pool-2-thread-15]: command: mage.server.game.GameController$5@114fa49
WARN [2013-07-11 00:50 [21:678]] GameController[pool-2-thread-15]: command-class: mage.server.game.GameController$5
WARN [2013-07-11 00:54 [13:028]] GameController[pool-2-thread-17]: WARNING! GameController.sendMessage - couldn't find session for action execution. Player: Noobshock
WARN [2013-07-11 00:54 [13:029]] GameController[pool-2-thread-17]: action player: Noobshock, id: a518d3ef-cae7-496e-93f2-c5bc9f2cb928
WARN [2013-07-11 00:54 [13:029]] GameController[pool-2-thread-17]: priority player: Computer Player 5, id: b226f023-aa69-4b1b-bb78-0455860b8ab4
WARN [2013-07-11 00:54 [13:029]] GameController[pool-2-thread-17]: command: mage.server.game.GameController$5@19c261d
WARN [2013-07-11 00:54 [13:029]] GameController[pool-2-thread-17]: command-class: mage.server.game.GameController$5

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 11 Jul 2013, 16:20
by Noobshock
Image

The check to purge dead games from the list obviously has some issues.

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 11 Jul 2013, 18:41
by LevelX
Noobshock wrote:Image

The check to purge dead games from the list obviously has some issues.
Not really. It's the same as before but I fixed with the latest release that a match was removed as soon as a player disconnected normally. That was very bad for FFA matches or also tournaments where the host left Mage but the tournament was not already finished.

The check (that existed already before) deletes the games after about two hours.

Nevertheless there is some functionality missing that removes games if someone left during sideborading or construction phase. But I will add this in the next time.

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 11 Jul 2013, 21:49
by Noobshock
Draft with 7 AI's, 3xRTR boosters
Crashed after playing both games against first opponent and winning both.

WARN [2013-07-11 17:34 [15:090]] GameController[pool-2-thread-8]: WARNING! GameController.sendMessage - couldn't find session for action execution. Player: Noobshock
WARN [2013-07-11 17:34 [15:092]] GameController[pool-2-thread-8]: action player: Noobshock, id: 29aab5d7-9679-473e-8e19-ffbb1f59ab3e
WARN [2013-07-11 17:34 [15:092]] GameController[pool-2-thread-8]: priority player: Computer Player 5, id: e360abc4-d868-4088-8a40-b2870f2c36e1
WARN [2013-07-11 17:34 [15:093]] GameController[pool-2-thread-8]: command: mage.server.game.GameController$7@da0eb4
WARN [2013-07-11 17:34 [15:093]] GameController[pool-2-thread-8]: command-class: mage.server.game.GameController$7

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 12 Jul 2013, 16:30
by seedds
Untitled.jpg

Can't browse cards in collection view.
Also, can't start server. It stuck like this:
Untitled1.jpg

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 12 Jul 2013, 16:37
by Noobshock
Server not displaying anything is normal at first if there are no problems. It doesn't mean it isn't working.

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 12 Jul 2013, 16:43
by seedds
Noobshock wrote:Server not displaying anything is normal at first if there are no problems. It doesn't mean it isn't working.
This solves my problem. Thank you.

The collection viewer is working perfectly when I connect to server.

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 13 Jul 2013, 13:44
by HolyHelicopter
The last ability of Pardic Dragon does not work.(the ability that says "Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.")

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 13 Jul 2013, 15:48
by jeffwadsworth
HolyHelicopter wrote:The last ability of Pardic Dragon does not work.(the ability that says "Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.")
It is a simple targeting issue. A fix is coming. Thanks.

Re: Bug Reports 1.0.3 dev 20130710

PostPosted: 13 Jul 2013, 15:49
by North
seedds wrote:
Untitled.jpg

Can't browse cards in collection view.
Also, can't start server. It stuck like this:
Untitled1.jpg
You first need to connect to the server to get all the cards.

We should provide the cards.db in the release build. It will avoid this situations.