Bug Reports 1.3.0 dev 2014-02-03
If you have encountered any problems while using MAGE 1.3.0 dev 2014-02-03, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
KNOWN PROBLEMS
Cards
* Tromokratis - You can create lock situations for blockers if creatures are forced to block.
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
Abilities/Effects
* If multiple permanents come to battlefield at the same time, they are aware now of each other. (e.g. useful for for Valakut, the Molten Pinnacle).
* Fixed a bug that abilities of sacrificed permanents did trigger if the spell they where sacrificed for triggered their triggered ability. (e.g. a Valakut sacrificed for a Scapeshift did still trigger if enough mountains where on the battlefield).
* Fixed some problems with spell target(s) changing effects (e.g. Pyromancer Ascension) concerning spells with multiple modes (e.g. Cryptic Command), amount (e.g. Electrolyze) and single target change.
* Fixed some library search effects that didn't showed the library sorted by name and didn't take search limitations into account (Aven Mindcensor).
* Scry - Fixed that if you play with the top card of library revealed you didn't reveal the next card during scry effect.
* Fixed a bug of defenders that have "can attack as though it didn't have defender" abilities. If the abilitiy was triggered it was applied to all defenders.
Cards
* Acolyte's Reward - Fixed a bug that always were prevented all damage instead only devotion to white amount.
* Felhide Spiritbinder - Fixed a bug that the copied token did not have a supertype (e.g. Legendary).
* Garruk, Caller of Beasts - Fixed that target for second ability was chosen before resolution.
* Kiora, the Crashing Wave - Fixed possible java error of the prevention effect (NPE).
* Marshal's Anthem - Fixed that the creatured were returned to hand instead of correctly to the battlefield.
* Psychic Intrusion - Fixed a bug that the opponent was asked to exile a card fromgraveyard instead of the controller.
* Satyr Firedancer - Fixed that target creature of Satyr Firedancer's triggered ability was selected wrongly at resolution instead as the ability triggered.
* Siren of the Silent Song - Fixed a bug that the controller also wrongly put a card into the graveyard from library.
* Sundering Titan - Fixed that its triggered ability did not trigger as the Titan left the battlefield.
* Xenagos, God of Revels - Fixed that it gave the toughness to the toughness instead of the power.
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Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
KNOWN PROBLEMS
Cards
* Tromokratis - You can create lock situations for blockers if creatures are forced to block.
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
Abilities/Effects
* If multiple permanents come to battlefield at the same time, they are aware now of each other. (e.g. useful for for Valakut, the Molten Pinnacle).
* Fixed a bug that abilities of sacrificed permanents did trigger if the spell they where sacrificed for triggered their triggered ability. (e.g. a Valakut sacrificed for a Scapeshift did still trigger if enough mountains where on the battlefield).
* Fixed some problems with spell target(s) changing effects (e.g. Pyromancer Ascension) concerning spells with multiple modes (e.g. Cryptic Command), amount (e.g. Electrolyze) and single target change.
* Fixed some library search effects that didn't showed the library sorted by name and didn't take search limitations into account (Aven Mindcensor).
* Scry - Fixed that if you play with the top card of library revealed you didn't reveal the next card during scry effect.
* Fixed a bug of defenders that have "can attack as though it didn't have defender" abilities. If the abilitiy was triggered it was applied to all defenders.
Cards
* Acolyte's Reward - Fixed a bug that always were prevented all damage instead only devotion to white amount.
* Felhide Spiritbinder - Fixed a bug that the copied token did not have a supertype (e.g. Legendary).
* Garruk, Caller of Beasts - Fixed that target for second ability was chosen before resolution.
* Kiora, the Crashing Wave - Fixed possible java error of the prevention effect (NPE).
* Marshal's Anthem - Fixed that the creatured were returned to hand instead of correctly to the battlefield.
* Psychic Intrusion - Fixed a bug that the opponent was asked to exile a card fromgraveyard instead of the controller.
* Satyr Firedancer - Fixed that target creature of Satyr Firedancer's triggered ability was selected wrongly at resolution instead as the ability triggered.
* Siren of the Silent Song - Fixed a bug that the controller also wrongly put a card into the graveyard from library.
* Sundering Titan - Fixed that its triggered ability did not trigger as the Titan left the battlefield.
* Xenagos, God of Revels - Fixed that it gave the toughness to the toughness instead of the power.
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