Bug Reports MAGE 1.1.0
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
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Bug Reports MAGE 1.1.0
by LevelX » 12 Oct 2013, 09:04
If you have encountered any problems while using MAGE 1.1.0, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES DONE FOR THE NEXT VERSION SINCE 1.1.0
* Deck generator - Fixed a bug that during the deck generation cards with multiple colored mana symbols of the same color were unintended rated higher. So all generated decks tend to include more or nearly only cards with double or tripple colored mana symbols and so ignoring other cards.
* Fixed a bug of mass destruction class (DestroyAllEffect) that the no regeneration allowed option was not applied (concerns ~50 cards).
* Fixed must be blocked by all creatures if able target effects to be not abilities of the targeted creatures (so e.g. a turn to frog does not neutralize the effect).
* Fixed must be blocked by all creatures if able effects to take only place if the creature with the effect also attacks. Could produce dead locks in game. (Lure, Prized Unicorn, Bloodscent, Gift of the Deity, Revenge of the Hunted, Golgari Decoy, Indrik Umbra, Dangerous)
* Fixed a bug that tournament player was not removed correctly, if he left the tournament start panel.
* Fixed a bug that sometimes a conceding player could be wrongly set as the winner of the game.
* Fixed more while loops running endless if a player left game at this time.
* Blightspeaker - Fixed that Blightspeaker also can select Rebel enchantment from library.
* Faerie Imposter - Fixed AI didn't handle target (TargetPermanent) correctly.
* Havengul Lich - Fixed that cards can only be cast if regularly possible and also fixed tooltip text.
* Juggernaut - Fixed can't be blocked by walls ability (Juggernaut itself could not block).
* Rampart Crawler - Fixed can't be blocked by walls ability (Rampart Crawler itself could not block).
* Xathrid Gorgon - Fixed that the targeted creatures didn't get colorless.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES DONE FOR THE NEXT VERSION SINCE 1.1.0
* Deck generator - Fixed a bug that during the deck generation cards with multiple colored mana symbols of the same color were unintended rated higher. So all generated decks tend to include more or nearly only cards with double or tripple colored mana symbols and so ignoring other cards.
* Fixed a bug of mass destruction class (DestroyAllEffect) that the no regeneration allowed option was not applied (concerns ~50 cards).
* Fixed must be blocked by all creatures if able target effects to be not abilities of the targeted creatures (so e.g. a turn to frog does not neutralize the effect).
* Fixed must be blocked by all creatures if able effects to take only place if the creature with the effect also attacks. Could produce dead locks in game. (Lure, Prized Unicorn, Bloodscent, Gift of the Deity, Revenge of the Hunted, Golgari Decoy, Indrik Umbra, Dangerous)
* Fixed a bug that tournament player was not removed correctly, if he left the tournament start panel.
* Fixed a bug that sometimes a conceding player could be wrongly set as the winner of the game.
* Fixed more while loops running endless if a player left game at this time.
* Blightspeaker - Fixed that Blightspeaker also can select Rebel enchantment from library.
* Faerie Imposter - Fixed AI didn't handle target (TargetPermanent) correctly.
* Havengul Lich - Fixed that cards can only be cast if regularly possible and also fixed tooltip text.
* Juggernaut - Fixed can't be blocked by walls ability (Juggernaut itself could not block).
* Rampart Crawler - Fixed can't be blocked by walls ability (Rampart Crawler itself could not block).
* Xathrid Gorgon - Fixed that the targeted creatures didn't get colorless.
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Re: Bug Reports MAGE 1.1.0
by Slimmo » 14 Oct 2013, 12:35
The ability of Xathrid Gorgon does not turn the creature colorless, its still the colors it used to be.
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