Bug Reports 1.1.0 dev 20130918

If you have encountered any problems while using MAGE 1.1.0 dev 20130918, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES DONE FOR THE NEXT VERSION SINCE 1.1.0 20130918V3
* Fixed problems with creatures that must be blocked by each creature that could block it leading to lock situations, where it was not possible to fnish the blocking phase.
* Battlegrace Angel - Fixed that fot the second effect all targets were gathered and reused next time the lifelink effect was gained.
* Devouring Rage - Fixed that it was not possible to sacrifice 0 spirits.
* Doran, the Siege Tower - Fixed handling of use toughness instead of power for damage effect. Prevention effects work now always for the correct amount of damage.
* Exhume - Fixed that player has to and could select creature in Exhume controllers graveyard. Now he can only select a creature in his own graveyard and only if one exists there.
* Nemesis of Mortals - Fixed wrong cost calculation of monstrosity ability.
* Obzedat, Ghost Council - Fixed a bug that Obzedat came alo back to battlefield if it was exiled by another effect responding to his own exile effect.
* Sleight of Hand - Fixed that the card was send to graveyard instead of correctly to library.
* Student of Elements - Fixed possible null pointer exception.
* Time to Feed - Fixed that the life gaining part fizzled, if both creatures died.
* Triad of Fates - Fixed missing tap costs of ability 2 and 3.
* Yosei, the Morning Star - Added missing "Legendary" supertype.
FIXES OF 1.1.0 20130918 ALREADY RELEASED WITH UPDATE (These Fixes are already released with 1.1.0 20130918V3 version, see download page. You don't need to update the client when you use the public server, because the client is updated on connect).
* Bestow - Fixed that if cast with bestow the spell on the stack is no creature card type.
* Deck generator - Fixed a bug that the selection of lands did favor the overall most needed land way too much, leading to bad mana ratio.
* BestowAbility - Fixed that the Bestow card stays as creature on the battlefield when the creature it was enchanting leaves the battlefield.
* Added timeout duration in seconds to timeout message.
* Fixed that timeout for autoconcede is only applied if the player has priority. This prevents that player autoconcede if other players need more time to finish their turns.
* Fixed that if player left/lost in a FFA game, the players in range dor all other players are updated immediately.
* Tournament and generate deck settings are saved and restored if you restart the Client.
* Fixed Swerve, Misdirection and Ricochet Trap to target only spells with exactly one target and allowing to replace it with exactly one different valid target.
* Heroic ability - Fixed a bug, that some spells with multiple targets did not trigger heroic (Hunt the Hunter, Time to Feed).
* Fixed blocking requirements - If a creature is forced to block an attacker it's no more possible to block no attacker. If a creature must be blocked by at least one creature the blocker is now forced to block this creature, if there are no other blocking requirements to fulfill.
* Akroan Horse - Fixed color and removed haste ability of the created token.
* Balancing Act - Fixed that range of players was ignored.
* Confessor - Made triggered ability optional.
* Coordinated Assault - Fixed missing target definition, so the effects can be applied to targets.
* Cutthroat Maneuver - Fixed tooltip text saying +2/+2 instead of correctly +1/+1.
* Defend of Hearth - Fixd that prevention effect was applied also to permanents instead only to players.
* Disciple of Phenax - It shows no longer an empty window, if target player has no cards in hand.
* Evangel of Heliod - Fixed wrong color of tokens (were red instead of white) and removed haste ability from the created tokens.
* Firedrinker Satyr - Added missing activated ability.
* Hunt the Hunter - Fixed the target definition (3 instead of correctly 2 targets).
* Mayael the Anima - Fixed that the selected card was moved to hand instead correctly to the battlefield.
* Meletis Charlatan - Fixed the activated ability of Meletis Charlatan.
* Mox Diamond - Fixed handling and wrong behaviour if you don't sacrifice a land.
* Nykthos, Shrine to Nyx - Fixed possible Java NPE Error with Nykthos.
* Pharika's Mender - Fixed that it could return any kind of card instead of correctly creature and enchantment cards.
* Prophet of Kruphix - Fixed that the triggered untap ability was missing.
* Restore Balance - Fixed that range of players was ignored.
* Priest of Iroas - Fixed wrong ability activation costs.
* Psychic Intrusion - Fixed a bug that no card could be exiled if no selectable card is in the graveyard.
* Reverent Hunter - Fixed that it got always 1 counter to much from its enters the battlefield triggered ability.
* Scion of Oona - Fixed that shroud for Faeries did not work.
* Training Grounds - Fixed that Training Grounds did not reduce the X costs of activated abilities.
* Triton Tactics - Fixed tooltip text.
* Warriors' Lesson - Fixed that you can correctly draw 1 card instead of 2 if a creature deals combat damage to a palyer.
* Warriors' Lesson - Fixed that the duration of the given effect correctly lasts only until end of turn.
* Weathered Wayfarer - Added missing tap cost to the activated ability.
* Wild Celebrants - Fixed missing target definition.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES DONE FOR THE NEXT VERSION SINCE 1.1.0 20130918V3
* Fixed problems with creatures that must be blocked by each creature that could block it leading to lock situations, where it was not possible to fnish the blocking phase.
* Battlegrace Angel - Fixed that fot the second effect all targets were gathered and reused next time the lifelink effect was gained.
* Devouring Rage - Fixed that it was not possible to sacrifice 0 spirits.
* Doran, the Siege Tower - Fixed handling of use toughness instead of power for damage effect. Prevention effects work now always for the correct amount of damage.
* Exhume - Fixed that player has to and could select creature in Exhume controllers graveyard. Now he can only select a creature in his own graveyard and only if one exists there.
* Nemesis of Mortals - Fixed wrong cost calculation of monstrosity ability.
* Obzedat, Ghost Council - Fixed a bug that Obzedat came alo back to battlefield if it was exiled by another effect responding to his own exile effect.
* Sleight of Hand - Fixed that the card was send to graveyard instead of correctly to library.
* Student of Elements - Fixed possible null pointer exception.
* Time to Feed - Fixed that the life gaining part fizzled, if both creatures died.
* Triad of Fates - Fixed missing tap costs of ability 2 and 3.
* Yosei, the Morning Star - Added missing "Legendary" supertype.
FIXES OF 1.1.0 20130918 ALREADY RELEASED WITH UPDATE (These Fixes are already released with 1.1.0 20130918V3 version, see download page. You don't need to update the client when you use the public server, because the client is updated on connect).
* Bestow - Fixed that if cast with bestow the spell on the stack is no creature card type.
* Deck generator - Fixed a bug that the selection of lands did favor the overall most needed land way too much, leading to bad mana ratio.
* BestowAbility - Fixed that the Bestow card stays as creature on the battlefield when the creature it was enchanting leaves the battlefield.
* Added timeout duration in seconds to timeout message.
* Fixed that timeout for autoconcede is only applied if the player has priority. This prevents that player autoconcede if other players need more time to finish their turns.
* Fixed that if player left/lost in a FFA game, the players in range dor all other players are updated immediately.
* Tournament and generate deck settings are saved and restored if you restart the Client.
* Fixed Swerve, Misdirection and Ricochet Trap to target only spells with exactly one target and allowing to replace it with exactly one different valid target.
* Heroic ability - Fixed a bug, that some spells with multiple targets did not trigger heroic (Hunt the Hunter, Time to Feed).
* Fixed blocking requirements - If a creature is forced to block an attacker it's no more possible to block no attacker. If a creature must be blocked by at least one creature the blocker is now forced to block this creature, if there are no other blocking requirements to fulfill.
* Akroan Horse - Fixed color and removed haste ability of the created token.
* Balancing Act - Fixed that range of players was ignored.
* Confessor - Made triggered ability optional.
* Coordinated Assault - Fixed missing target definition, so the effects can be applied to targets.
* Cutthroat Maneuver - Fixed tooltip text saying +2/+2 instead of correctly +1/+1.
* Defend of Hearth - Fixd that prevention effect was applied also to permanents instead only to players.
* Disciple of Phenax - It shows no longer an empty window, if target player has no cards in hand.
* Evangel of Heliod - Fixed wrong color of tokens (were red instead of white) and removed haste ability from the created tokens.
* Firedrinker Satyr - Added missing activated ability.
* Hunt the Hunter - Fixed the target definition (3 instead of correctly 2 targets).
* Mayael the Anima - Fixed that the selected card was moved to hand instead correctly to the battlefield.
* Meletis Charlatan - Fixed the activated ability of Meletis Charlatan.
* Mox Diamond - Fixed handling and wrong behaviour if you don't sacrifice a land.
* Nykthos, Shrine to Nyx - Fixed possible Java NPE Error with Nykthos.
* Pharika's Mender - Fixed that it could return any kind of card instead of correctly creature and enchantment cards.
* Prophet of Kruphix - Fixed that the triggered untap ability was missing.
* Restore Balance - Fixed that range of players was ignored.
* Priest of Iroas - Fixed wrong ability activation costs.
* Psychic Intrusion - Fixed a bug that no card could be exiled if no selectable card is in the graveyard.
* Reverent Hunter - Fixed that it got always 1 counter to much from its enters the battlefield triggered ability.
* Scion of Oona - Fixed that shroud for Faeries did not work.
* Training Grounds - Fixed that Training Grounds did not reduce the X costs of activated abilities.
* Triton Tactics - Fixed tooltip text.
* Warriors' Lesson - Fixed that you can correctly draw 1 card instead of 2 if a creature deals combat damage to a palyer.
* Warriors' Lesson - Fixed that the duration of the given effect correctly lasts only until end of turn.
* Weathered Wayfarer - Added missing tap cost to the activated ability.
* Wild Celebrants - Fixed missing target definition.