Bug Reports 1.2.0 dev 20131207
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Bug Reports 1.2.0 dev 20131207
by LevelX » 07 Dec 2013, 16:24
If you have encountered any problems while using MAGE 1.2.0 dev 20131207, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES DONE FOR THE NEXT VERSION SINCE RELEASE OF 1.2.0 20131207
* Commander - Fixed that sacrificing a commander as cost was not possible. Added game log message if creature was removed from combat.
* Commander - Added commander multiplayer format. Fixed commander damage win condition to only counting combat damage. Added some commander info to tooltip text of commander.
* Innistrad booster - Fixed rarity distribution of double faced cards.
* Fixed a problem that continious effects stopped working if target got invalid after resolution (i.e. no haste from Smelt-Ward Gatekeeper's or boost from bloodthirst stopped working at end of combat).
* Capricious Efreet - Changed first target so the ability can't be canceled anymore.
* Curse of Bloodletting - Fixed that it did not work for all kind of damge as intended.
* Evershrike - Fixed wrong mana costs.
* From the Ashes - Fixed that all searched basic lands did came back under the control of the controller of From the Ashes.
* Instigator Gang / Wildblood Pack - Fixed that boost effect from not transformed side was also applied if creature was transformed.
* Kruin Outlaw - Fixed that the werewolve blocking restriction will only be applied if Kurin Outlaw is transformed.
* Lurking Predator - Fixed a bug that the a craeture card put on the battlfield was not removed from library and therefore doubled in the deck.
* Norn's Annex - Added missing planeswalker handling.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES DONE FOR THE NEXT VERSION SINCE RELEASE OF 1.2.0 20131207
* Commander - Fixed that sacrificing a commander as cost was not possible. Added game log message if creature was removed from combat.
* Commander - Added commander multiplayer format. Fixed commander damage win condition to only counting combat damage. Added some commander info to tooltip text of commander.
* Innistrad booster - Fixed rarity distribution of double faced cards.
* Fixed a problem that continious effects stopped working if target got invalid after resolution (i.e. no haste from Smelt-Ward Gatekeeper's or boost from bloodthirst stopped working at end of combat).
* Capricious Efreet - Changed first target so the ability can't be canceled anymore.
* Curse of Bloodletting - Fixed that it did not work for all kind of damge as intended.
* Evershrike - Fixed wrong mana costs.
* From the Ashes - Fixed that all searched basic lands did came back under the control of the controller of From the Ashes.
* Instigator Gang / Wildblood Pack - Fixed that boost effect from not transformed side was also applied if creature was transformed.
* Kruin Outlaw - Fixed that the werewolve blocking restriction will only be applied if Kurin Outlaw is transformed.
* Lurking Predator - Fixed a bug that the a craeture card put on the battlfield was not removed from library and therefore doubled in the deck.
* Norn's Annex - Added missing planeswalker handling.
-
LevelX - DEVELOPER
- Posts: 1677
- Joined: 08 Dec 2011, 15:08
- Has thanked: 174 times
- Been thanked: 374 times
Re: Bug Reports 1.2.0 dev 20131207
by Kegger » 07 Dec 2013, 19:28
I wouldn't necessarily call it a bug,
But Mage won't resolve the trigger ability stacking of Obzedat, Ghost Council an
Whip of Erebos to get Obzedat back from the graveyard an in play with it's trigger.
(Should work with AEtherling to but I haven't tried it in a game yet)
But Mage won't resolve the trigger ability stacking of Obzedat, Ghost Council an
Whip of Erebos to get Obzedat back from the graveyard an in play with it's trigger.
(Should work with AEtherling to but I haven't tried it in a game yet)
Re: Bug Reports 1.2.0 dev 20131207
by LevelX » 08 Dec 2013, 09:59
Can you desribe a little bit more in detail, what you exactly do, what happens and what should happen in your opinion?Kegger wrote:I wouldn't necessarily call it a bug,
But Mage won't resolve the trigger ability stacking of Obzedat, Ghost Council an
Whip of Erebos to get Obzedat back from the graveyard an in play with it's trigger.
(Should work with AEtherling to but I haven't tried it in a game yet)
-
LevelX - DEVELOPER
- Posts: 1677
- Joined: 08 Dec 2011, 15:08
- Has thanked: 174 times
- Been thanked: 374 times
Re: Bug Reports 1.2.0 dev 20131207
by Triadasoul » 08 Dec 2013, 14:55
When AI played From the Ashes and I searched for an Island, it was put under opponent's control.
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Bug Reports 1.2.0 dev 20131207
by Triadasoul » 08 Dec 2013, 15:09
Oloro, Ageless Ascetic - draw card ability doesn't trigger when gaining life with it or even with Wall of Reverence. Also Cradle of Vitality is present on the Battlefield.
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Bug Reports 1.2.0 dev 20131207
by Kegger » 08 Dec 2013, 16:44
Sure, no problem..LevelX wrote:Can you desribe a little bit more in detail, what you exactly do, what happens and what should happen in your opinion?Kegger wrote:I wouldn't necessarily call it a bug,
But Mage won't resolve the trigger ability stacking of Obzedat, Ghost Council an
Whip of Erebos to get Obzedat back from the graveyard an in play with it's trigger.
(Should work with AEtherling to but I haven't tried it in a game yet)
With Obzedat an the Whip, at end of turn player gets priority on
the stack of triggers, you place the whip first then Obzedat, so
when they go off Obzedat goes first an send it to the exiled zone
then the whip would go off and see that Obzedat is in "exile zone"
an Should do nothing, Obzedat would come back in play at upkeep,
But in Mage Whip does still trigger an takes Obzedat for
exile to never return..(stealing it from the Obzedat exile)
I have verified in turneys and online that this stacking is legal and
works to get both Obzedat an or AEtherling back from dead to play.
(only reason I'd know about it is I run this deck and do it now)
It's a pretty cool trick to get those guy's back..
Re: Bug Reports 1.2.0 dev 20131207
by Triadasoul » 08 Dec 2013, 19:00
Haven't see AI ever casted Commander from command zone. He has enough mana, doesn't cast any counterspell or use it during my turn afterwards.
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Bug Reports 1.2.0 dev 20131207
by Triadasoul » 09 Dec 2013, 01:09
Capricious Efreet triggers at the beginning of the upkeep, but does nothing - no chosing dialog, etc.
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Bug Reports 1.2.0 dev 20131207
by LevelX » 09 Dec 2013, 07:18
I checked Capricious Efreet and it worked for me. I only fixed that choosing the own target permanent could be canceled ans so the effect could be canceled, and that was not correct. In your case you had the Efreet and the ability didn't trigger or didn't it work for the AI?Triadasoul wrote:Capricious Efreet triggers at the beginning of the upkeep, but does nothing - no chosing dialog, etc.
-
LevelX - DEVELOPER
- Posts: 1677
- Joined: 08 Dec 2011, 15:08
- Has thanked: 174 times
- Been thanked: 374 times
Re: Bug Reports 1.2.0 dev 20131207
by Triadasoul » 09 Dec 2013, 08:40
Efreet was under my control. It triggered during the upkeep - ability appeared on the stack, but afterwards nothing happened. It resolved without any effect or dialog of choosing something.
- Triadasoul
- Posts: 223
- Joined: 21 Jun 2008, 20:17
- Has thanked: 0 time
- Been thanked: 4 times
Re: Bug Reports 1.2.0 dev 20131207
by jeffwadsworth » 13 Dec 2013, 05:14
If you see this again, take a screenshot of the board state, etc.Triadasoul wrote:Efreet was under my control. It triggered during the upkeep - ability appeared on the stack, but afterwards nothing happened. It resolved without any effect or dialog of choosing something.
- jeffwadsworth
- Super Tester Elite
- Posts: 1171
- Joined: 20 Oct 2010, 04:47
- Location: USA
- Has thanked: 287 times
- Been thanked: 69 times
Re: Bug Reports 1.2.0 dev 20131207
by Slimmo » 18 Dec 2013, 12:57
Evershrike has incorrect manacost as it only costs 1 instead of 3 B/W B/W.
Re: Bug Reports 1.2.0 dev 20131207
by filipebfs » 19 Dec 2013, 04:19
Rakdos Cackler buffered by Rubblebelt Maaka; Rakdos Cackler is dealt 2 combat damage; Rakdos Cackler dead on end of combat step.
514.2. Second, the following actions happen simultaneously: all damage marked on permanents (including phased-out permanents) is removed and all “until end of turn” and “this turn” effects end.
Re: Bug Reports 1.2.0 dev 20131207
by LevelX » 19 Dec 2013, 09:36
This surprises me. If I got it right, you say the following happened:filipebfs wrote:Rakdos Cackler buffered by Rubblebelt Maaka; Rakdos Cackler is dealt 2 combat damage; Rakdos Cackler dead on end of combat step.514.2. Second, the following actions happen simultaneously: all damage marked on permanents (including phased-out permanents) is removed and all “until end of turn” and “this turn” effects end.
1) You attacked with "Rakdos Cackler".
2) You used the Bloodrush ability of "Rubblebelt Maaka" after decalaring attackers (or blockers), but before combat damage step. The ability resolved and the "Rakdos Cackler" became a 4/4 creature.
3) Your "Rakdos Cackler" was blocked by a creature doing 2 combat damage to the "Rakdos Cackler". And there was no other damage dealt to "Rakdos Cackler" this turn before.
4) Your "Rakdos Cackler" died.
Can you post the game log from this game (I mean the log that's shown during the game on the right panel). The game logs are saved to a folder called gamelogs, a subfolder in your mage client directory, if you activated this option in the mage preferences.
-
LevelX - DEVELOPER
- Posts: 1677
- Joined: 08 Dec 2011, 15:08
- Has thanked: 174 times
- Been thanked: 374 times
Re: Bug Reports 1.2.0 dev 20131207
by angbaguhan » 19 Dec 2013, 22:35
On the hand switch option
I finally found the switch button however when I switch hand my cards won't hide and the opponents card is behind my cards making some cards unclickable
I finally found the switch button however when I switch hand my cards won't hide and the opponents card is behind my cards making some cards unclickable
- angbaguhan
- Posts: 12
- Joined: 23 Sep 2013, 13:32
- Has thanked: 3 times
- Been thanked: 0 time
31 posts
• Page 1 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 33 guests