MAGE 1.0.3 final was released
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
MAGE 1.0.3 final was released
by LevelX » 21 Jul 2013, 07:58
The new version of MAGE (1.0.3) was released on 21st of July 2013.
The download can be found here.
The release includes the complete Modern Masters and Magic 2014 sets, 6429 variant and 10521 cards in total.
The list of latest changes here.
You can see which cards are already implemented using the card tracker.
Public Server 2 will be updated today to version 1.0.3
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LevelX - DEVELOPER
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Re: MAGE 1.0.3 final was released
by Plopman » 21 Jul 2013, 15:22
I added rules for commander game in this version. It's not fully implemeted but it's already playable. The following rules are implemented:
- Cast commander from command zone
- Commander cost 2 more each time it's played
- Commander return to command zone when it's put in graveyard or in exile
- Cast commander from command zone
- Commander cost 2 more each time it's played
- Commander return to command zone when it's put in graveyard or in exile
Re: MAGE 1.0.3 final was released
by HolyHelicopter » 24 Jul 2013, 08:08
I tested commander for some time against the AI and here is a problem I found:Plopman wrote:I added rules for commander game in this version. It's not fully implemeted but it's already playable. The following rules are implemented:
- Cast commander from command zone
- Commander cost 2 more each time it's played
- Commander return to command zone when it's put in graveyard or in exile
When my commander is going to be put into the graveyard a message appears:"Move commander to command zone?" When i answer NO the commander succesfully goes to the graveyard. But when i answer YES he doesnt return to the command zone. It seems that he dissapears completly in that case.
In case of exiling the commander he goes to exile zone after either of the answers(YES,NO).
- HolyHelicopter
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Re: MAGE 1.0.3 final was released
by Plopman » 26 Jul 2013, 19:26
I forgot to commit a file. It'll work in next version. I implement commander lose condition (21 damage by commander) and commander mulligan. It'll be available in next version
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