Bug Reports 1.3.0 dev 2014-05-03
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Bug Reports 1.3.0 dev 2014-05-03
by LevelX » 03 May 2014, 01:15
If you have encountered any problems while using MAGE 1.3.0 dev 2014-05-03, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Deck editor - Improved handling of card removing/adding between deck, sideboard and card selector. During deck building (not in tournament) you can now set the number of cards directly in the quantity column.
* Evoke - Fixed that the check if creature came into play with evoke was always true if it came again to play later when it was evoked before.
* Fix to handle returning effects correct if multiple objects return at the same time (e.g. two creatures with evolve return from exile because two Banisher Priests die by damage to all creatures effect).
* Aegis of the Gods - Fixed toughness from 2 to 1.
* Genju of the Fields fixed that the given triggered ability was wrongly only given one time instead as often the activated ability was used.
* Goblin Welder - Fixed that the artifact came into play for the owner of the artifact instead of the controller of Goblin Welder.
* Imperial Recruiter - Fixed that the searched cards were put wrongly to battlefield instead to hand.
* Kiki-Jiki, Mirror Breaker - Fixed missing legendary restriction for copy target.
* Orcish Lumberjack - Fixed that the costs are not to sacrifice itself but a forest.
* Raging Ravine fixed that the given triggered ability was wrongly only given one time instead as often the activated ability was used. * Silence the Believers - Fixed game exception.
* Swarmborn Giant - Fixed a bug that locked the game if controller was dealt damage.
* Triton Tactics - Fixed that the delayed effect is only applied in the current turn if possible not also in the next turn, if Triton Tactis was played after combat phase.
* Vampiric Tutor - Fixed that library was not shuffeled after the search.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Deck editor - Improved handling of card removing/adding between deck, sideboard and card selector. During deck building (not in tournament) you can now set the number of cards directly in the quantity column.
* Evoke - Fixed that the check if creature came into play with evoke was always true if it came again to play later when it was evoked before.
* Fix to handle returning effects correct if multiple objects return at the same time (e.g. two creatures with evolve return from exile because two Banisher Priests die by damage to all creatures effect).
* Aegis of the Gods - Fixed toughness from 2 to 1.
* Genju of the Fields fixed that the given triggered ability was wrongly only given one time instead as often the activated ability was used.
* Goblin Welder - Fixed that the artifact came into play for the owner of the artifact instead of the controller of Goblin Welder.
* Imperial Recruiter - Fixed that the searched cards were put wrongly to battlefield instead to hand.
* Kiki-Jiki, Mirror Breaker - Fixed missing legendary restriction for copy target.
* Orcish Lumberjack - Fixed that the costs are not to sacrifice itself but a forest.
* Raging Ravine fixed that the given triggered ability was wrongly only given one time instead as often the activated ability was used. * Silence the Believers - Fixed game exception.
* Swarmborn Giant - Fixed a bug that locked the game if controller was dealt damage.
* Triton Tactics - Fixed that the delayed effect is only applied in the current turn if possible not also in the next turn, if Triton Tactis was played after combat phase.
* Vampiric Tutor - Fixed that library was not shuffeled after the search.
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LevelX - DEVELOPER
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Re: Bug Reports 1.3.0 dev 2014-05-03
by DMCDante » 03 May 2014, 17:53
Hi,
The card Imperial Recruiter wrongly puts the searched creature onto the battlefield instead of putting it into hand like it should.
The card Imperial Recruiter wrongly puts the searched creature onto the battlefield instead of putting it into hand like it should.
Re: Bug Reports 1.3.0 dev 2014-05-03
by GFysics » 05 May 2014, 01:53
Hi LevelIX; wanted to let you know that it looks like the magefree domain name has expired. Thought you ought to know.
Sincerely,
Sincerely,
Re: Bug Reports 1.3.0 dev 2014-05-03
by LevelX » 05 May 2014, 08:19
Yes, we are aware of the problem and checking options. Thanks for taking care.GFysics wrote:Hi LevelIX; wanted to let you know that it looks like the magefree domain name has expired. Thought you ought to know.
Sincerely,
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LevelX - DEVELOPER
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Re: Bug Reports 1.3.0 dev 2014-05-03
by GFysics » 05 May 2014, 23:03
Hi LevelIX; I found an error with Goblin Welder. Suppose I have Wurmcoil Engine in play (Card #1), Black Lotus in my graveyard (Card #2), and my opponent has a Welder. My opponent activates the Welder's ability, targeting my Engine and the Lotus. In MAGE, when this ability resolves, for some reason my opponent gains control of the Lotus.
I suspect it's putting the card in the graveyard (#2) into play under the control of the player who activated Welder. It should instead put card #2 into play under the control of the controller of card #1.
I suspect it's putting the card in the graveyard (#2) into play under the control of the player who activated Welder. It should instead put card #2 into play under the control of the controller of card #1.
Re: Bug Reports 1.3.0 dev 2014-05-03
by GFysics » 07 May 2014, 02:37
Hi LevelIX. Vampiric tutor doesn't currently shuffle the caster's library. Best!
Sincerely,
Sincerely,
Re: Bug Reports 1.3.0 dev 2014-05-03
by muppet » 08 May 2014, 16:58
A.I. seems to think Kiki-Jiki, Mirror Breaker is a legal target for its own power. Not tried it as a player.
Re: Bug Reports 1.3.0 dev 2014-05-03
by muppet » 09 May 2014, 10:12
A.I. cast Serra Avenger on turn 2 again no idea if players can do this too.
Re: Bug Reports 1.3.0 dev 2014-05-03
by ahuinan » 09 May 2014, 19:36
First of all thanks for another release!!
Now onto the bugs:
1. Orcish Lumberjack makes you sacrifice itself for its ability instead of a forest.
2. Activated Raging Ravine twice then attacked with it, it only got 1 +1/+1 counter when it should get 2.
Rulings for Raging Ravine in the link below,
http://gatherer.wizards.com/Pages/Card/ ... eid=177583
3. Evoked a Shriekmaw then when it was reanimated using Exhume the sacrifice from evoke triggered again

Now onto the bugs:
1. Orcish Lumberjack makes you sacrifice itself for its ability instead of a forest.
2. Activated Raging Ravine twice then attacked with it, it only got 1 +1/+1 counter when it should get 2.
Rulings for Raging Ravine in the link below,
http://gatherer.wizards.com/Pages/Card/ ... eid=177583
3. Evoked a Shriekmaw then when it was reanimated using Exhume the sacrifice from evoke triggered again
Re: Bug Reports 1.3.0 dev 2014-05-03
by LevelX » 10 May 2014, 16:19
Can't reproduce this problem.muppet wrote:A.I. cast Serra Avenger on turn 2 again no idea if players can do this too.
The Avenger was cast regulary by the AI or by some special effect?
If regulary cast by AI the game log of the game would be helpful to see if something influenced the ability so it didn't work.
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LevelX - DEVELOPER
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Re: Bug Reports 1.3.0 dev 2014-05-03
by muppet » 14 May 2014, 13:50
was cast regulary. the only interesting card used was black lotus to get the mana for it. I will save a log if it happens again.
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