Bug Reports 1.3.0 DEV 2014-06-28

If you have encountered any problems while using XMage 1.3.0 dev 2014-05-30, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Reverted unintended and wrong changes to GetEmblemEffect.java. Get emblem abilities of planeswalker had a bug.
Fixed with XMage1.3.2014-06-28v2 from 2014-07-08
* Fixed a bug that you can't create tournaments with AI players (Showing the "You can join a table only one time." message).
* Fixed that in some cases the converted mana costs of spells were calculated without the value of X costs (e.g. Chalice of the Void).
* Fixed that face down creatures (Morph) that left battlefield and returned came back wrongly again face down instead of face up.
* Boil - Fixed that land selection was wrongly done with name instead of land subtype.
* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
* Elephant Guide - Changed wrong effect duration.
* Everbark Shaman - Fixed that land selection was wrongly done with name instead of land subtype.
* Life from the Loam - fix TargetCardInYourGraveyard: zero cards can always be chosen.
* Llanowar Druid - Fixed that land selection was wrongly done with name instead of land subtype.
* Mycosynth Golem - Fixed wrong casting costs.
* Patron of the Orochi - Fixed that land selection was wrongly done with name instead of land subtype.
* Sylvan Library - Fixed that game was stuck if AI used it.
* Tangle Wire - fix that enchantments could be tapped.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Reverted unintended and wrong changes to GetEmblemEffect.java. Get emblem abilities of planeswalker had a bug.
Fixed with XMage1.3.2014-06-28v2 from 2014-07-08
* Fixed a bug that you can't create tournaments with AI players (Showing the "You can join a table only one time." message).
* Fixed that in some cases the converted mana costs of spells were calculated without the value of X costs (e.g. Chalice of the Void).
* Fixed that face down creatures (Morph) that left battlefield and returned came back wrongly again face down instead of face up.
* Boil - Fixed that land selection was wrongly done with name instead of land subtype.
* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
* Elephant Guide - Changed wrong effect duration.
* Everbark Shaman - Fixed that land selection was wrongly done with name instead of land subtype.
* Life from the Loam - fix TargetCardInYourGraveyard: zero cards can always be chosen.
* Llanowar Druid - Fixed that land selection was wrongly done with name instead of land subtype.
* Mycosynth Golem - Fixed wrong casting costs.
* Patron of the Orochi - Fixed that land selection was wrongly done with name instead of land subtype.
* Sylvan Library - Fixed that game was stuck if AI used it.
* Tangle Wire - fix that enchantments could be tapped.