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Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 30 May 2014, 21:49
by LevelX
If you have encountered any problems while using XMage 1.3.0 dev 2014-05-30, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.

Thank you for your help in detecting bugs.


Known issues not fixed yet
Player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase

FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Living Weapon - Fixed effect handling so that the Germ token no longer dies before the equipment from living weapon is attached.
* Tribal - Fixed that Tribal was implemented as super type instead correctly as card type.
* Battlefield layout - Position of enchanted land is fixed again.
* Fixed more possible endless loops of while iterations not ending if a asked player left game.
* Made targets mandatory (>1700 cards).
* Cascasde - Fixed that exiled cards were not put back to library.
* Triggered abilities - Fixed a bug that triggered abilities triggered not at the correct time but too late.
* Undo of mana abilities - Fixed a problem that caused that undo was not done properly (e.g. filterlands (Flooded Grove), Nykthos, Shrine to Nyx, Grinning Ignus, Oppressive Rays, Propaganda).


* Ajani, Mentor of Heroes - Fixed a bug that with his second ability only creatures could be
targeted.
* Batterskull - Fixed that last ability brought back Batterskull to hand only if it's still on the battlefield during the resolution of the effect.
* Congregation at Dawn - Fixed a bug that the game is locked while resolution of the put cards back effect.
* Elephant Grass - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
* Ghostly Prison - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
* Goblin Arsonist - Fixed that target was wrongly selected during resolution.
* Ground Seal - Fixed a problem, that cards that need to target cards in graveyard caused a game lock, if Ground Seal was on the battlefield.
* Hellrider - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Hive Mind - Fixed that always got players other than controller got the copies instead correctly players other than controller of the casted spell.
* Lightning Greaves - Fixed that equiped creature did not get shroud ability.
* Mage Slayer - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Myr Battlesphere - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Propaganda - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.
* Raid Bombardment - Fixed that the triggered damage is dealt to defending player also if a planeswalker was attacked.
* Reanimate - Fixed a problem that abilities of cards brought to battlefield from opponents graveyards did act as if controller would be the owner of the card.
* Skullsnatcher - Fixed a bug that only one card could be exiled (was located in ExileTargetEffect only supporting one target, so other cards could be affected as well).
* Sword of Fire and Ice - Made target of triggered ability mandatory.
* Unstoppable Ash - Fixed that the boost effect did not work.
* Windborn Muse - Fixed bug that the attacker was wrongly forced to pay cost also if he attacked a planeswalker.

Fixed with 2014-05-30v2 (2014-06-01)
* Fixed tooltip text of Resistance Fighter, Crimson Hellkite and Maze of Ith.

* D'Avenant Archer, Daraja Griffin - Fixed wrong card numbers for 6th edition.
* Iroas, God of Victory - Added missing "Enchantment" cardtype, removed wrong supertype "Enhantment".
* Lord of Atlantis - Fixed that the islandwalk was only given to controlled creatures.
* Primal Clay - Added text to choice window.
* Stromgald Cabal - Fixed that he could counter blue spells instead of correctly white spells.
* Tarmogoyf - Fixed a bug that instead of different card types the number of all cards were counted.
* Zombie Master - Fixed wrong mana costs of gained regenerate ability. Fixed tooltip text.

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 31 May 2014, 08:38
by omedog
Fused Far // Away and similar spells interact incorrectly with bestowed creatures.
http://www.mtgsalvation.com/forums/magi ... w-far-away

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 31 May 2014, 12:13
by Grahf
In last version, Tarmogoyf is bugged. He gets +1 for every card in all graveyards, not only every type.

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 31 May 2014, 19:15
by muppet
ok this was odd I lost game one and then in game two I had just drawn a lot of cards with Adnauseam and was just casting a ritual but I had turned off the auto mana thing so I cld choose the mana in my pool and suddenly it announced I had lost here is the end bit of the log.
2:47 PM bat has conceded.
2:47 PM muppet has won the game
2:47 PM bat has lost the game.
2:47 PM muppet has lost the game.
2:47 PM bat has won the game.


ahh ok its slightly less confusing bat did indeed press the concede button he says but it did eventually award the game to him. I had some mana in my pool and was casting a cabal ritual if that helps any. not seen concessions do weird things before.

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 31 May 2014, 20:13
by LevelX
muppet wrote:ok this was odd I lost game one and then in game two I had just drawn a lot of cards with Adnauseam and was just casting a ritual but I had turned off the auto mana thing so I cld choose the mana in my pool and suddenly it announced I had lost here is the end bit of the log.
2:47 PM bat has conceded.
2:47 PM muppet has won the game
2:47 PM bat has lost the game.
2:47 PM muppet has lost the game.
2:47 PM bat has won the game.


ahh ok its slightly less confusing bat did indeed press the concede button he says but it did eventually award the game to him. I had some mana in my pool and was casting a cabal ritual if that helps any. not seen concessions do weird things before.
This bug has nothing to do with the mana pool control.
https://github.com/magefree/mage/issues/433
It's known but not to reproduce at will and (this is prooved) not easy to remove yet.
It happens only (I guess) if a player concedes while one or more abilities are on the stack.

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 02 Jun 2014, 09:23
by muppet
played Batterskull, germ token died before it could attach.

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 02 Jun 2014, 18:01
by Grahf
When i cast Congregation at Dawn, choose 3 creatures, then i can't specify order
and game locks up.

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 03 Jun 2014, 17:40
by muppet
not sure Tarmogoyf is counting tribal as a type.

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 06 Jun 2014, 09:46
by howhow
Ajani, Mentor of Heroes second ability cannot choose a planeswalker card nor an aura card

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 06 Jun 2014, 16:41
by howhow
Lightning Greaves dont give shroud.
Sword of Fire and Ice 's ability doesn't force to choose a target.

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 09 Jun 2014, 17:54
by howhow
1.There are many triggered abilities do not force player to choose a target,like Hedron Crab 's,Flickerwisp 's....etc

2.When i control a hive mind,my opponent will get a copy when he/she casts a spell

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 11 Jun 2014, 17:17
by howhow
birthing pod's ability resolves before Orzhov Pontiff 's Haunt

--

and sometimes it makes dies/leaves battlefield abilities vanished

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 12 Jun 2014, 05:23
by GFysics
Hi LevelIX. Dismember was able target Emrakul, which has protection from colored spells. Dismember should be black.

Yours,

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 12 Jun 2014, 15:12
by LevelX
GFysics wrote:Hi LevelIX. Dismember was able target Emrakul, which has protection from colored spells. Dismember should be black.

Yours,
I can't reproduce this problem.
Do you have the game log or can you describe more in detail what, when happended?

However I can't choose Emrakul, the Aeons Torn on Battlefield for a Dismember spell during my test.

Re: Bug Reports 1.3.0 dev 2014-05-30

PostPosted: 12 Jun 2014, 20:37
by Slimmo
The triggered ability of Unstoppable Ash does not give +0/+5 as it should. It does trigger when any controlled creature is blocked but it does not give any stats