Bug Reports 1.3.0 dev 2014-05-30

If you have encountered any problems while using XMage 1.3.0 dev 2014-05-30, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Living Weapon - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached.
* Tribal - Fixed that Tribal was implemented as super type instead correctly as card type.
* Battlefield layout - Position of enchanted land is fixed again.
* Fixed more possible endless loops of while iterations not ending if a asked player left game.
* Made targets mandatory (>1700 cards).
* Cascasde - Fixed that exiled cards were not put back to library.
* Triggered abilities - Fixed a bug that triggered abilities triggered not at the correct time but too late.
* Undo of mana abilities - Fixed a problem that caused that undo was not done properly (e.g. filterlands (Flooded Grove), Nykthos, Shrine to Nyx, Grinning Ignus, Oppressive Rays, Propaganda).
* Ajani, Mentor of Heroes - Fixed a bug that with his second ability only creatures could be
targeted.
* Batterskull - Fixed that last ability brought back Batterskull to hand only if it's still on the battlefield during the resolution of the effect.
* Congregation at Dawn - Fixed a bug that the game is locked while resolution of the put cards back effect.
* Elephant Grass - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
* Ghostly Prison - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
* Goblin Arsonist - Fixed that target was wrongly selected during resolution.
* Ground Seal - Fixed a problem, that cards that need to target cards in graveyard caused a game lock, if Ground Seal was on the battlefield.
* Hellrider - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Hive Mind - Fixed that always got players other than controller got the copies instead correctly players other than controller of the casted spell.
* Lightning Greaves - Fixed that equiped creature did not get shroud ability.
* Mage Slayer - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Myr Battlesphere - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Propaganda - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
* Raid Bombardment - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Reanimate - Fixed a problem that abilities of cards brought to battlefield from opponents graveyards did act as if controller would be the owner of the card.
* Skullsnatcher - Fixed a bug that only one card could be exiled (was located in ExileTargetEffect only supporting one target, so other cards could be affected as well).
* Sword of Fire and Ice - Made target of triggered ability mandatory.
* Unstoppable Ash - Fixed that the boost effect did not work.
* Windborn Muse - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
Fixed with 2014-05-30v2 (2014-06-01)
* Fixed tooltip text of Resistance Fighter, Crimson Hellkite and Maze of Ith.
* D'Avenant Archer, Daraja Griffin - Fixed wrong card numbers for 6th edition.
* Iroas, God of Victory - Added missing "Enchantment" cardtype, removed wrong supertype "Enhantment".
* Lord of Atlantis - Fixed that the islandwalk was only given to controlled creatures.
* Primal Clay - Added text to choice window.
* Stromgald Cabal - Fixed that he could counter blue spells instead of correctly white spells.
* Tarmogoyf - Fixed a bug that instead of different card types the number of all cards were counted.
* Zombie Master - Fixed wrong mana costs of gained regenerate ability. Fixed tooltip text.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Living Weapon - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached.
* Tribal - Fixed that Tribal was implemented as super type instead correctly as card type.
* Battlefield layout - Position of enchanted land is fixed again.
* Fixed more possible endless loops of while iterations not ending if a asked player left game.
* Made targets mandatory (>1700 cards).
* Cascasde - Fixed that exiled cards were not put back to library.
* Triggered abilities - Fixed a bug that triggered abilities triggered not at the correct time but too late.
* Undo of mana abilities - Fixed a problem that caused that undo was not done properly (e.g. filterlands (Flooded Grove), Nykthos, Shrine to Nyx, Grinning Ignus, Oppressive Rays, Propaganda).
* Ajani, Mentor of Heroes - Fixed a bug that with his second ability only creatures could be
targeted.
* Batterskull - Fixed that last ability brought back Batterskull to hand only if it's still on the battlefield during the resolution of the effect.
* Congregation at Dawn - Fixed a bug that the game is locked while resolution of the put cards back effect.
* Elephant Grass - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
* Ghostly Prison - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
* Goblin Arsonist - Fixed that target was wrongly selected during resolution.
* Ground Seal - Fixed a problem, that cards that need to target cards in graveyard caused a game lock, if Ground Seal was on the battlefield.
* Hellrider - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Hive Mind - Fixed that always got players other than controller got the copies instead correctly players other than controller of the casted spell.
* Lightning Greaves - Fixed that equiped creature did not get shroud ability.
* Mage Slayer - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Myr Battlesphere - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Propaganda - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
* Raid Bombardment - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Reanimate - Fixed a problem that abilities of cards brought to battlefield from opponents graveyards did act as if controller would be the owner of the card.
* Skullsnatcher - Fixed a bug that only one card could be exiled (was located in ExileTargetEffect only supporting one target, so other cards could be affected as well).
* Sword of Fire and Ice - Made target of triggered ability mandatory.
* Unstoppable Ash - Fixed that the boost effect did not work.
* Windborn Muse - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
Fixed with 2014-05-30v2 (2014-06-01)
* Fixed tooltip text of Resistance Fighter, Crimson Hellkite and Maze of Ith.
* D'Avenant Archer, Daraja Griffin - Fixed wrong card numbers for 6th edition.
* Iroas, God of Victory - Added missing "Enchantment" cardtype, removed wrong supertype "Enhantment".
* Lord of Atlantis - Fixed that the islandwalk was only given to controlled creatures.
* Primal Clay - Added text to choice window.
* Stromgald Cabal - Fixed that he could counter blue spells instead of correctly white spells.
* Tarmogoyf - Fixed a bug that instead of different card types the number of all cards were counted.
* Zombie Master - Fixed wrong mana costs of gained regenerate ability. Fixed tooltip text.