Bug Reports 1.2.0 dev 20131207
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports 1.2.0 dev 20131207
by filipebfs » 21 Dec 2013, 10:44
Rakdos Cackler moved to graveyard on postcombat main phaseLevelX wrote:This surprises me. If I got it right, you say the following happened:filipebfs wrote:Rakdos Cackler buffered by Rubblebelt Maaka; Rakdos Cackler is dealt 2 combat damage; Rakdos Cackler dead on end of combat step.514.2. Second, the following actions happen simultaneously: all damage marked on permanents (including phased-out permanents) is removed and all “until end of turn” and “this turn” effects end.
1) You attacked with "Rakdos Cackler".
2) You used the Bloodrush ability of "Rubblebelt Maaka" after decalaring attackers (or blockers), but before combat damage step. The ability resolved and the "Rakdos Cackler" became a 4/4 creature.
3) Your "Rakdos Cackler" was blocked by a creature doing 2 combat damage to the "Rakdos Cackler". And there was no other damage dealt to "Rakdos Cackler" this turn before.
4) Your "Rakdos Cackler" died.
Can you post the game log from this game (I mean the log that's shown during the game on the right panel). The game logs are saved to a folder called gamelogs, a subfolder in your mage client directory, if you activated this option in the mage preferences.
Re: Bug Reports 1.2.0 dev 20131207
by LevelX » 21 Dec 2013, 14:30
Image tells it happened,
but I can't reproduce this.
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Re: Bug Reports 1.2.0 dev 20131207
by filipebfs » 21 Dec 2013, 16:33
I have reproduced not only Rakdos Cackler but another creatures too. Ever with Maaka's ability.LevelX wrote:Image tells it happened,
but I can't reproduce this.
Re: Bug Reports 1.2.0 dev 20131207
by LevelX » 23 Dec 2013, 06:46
Does the +3/+3 boost resolve?filipebfs wrote:I have reproduced not only Rakdos Cackler but another creatures too. Ever with Maaka's ability.
Is the boost shown on the targeted creature before it goes to the graveyard later?
i.e. is the Rakdos Cackler shown as a 5/5?
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Re: Bug Reports 1.2.0 dev 20131207
by filipebfs » 23 Dec 2013, 16:38
Yes.LevelX wrote:Does the +3/+3 boost resolve?filipebfs wrote:I have reproduced not only Rakdos Cackler but another creatures too. Ever with Maaka's ability.
Is the boost shown on the targeted creature before it goes to the graveyard later?
i.e. is the Rakdos Cackler shown as a 5/5?
Yes.
i.e. I already have seen a Nightveil Specter die (sorry my English)
Re: Bug Reports 1.2.0 dev 20131207
by filipebfs » 23 Dec 2013, 20:20
Do you think that somehow my Rakdos Cackler lost the buffer due to not being an attacking creature anymore?filipebfs wrote:I have reproduced not only Rakdos Cackler but another creatures too. Ever with Maaka's ability.LevelX wrote:Image tells it happened,
but I can't reproduce this.
Re: Bug Reports 1.2.0 dev 20131207
by filipebfs » 24 Dec 2013, 11:37
I reproduced again. Attacking creature got buffer (creature with first striker), boost shown, combat dealt damage, creature did lose boost.LevelX wrote:Does the +3/+3 boost resolve?filipebfs wrote:I have reproduced not only Rakdos Cackler but another creatures too. Ever with Maaka's ability.
Is the boost shown on the targeted creature before it goes to the graveyard later?
i.e. is the Rakdos Cackler shown as a 5/5?
Re: Bug Reports 1.2.0 dev 20131207
by LevelX » 24 Dec 2013, 16:21
Ok, I understand now.filipebfs wrote:I reproduced again. Attacking creature got buffer (creature with first striker), boost shown, combat dealt damage, creature did lose boost.LevelX wrote:Does the +3/+3 boost resolve?filipebfs wrote:I have reproduced not only Rakdos Cackler but another creatures too. Ever with Maaka's ability.
Is the boost shown on the targeted creature before it goes to the graveyard later?
i.e. is the Rakdos Cackler shown as a 5/5?
This bug was introduced with last dev version.
I did already a fix for this and the fix will be included in the next release.
Thanks for investigating in detail.
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Re: Bug Reports 1.2.0 dev 20131207
by coyls3 » 26 Dec 2013, 13:18
I have a problem with the server. I keep getting disconnected whenever I try to play the AI.
My OS is Ubuntu 13.04
I am using the startServer.sh file
The error occurs after I set up a game and hit the start button. As soon as I hit the button it disconnects. After the error occurs and I look in the terminal window, it says the error was caused by: java.lang.OutOfMemoryError: PermGen space.
I also run into this error when using windows as well. However, I am able to play a few games vs the AI before the error occurs; the error occurs at random times in windows though.
Any help/Fix would be greatly appreciated as I really like playing the AI to test how my decks draw and what not.
Also, I ran into this problem on previous versions of mage as well.
My OS is Ubuntu 13.04
I am using the startServer.sh file
The error occurs after I set up a game and hit the start button. As soon as I hit the button it disconnects. After the error occurs and I look in the terminal window, it says the error was caused by: java.lang.OutOfMemoryError: PermGen space.
I also run into this error when using windows as well. However, I am able to play a few games vs the AI before the error occurs; the error occurs at random times in windows though.
Any help/Fix would be greatly appreciated as I really like playing the AI to test how my decks draw and what not.
Also, I ran into this problem on previous versions of mage as well.
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Re: Bug Reports 1.2.0 dev 20131207
by Kegger » 26 Dec 2013, 17:19
Are you playing on your own server or a public one where others are playing?coyls3 wrote:I have a problem with the server. I keep getting disconnected whenever I try to play the AI.
My OS is Ubuntu 13.04
I am using the startServer.sh file
The error occurs after I set up a game and hit the start button. As soon as I hit the button it disconnects. After the error occurs and I look in the terminal window, it says the error was caused by: java.lang.OutOfMemoryError: PermGen space.
I also run into this error when using windows as well. However, I am able to play a few games vs the AI before the error occurs; the error occurs at random times in windows though.
Any help/Fix would be greatly appreciated as I really like playing the AI to test how my decks draw and what not.
Also, I ran into this problem on previous versions of mage as well.
If it is a public server then what you are describing is suppose to happen.
To play the AI you should be using Localhost if your not..
Re: Bug Reports 1.2.0 dev 20131207
by Kegger » 26 Dec 2013, 17:26
Nightveil Specter..
All kinds of strange things are happening when it takes a card...
(and I think most of it is new with the latest revision) ?
Sometimes it takes a card for second, then it disappears only to show up
on the other players playing field without even being cast/no mana spent.
(in other-words back to the original owner)
Along with the previous mentioned when you do take something it doesn't
act as though "your controlling it" with devotion or anything else on your side.
All kinds of strange things are happening when it takes a card...
(and I think most of it is new with the latest revision) ?
Sometimes it takes a card for second, then it disappears only to show up
on the other players playing field without even being cast/no mana spent.
(in other-words back to the original owner)
Along with the previous mentioned when you do take something it doesn't
act as though "your controlling it" with devotion or anything else on your side.
Re: Bug Reports 1.2.0 dev 20131207
by coyls3 » 26 Dec 2013, 17:56
[/quote]It happens on local host. I have no problems playing on public server (against others not the AI)Kegger wrote:Are you playing on your own server or a public one where others are playing?
If it is a public server then what you are describing is suppose to happen.
To play the AI you should be using Localhost if your not..
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Re: Bug Reports 1.2.0 dev 20131207
by LevelX » 27 Dec 2013, 07:26
Which java version do you use?coyls3 wrote:I have a problem with the server. I keep getting disconnected whenever I try to play the AI.
My OS is Ubuntu 13.04
I am using the startServer.sh file
The error occurs after I set up a game and hit the start button. As soon as I hit the button it disconnects. After the error occurs and I look in the terminal window, it says the error was caused by: java.lang.OutOfMemoryError: PermGen space.
I also run into this error when using windows as well. However, I am able to play a few games vs the AI before the error occurs; the error occurs at random times in windows though.
Any help/Fix would be greatly appreciated as I really like playing the AI to test how my decks draw and what not.
Also, I ran into this problem on previous versions of mage as well.
I had also a lot of problems using the oracle version.
After using the OpenJDK java version, all problems were gone.
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Re: Bug Reports 1.2.0 dev 20131207
by coyls3 » 27 Dec 2013, 16:37
I use openJDK 7
also, I now as soon as I connect to the server I get this Error in the terminal:
FATAL [2013-12-27 11:27 [48:817]] LogServiceImpl[WorkerThread#0[192.168.1.xxx:48074]]: java.lang.NullPointerException
also, I now as soon as I connect to the server I get this Error in the terminal:
FATAL [2013-12-27 11:27 [48:817]] LogServiceImpl[WorkerThread#0[192.168.1.xxx:48074]]: java.lang.NullPointerException
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Re: Bug Reports 1.2.0 dev 20131207
by LevelX » 27 Dec 2013, 17:58
To solve this just delete the ..\Mage.Server\db\mage.db file in your mage server folder. The db file is certainly corrupt and will be created fresh on next server start if it does not exist.coyls3 wrote:I use openJDK 7
also, I now as soon as I connect to the server I get this Error in the terminal:
FATAL [2013-12-27 11:27 [48:817]] LogServiceImpl[WorkerThread#0[192.168.1.xxx:48074]]: java.lang.NullPointerException
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