In Tournament, Timer (clock) carries over to next round ?
by BetaSteward
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In Tournament, Timer (clock) carries over to next round ?
by Deadpool » 17 Apr 2014, 21:08
When playing a tournament, i set the Time Limit to 25 min so the AI wouldn't take so long between rounds.
I notice that when i go to round 2, my Time Limit does not reset, but is carried over from Round 1. Is this supposed to happen?
And related, is the AI timer supposed to reset after every action?
Thank you!
And thanks for such a great program! I love it and am still baffled at how you program such a thing. I'd love to learn.
I notice that when i go to round 2, my Time Limit does not reset, but is carried over from Round 1. Is this supposed to happen?
And related, is the AI timer supposed to reset after every action?
Thank you!
And thanks for such a great program! I love it and am still baffled at how you program such a thing. I'd love to learn.
Re: In Tournament, Timer (clock) carries over to next round
by LevelX » 19 Apr 2014, 00:56
Reset of Match time between tournament rounds was fixed in v8.Deadpool wrote:When playing a tournament, i set the Time Limit to 25 min so the AI wouldn't take so long between rounds.
I notice that when i go to round 2, my Time Limit does not reset, but is carried over from Round 1. Is this supposed to happen?
And related, is the AI timer supposed to reset after every action?
Thank you!
And thanks for such a great program! I love it and am still baffled at how you program such a thing. I'd love to learn.
FIXES RELEASED - MAGE Dev 2014-03-15v8 (2014-04-13)
* Tournament play - Fixed that player match time was not reset at the beginning of a new tournament round.
The AI Match time bug is a known issue, but it has no high priority (because it's only an AI thing). But it's on the list to check.
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Re: In Tournament, Timer (clock) carries over to next round
by Deadpool » 21 Apr 2014, 03:32
I'm using v. 1.3.0 and having the player clock issue. should i roll back or is there a version i am unaware of?
Re: In Tournament, Timer (clock) carries over to next round
by LevelX » 21 Apr 2014, 06:53
Just use the newest dev version from http://www.magefree.com/.Deadpool wrote:I'm using v. 1.3.0 and having the player clock issue. should i roll back or is there a version i am unaware of?
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LevelX - DEVELOPER
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