Bug Reports 1.3.0 dev 2014-06-19
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Bug Reports 1.3.0 dev 2014-06-19
by LevelX » 19 Jun 2014, 08:08
If you have encountered any problems while using XMage 1.3.0 dev 2014-05-30, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
* Flashback - Fixed that costs reduction and increasement works correctly for flashbacked spells.
* Table handling - Fixed that it was possible to join a table multiple times with the same user.
* Ancestral Vision - Fixed missing blue card color.
* Azorius Herald fixed that the creature was always sacrificed.
* Banshee's Balde, Descendant of Kiyomaro, Five-Alarm Fire - Fixed that the combat damage triggered ability triggered multiple times if damage was dealt to multiple creatures instead of correctly only once per damage dealing creature and combat damage step.
* Batwing Brume - Fixed both triggered effects that did not work correctly.
* Court Hussar fixed that the creature was always sacrificed.
* Gifts Ungiven - Fixed that always have to be selected 4 cards instead up to 4 cards.
* Chorid - Fixed handling of cost to pay.
* Phyrexian Unlife - Fixed that damage from a combat damage step was not handled as if all damage was dealt at once. This could cause a wrong mix of damage and poison conters.
* Rapid Hybridization -Fixed the missing "can't regnerate" option.
* Signal Pest - Fixed that Signal Pests restriction effect did not work always if more than one Signal Pest was in the game.
* Sword of Light and Shadow - Fixed that the gain life effect did not rigger if no creature was in the equipped creature controllers graveyard.
* Tidebinder Mage - Fixed that his ability prevented untapping of the targeted creature also if it's not the turn of the controller of the targeted creature.
* Umezawa's Jitte - Fixed that combat damage triggered ability triggered wrongly multiple times, if damage of equipped create was dealt to different creatures.
* Wickerbough Elder - Fixed first ability that has to be a replacement instead of a triggered effect.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
* Flashback - Fixed that costs reduction and increasement works correctly for flashbacked spells.
* Table handling - Fixed that it was possible to join a table multiple times with the same user.
* Ancestral Vision - Fixed missing blue card color.
* Azorius Herald fixed that the creature was always sacrificed.
* Banshee's Balde, Descendant of Kiyomaro, Five-Alarm Fire - Fixed that the combat damage triggered ability triggered multiple times if damage was dealt to multiple creatures instead of correctly only once per damage dealing creature and combat damage step.
* Batwing Brume - Fixed both triggered effects that did not work correctly.
* Court Hussar fixed that the creature was always sacrificed.
* Gifts Ungiven - Fixed that always have to be selected 4 cards instead up to 4 cards.
* Chorid - Fixed handling of cost to pay.
* Phyrexian Unlife - Fixed that damage from a combat damage step was not handled as if all damage was dealt at once. This could cause a wrong mix of damage and poison conters.
* Rapid Hybridization -Fixed the missing "can't regnerate" option.
* Signal Pest - Fixed that Signal Pests restriction effect did not work always if more than one Signal Pest was in the game.
* Sword of Light and Shadow - Fixed that the gain life effect did not rigger if no creature was in the equipped creature controllers graveyard.
* Tidebinder Mage - Fixed that his ability prevented untapping of the targeted creature also if it's not the turn of the controller of the targeted creature.
* Umezawa's Jitte - Fixed that combat damage triggered ability triggered wrongly multiple times, if damage of equipped create was dealt to different creatures.
* Wickerbough Elder - Fixed first ability that has to be a replacement instead of a triggered effect.
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Re: Bug Reports 1.3.0 dev 2014-06-19
by The0retico » 19 Jun 2014, 11:16
When I stole my opponents singleton Master of Waves with Domestication, his Elementals still got +1/+1.
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Re: Bug Reports 1.3.0 dev 2014-06-19
by The0retico » 19 Jun 2014, 12:00
I tapped my opponents green creature with Tidebinder Mage. He played Prophet of Kruphix, but the creature didn't untap during my untap step.
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Re: Bug Reports 1.3.0 dev 2014-06-19
by Bog Wraith » 19 Jun 2014, 14:02
After casting Courser of Kruphix I should be able to cast any land card that may be revealed when the top card comes into play. I can see a small image of the card as the top card of the deck is revealed but I can't click on it to bring it into play.
Incidentally, only one revealed land per turn is allowed to be played from the ability of Courser of Kruphix so if a second land is turned face up after playing the first in the same turn, it can't be played until the draw step of the next turn.
Incidentally, only one revealed land per turn is allowed to be played from the ability of Courser of Kruphix so if a second land is turned face up after playing the first in the same turn, it can't be played until the draw step of the next turn.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Bug Reports 1.3.0 dev 2014-06-19
by Grahf » 19 Jun 2014, 18:49
Bog Wraith: but thats correct. You can normally play only one land in turn, it does not matter if you played it from hand, library, or graveyard.
Re: Bug Reports 1.3.0 dev 2014-06-19
by Bog Wraith » 19 Jun 2014, 20:14
That is correct Grahf. That was what I was alluding to in my comment above. I wanted to make sure that it was understood that the ability of the Courser of Kruphix does not afford a second land entering play during the same turn.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
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Re: Bug Reports 1.3.0 dev 2014-06-19
by The0retico » 20 Jun 2014, 00:32
When I played Overgrown Tomb exiled by Nightveil Specter, i was unable to decide if i want it to come into play tapped or not, it just came tapped (I had enough life to pay).
- The0retico
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Re: Bug Reports 1.3.0 dev 2014-06-19
by The0retico » 20 Jun 2014, 08:59
I was unable to play a land from the top of my library, when I had Courser of Kruphix under my control thanks to Domestication.
- The0retico
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Re: Bug Reports 1.3.0 dev 2014-06-19
by The0retico » 20 Jun 2014, 10:53
I activated Bident of Thassa in Begin combat step, in Declare attackers step, my opponents creature got tapped and then he just clicked on it and it got untapped.
- The0retico
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Re: Bug Reports 1.3.0 dev 2014-06-19
by howhow » 21 Jun 2014, 09:44
Green Sun's Zenith cmc not 2 when i play it with x=1
Re: Bug Reports 1.3.0 dev 2014-06-19
by muppet » 21 Jun 2014, 10:17
I can now cancel Ichorid trigger which is good but when my upkeep starts and my Ichorid triggers go on the stack I can't seem to respond to them before they happen. I think for example it should go my upkeep Ichorid triggers go on stack and now I can tap Bazaar of Baghdad before they resolve.
Re: Bug Reports 1.3.0 dev 2014-06-19
by LevelX » 21 Jun 2014, 22:02
I can counter it with Spellblast (X=2) if Green Sun's Zenith was cast (X=2).howhow wrote:Green Sun's Zenith cmc not 2 when i play it with x=1
So I'm not sure what's not working exactly. Can you descibe the situation where the bug happens?
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Re: Bug Reports 1.3.0 dev 2014-06-19
by LevelX » 21 Jun 2014, 22:07
I can't reproduce this problem. Do you have the game log from that game?The0retico wrote:When I stole my opponents singleton Master of Waves with Domestication, his Elementals still got +1/+1.
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LevelX - DEVELOPER
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Re: Bug Reports 1.3.0 dev 2014-06-19
by LevelX » 21 Jun 2014, 22:07
I can't reproduce this problem. Do you have the game log from that game?Bog Wraith wrote:After casting Courser of Kruphix I should be able to cast any land card that may be revealed when the top card comes into play. I can see a small image of the card as the top card of the deck is revealed but I can't click on it to bring it into play.
Incidentally, only one revealed land per turn is allowed to be played from the ability of Courser of Kruphix so if a second land is turned face up after playing the first in the same turn, it can't be played until the draw step of the next turn.
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LevelX - DEVELOPER
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Re: Bug Reports 1.3.0 dev 2014-06-19
by Bog Wraith » 22 Jun 2014, 00:00
No sorry, this happened before I started to capture the game log along with taking a picture of the board state. I now make sure to get the log so I can submit it to you along with the pic.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
- Has thanked: 425 times
- Been thanked: 153 times
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