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Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 10 Jul 2014, 22:55
by LevelX
If you have encountered any problems while using XMage 1.3.0 dev 2014-07-11, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.

Thank you for your help in detecting bugs.


Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
Game stops unintended in the own upkeep and draw phase


FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Fixed that spells with target amount distribution did not fizzle if all their targets were illegal at resolution (e.g. Electrolyze).
* Transmute - Fixed that transmute could be activated wrongy as instant instead of only at sorcery time.
* Not targeted selections - Fixed a bug where not targeted selections did trigger the target events (e.g. Kira, Great Glass-Spinner counter ability was triggered by taping creatures for convoke ability).
* Card download - Fixed a bug that prevented to download some cards with blanks in names from MtgImageSource.
* M15 - Fixed that booster generation did also generate cards that are only included in supplemental products and not in boosters.
* Fixed a bug that if you concede a game while your turn was controlled by another player (e.g. Mindslaver) the control by the other player was still active in the next game of the match.
* Fixed not working turn end effect (used by Time Stop and Sundial of the Infinite)
* Discard - Fixed that discard cost are valid if Rest in Peace is in play.

* Ajani Steadfast - Fix second ability affecting planeswalkers under the opponents control.
* Amphin Pathmage - Fix effect being CantBlockTargetEffect instead of CantBeBlockedTargetEffect.
* Astral Slide - Fixed that the exiled creature did not return at next end step.
* Athreos, God of Passage - Fixed that the triggered ability did not work.
* Back to Basics - Fixed that the skip effect was applied to all non basic permanents instead of only non basic lands.
* Belligerent Sliver - Fixed that other slivers got the ability as own ability.
* Brood Sliver - Fixed triggered ability (was gained to slivers instead being an ability from Brood Sliver.
* Cephalid Coliseum - Fixed wrong Threshold cost.
* Chain of Vapor - Fixed that wrong player was asked for target change of copied spell.
* Counterbalance - Fixed that it did not taking X value into account for calculating converted mana costs.
* Deftblade Elite - Fixed wrong activation cost.
* Descent into Madness - Fixed handling according the existing rules.
* Earnest Fellowship - Fix protection working wrong for multicolored creatures.
* Goblin Kaboomist - Fixed that the tokens activated ability did not work properly.
* Join the Ranks - Fixed that the created tokens had no Ally subtype and no name "Soldier Ally".
* Leonin Arbiter - Fixed a bug that AI doesn't pay {2} to search library.
* Liliana's Caress - Fixed target handling of opponent.
* Mirrorworks - Fixed that the triggered ability was also triggered by artifacts not controlled by the controller of Mirrorworks.
* Rage Extractor - Fixed that it did not taking X value into account for calculating converted mana costs.
* Rapid Hybridization - Fix token isn't put onto the battlefield when creature isn't destroyed.
* Siege Draon - Fixed that damage effect did not work if laneswalker was attacked.
* Spirit of the Labyrinth - Fixed that the draw restriction did not work for opponents.
* Skirk Prospector - Fixed wrong cost of the activated ability.
* Synase Sliver - Fixed triggered ability not letting controller draw a card.
* Tangle Wire - Fixed that the tap effect was handled wrongly targeted.
* Traproot Kami - Fix Traproot Kami incorrectly gets power from forests on the battlefield when it should only get toughness from them.

Re: Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 11 Jul 2014, 00:40
by JingoJoe
Currently, M15 sealed events include cards that cannot be opened in real world M15 booster packs (Cards with collector number 270-284). I would imagine if packs are generated the same way for booster drafts, the draft will be experiencing the same error.

FIXED

XMage doesn't start on MAC ISX=Mavericks

PostPosted: 11 Jul 2014, 20:43
by Anacleto
Can't run it on my Mac. OSX version is Mavericks and Java Version is 1.7.x (the latest).
When I run the script, I see the xMage logo and then the program quits. Why?

P.S. sorry if I posted in the wrong section...

Re: XMage doesn't start on MAC ISX=Mavericks

PostPosted: 12 Jul 2014, 11:29
by LevelX
Anacleto wrote:Can't run it on my Mac. OSX version is Mavericks and Java Version is 1.7.x (the latest).
When I run the script, I see the xMage logo and then the program quits. Why?

P.S. sorry if I posted in the wrong section...
Which script do you use?
Have you added authority to the start scripts?

Re: Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 12 Jul 2014, 19:32
by Grahf
I can play transmute ability of Tolaria West as an instant.

FIXED

Re: Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 13 Jul 2014, 10:19
by muppet
A.I. ignores opponents Leonin Arbiter ability.

FIXED

Re: XMage doesn't start on MAC ISX=Mavericks

PostPosted: 13 Jul 2014, 10:21
by Anacleto
LevelX wrote:Which script do you use?
Have you added authority to the start scripts?
Yes I got auth for the script startClient[dot]command no problem, following the instructions.

EDIT: looking again at the terminal, I get this error message when I run xMage:

Re: Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 13 Jul 2014, 10:45
by Shrrgnien
1.
I had Spirit of the Labyrinth in play and my opponent casts brainstorm and draws three cards

FIXED

2.
My opponent has Descent into Madness, in his upkeep i have to choose first which cards to exile and he sees them all, even the cards from my hand, before he has to make his choice.

FIXED

3.
My opponent has Platinum Angel and -16 life. I kill the angel and the game ends in a draw

Not reproducible yet
For sure a more common problem not connected to Platinum Angel

Re: XMage doesn't start on MAC ISX=Mavericks

PostPosted: 13 Jul 2014, 11:16
by LevelX
Anacleto wrote:
LevelX wrote:Which script do you use?
Have you added authority to the start scripts?
Yes I got auth for the script startClient[dot]command no problem, following the instructions.

EDIT: looking again at the terminal, I get this error message when I run xMage:
Sounds like you're using still an older version of java to execute XMage.
Look here for example, how to check and resolve:
http://stackoverflow.com/questions/12757558/installed-java-7-on-mac-os-x-but-terminal-is-still-using-version-6

Re: Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 13 Jul 2014, 18:21
by muppet
A.I. ignores its own Chalice of the Void and its spells are not countered, e.g. chalice at zero it cast Black Lotus and a mox.

Re: Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 13 Jul 2014, 19:34
by Bog Wraith
I cast Turn to Frog in back to back turns and the creatures I targeted had no effect done on them by this spell. It did work once in a prior game but failed to do so twice in this game from which I post the log from it below:

Probably no bug

Re: Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 13 Jul 2014, 21:16
by The0retico
server cannot get a game started.

Re: Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 13 Jul 2014, 23:16
by Slimmo
I'm not sure about this one but I will report it anyways.

When I had Kira, Great Glass-Spinner on the battlefield and tried to use a spell that have convoke. Then my convoke spell was countered by Kira because I used some creatures with convoke. As convoke does not target anything really I think this one is bugged.

Fixed

Re: Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 14 Jul 2014, 08:42
by jonyatan
Hi again! i have 2 bug with the Mono green devotion deck, with the same card.

With the new version, when i played a genesis wave, 2 bugs happened:

1. I put permanents cards in play, but sorceryes and instants remains as well in the battlefield (For example a primal command revealed with de genesis wave), it remains on the battlefield and appears on the graveyard too, but you cant target with a spell or hability (eternal witness for example)

2. i play it with X=3 and a garruk wildspeaker appeared, if x=3 it cant remain on the battlefield because is CMC=4, but it remains and dont go to the graveyard.

Thanks for help and sorry for my english!

Re: Bug Reports 1.3.0 dev 2014-07-11

PostPosted: 14 Jul 2014, 13:43
by Slimmo
It seems like I'm able to select a target for Liliana's Caress when that should not be possible.

FIXED