Bug Reports 1.3.0 dev 2014-06-19

If you have encountered any problems while using XMage 1.3.0 dev 2014-05-30, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
* Flashback - Fixed that costs reduction and increasement works correctly for flashbacked spells.
* Table handling - Fixed that it was possible to join a table multiple times with the same user.
* Ancestral Vision - Fixed missing blue card color.
* Azorius Herald fixed that the creature was always sacrificed.
* Banshee's Balde, Descendant of Kiyomaro, Five-Alarm Fire - Fixed that the combat damage triggered ability triggered multiple times if damage was dealt to multiple creatures instead of correctly only once per damage dealing creature and combat damage step.
* Batwing Brume - Fixed both triggered effects that did not work correctly.
* Court Hussar fixed that the creature was always sacrificed.
* Gifts Ungiven - Fixed that always have to be selected 4 cards instead up to 4 cards.
* Chorid - Fixed handling of cost to pay.
* Phyrexian Unlife - Fixed that damage from a combat damage step was not handled as if all damage was dealt at once. This could cause a wrong mix of damage and poison conters.
* Rapid Hybridization -Fixed the missing "can't regnerate" option.
* Signal Pest - Fixed that Signal Pests restriction effect did not work always if more than one Signal Pest was in the game.
* Sword of Light and Shadow - Fixed that the gain life effect did not rigger if no creature was in the equipped creature controllers graveyard.
* Tidebinder Mage - Fixed that his ability prevented untapping of the targeted creature also if it's not the turn of the controller of the targeted creature.
* Umezawa's Jitte - Fixed that combat damage triggered ability triggered wrongly multiple times, if damage of equipped create was dealt to different creatures.
* Wickerbough Elder - Fixed first ability that has to be a replacement instead of a triggered effect.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
* Flashback - Fixed that costs reduction and increasement works correctly for flashbacked spells.
* Table handling - Fixed that it was possible to join a table multiple times with the same user.
* Ancestral Vision - Fixed missing blue card color.
* Azorius Herald fixed that the creature was always sacrificed.
* Banshee's Balde, Descendant of Kiyomaro, Five-Alarm Fire - Fixed that the combat damage triggered ability triggered multiple times if damage was dealt to multiple creatures instead of correctly only once per damage dealing creature and combat damage step.
* Batwing Brume - Fixed both triggered effects that did not work correctly.
* Court Hussar fixed that the creature was always sacrificed.
* Gifts Ungiven - Fixed that always have to be selected 4 cards instead up to 4 cards.
* Chorid - Fixed handling of cost to pay.
* Phyrexian Unlife - Fixed that damage from a combat damage step was not handled as if all damage was dealt at once. This could cause a wrong mix of damage and poison conters.
* Rapid Hybridization -Fixed the missing "can't regnerate" option.
* Signal Pest - Fixed that Signal Pests restriction effect did not work always if more than one Signal Pest was in the game.
* Sword of Light and Shadow - Fixed that the gain life effect did not rigger if no creature was in the equipped creature controllers graveyard.
* Tidebinder Mage - Fixed that his ability prevented untapping of the targeted creature also if it's not the turn of the controller of the targeted creature.
* Umezawa's Jitte - Fixed that combat damage triggered ability triggered wrongly multiple times, if damage of equipped create was dealt to different creatures.
* Wickerbough Elder - Fixed first ability that has to be a replacement instead of a triggered effect.