Bug Reports 1.3.0 dev 2014-08-11
by BetaSteward
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Bug Reports 1.3.0 dev 2014-08-11
by LevelX » 11 Aug 2014, 17:06
If you have encountered any problems while using XMage 1.3.0 dev 2014-07-19, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
I hope this is fixed now. But we have to wait and see.
Game stops unintended in the own upkeep and draw phase
Flying, Reach, Shadow or Intimidate does sometimes not prevent blocking
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Fixed a bug that winning with alternate win condition (e.g. Biovisionary) did not set game end date. That leads to an null pointer exception in client.
* Portal - Fixed collector card numbers of Mountains.
* Convoke - Fixed that creatures with protection from color of convoke spell could not be tapped for convoke.
* Fixed can't counter ability that did not work correctly.
* Fixed a bug that mana source restrictins got lost with mana cost madification (e.g. cast Myr Superion while Etherium Sculptor in play).
* BattleCry - Fixed that power boost did not last until end of turn.
* Fixed a bug of each player sacrifice a creature/permanent effect, that permanent with shroud could not be sacrificed - locking the game (Barter in Blood, Akki Blizzard-Herder, Crack the Earth, Renounce the Guilds, Destructive Force, Smallpox, Death Cloud, Death Pit Offering, Tremble, Innocent Blood, Slum Reaper, Fleshbag Marauder, Ember Swallower, Wildfire, Anowon, the Ruin Sage.
* Combat - Fixed a bug were forced attackers could be set to not attacking.
* Proliferate - Fixed a bug that only creatures could be used for the proliferate add counter effect.
* Bubbling Cauldron - Fixed that the life loss was wrongly implemented as damage.
* Counterbalance - Fixed that converted mana comparison of spilt cards did not work correctly.
* Hisako, Minamp Sensai - Fixed that converted mana comparison of spilt cards did not work correctly.
* Leyline of Anticipation - Fixed that it only worked for creatures instead of all nonland permanents.
* Omniscience -Fixed that it now works as alternate casting costs (also with split/fused cards).
* Trickbind and Stifle - Fixed that the spells could wronly also counter spells.
* Voice of Resurgence - Fixed a bug that the triggered ability did not work if a token copy of Voice of Resurgence died.
* Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known issues not fixed yet
Sometimes the player that concedes wins game
Colored mana abilities stop working sometimes
I hope this is fixed now. But we have to wait and see.
Game stops unintended in the own upkeep and draw phase
Flying, Reach, Shadow or Intimidate does sometimes not prevent blocking
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Fixed a bug that winning with alternate win condition (e.g. Biovisionary) did not set game end date. That leads to an null pointer exception in client.
* Portal - Fixed collector card numbers of Mountains.
* Convoke - Fixed that creatures with protection from color of convoke spell could not be tapped for convoke.
* Fixed can't counter ability that did not work correctly.
* Fixed a bug that mana source restrictins got lost with mana cost madification (e.g. cast Myr Superion while Etherium Sculptor in play).
* BattleCry - Fixed that power boost did not last until end of turn.
* Fixed a bug of each player sacrifice a creature/permanent effect, that permanent with shroud could not be sacrificed - locking the game (Barter in Blood, Akki Blizzard-Herder, Crack the Earth, Renounce the Guilds, Destructive Force, Smallpox, Death Cloud, Death Pit Offering, Tremble, Innocent Blood, Slum Reaper, Fleshbag Marauder, Ember Swallower, Wildfire, Anowon, the Ruin Sage.
* Combat - Fixed a bug were forced attackers could be set to not attacking.
* Proliferate - Fixed a bug that only creatures could be used for the proliferate add counter effect.
* Bubbling Cauldron - Fixed that the life loss was wrongly implemented as damage.
* Counterbalance - Fixed that converted mana comparison of spilt cards did not work correctly.
* Hisako, Minamp Sensai - Fixed that converted mana comparison of spilt cards did not work correctly.
* Leyline of Anticipation - Fixed that it only worked for creatures instead of all nonland permanents.
* Omniscience -Fixed that it now works as alternate casting costs (also with split/fused cards).
* Trickbind and Stifle - Fixed that the spells could wronly also counter spells.
* Voice of Resurgence - Fixed a bug that the triggered ability did not work if a token copy of Voice of Resurgence died.
* Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink.
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Re: Bug Reports 1.3.0 dev 2014-08-11
by kmisterk » 11 Aug 2014, 22:34
Not sure how this works, but my first match played I had won with an alternate win condition (Biovisionary, using clones, etc). On announcing me as the winner, the game crashed and left me to the CMD window that was running originally.
was playing against a human
FIXED (I GUESS)
was playing against a human
FIXED (I GUESS)
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Re: Bug Reports 1.3.0 dev 2014-08-11
by emerald000 » 12 Aug 2014, 08:58
This happened as I clicked Yes to cast the miracle. I was forced to restart the client to resume the game. Once restarted, I was stuck without any button to pass priority and had to concede. Sadly, the log got overwritten when I restarted the game, so I don't have access to it. I guess that part could be considered a bug too.
PROBABLY JAVA BUG #451
Another thing I noticed in that game is that if you +2 Jace, the Mind Sculptor and keep the card on top, there is no message in the log. I had to ask my opponent what he did with the card. He then proceeded to bottom a card which did log a message, although slightly incorrect as can be seen in the above image.
FIXED
PROBABLY JAVA BUG #451
Another thing I noticed in that game is that if you +2 Jace, the Mind Sculptor and keep the card on top, there is no message in the log. I had to ask my opponent what he did with the card. He then proceeded to bottom a card which did log a message, although slightly incorrect as can be seen in the above image.
FIXED
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Re: Bug Reports 1.3.0 dev 2014-08-11
by Horadrik » 12 Aug 2014, 20:20
Hi, unfortunately I wasn't abble to take a screenshot.
Was playing modern (I was with UWr-Kiki and my opponent was with the Hunted horror decks).
Two problems occurred:
When he played the Hunted Horror he used Trickbind and the result was that he's horror was countered. (It should only stop the tokens that goes to opponents)
FIXED
And the other was when I used Snapcaster Mage on my Cryptyc Command and canceled the mods, so Icould recast it my lands did not untap. Actually if you cancel any spell while using snapcaster on it (paying the cost of fashback) your lands don't untap and the manda is considerated as spent.
https://github.com/magefree/mage/issues/515
So, in genneral Trickbind is countering spells and flashback spells that you click to cancel the action won't give you back the mana.
Thanks for the marvellous plataform, It's my favorite already. }Hope I helped to improve it somehow.
Also on a side note : If there was something to make the game a little faster when there's a combo player it woud help a lot (I faced someone with pyro ascencion and he almost lost due 30 minutes time, even that he was plahying fast).
Thansk again!
Was playing modern (I was with UWr-Kiki and my opponent was with the Hunted horror decks).
Two problems occurred:
When he played the Hunted Horror he used Trickbind and the result was that he's horror was countered. (It should only stop the tokens that goes to opponents)
FIXED
And the other was when I used Snapcaster Mage on my Cryptyc Command and canceled the mods, so Icould recast it my lands did not untap. Actually if you cancel any spell while using snapcaster on it (paying the cost of fashback) your lands don't untap and the manda is considerated as spent.
https://github.com/magefree/mage/issues/515
So, in genneral Trickbind is countering spells and flashback spells that you click to cancel the action won't give you back the mana.
Thanks for the marvellous plataform, It's my favorite already. }Hope I helped to improve it somehow.
Also on a side note : If there was something to make the game a little faster when there's a combo player it woud help a lot (I faced someone with pyro ascencion and he almost lost due 30 minutes time, even that he was plahying fast).
Thansk again!
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Re: Bug Reports 1.3.0 dev 2014-08-11
by muppet » 13 Aug 2014, 09:43
Myr Superion can use any mana you like. Moved post to right place sorry.
FIXED
ok odd I'll have another go I was playing the ai in case that makes any difference. It certainly happened in two games before I posted but i'll see if I can still do it and will post exact sequence if I can
FIXED
ok odd I'll have another go I was playing the ai in case that makes any difference. It certainly happened in two games before I posted but i'll see if I can still do it and will post exact sequence if I can
Last edited by muppet on 15 Aug 2014, 18:49, edited 1 time in total.
Re: Bug Reports 1.3.0 dev 2014-08-11
by Karathos » 13 Aug 2014, 15:33
Loxodon smiter can be countered (it happened with Force of will).
FIXED
FIXED
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Re: Bug Reports 1.3.0 dev 2014-08-11
by ChrisFrazier » 13 Aug 2014, 23:01
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Re: Bug Reports 1.3.0 dev 2014-08-11
by goyf » 14 Aug 2014, 15:42
I am having problem of seeing the stack words. I am using Windows 8.1.
Doesn't work on either clients, classic nor Win7. Also, this happened also in
the previous version. Any ideas how to fix this?
Doesn't work on either clients, classic nor Win7. Also, this happened also in
the previous version. Any ideas how to fix this?
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Re: Bug Reports 1.3.0 dev 2014-08-11
by emerald000 » 14 Aug 2014, 16:07
For some weird reason, Portal's Natural Order is actually a Mountain. Even though it references Vision's which is fine.
FIXED
FIXED
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Re: Bug Reports 1.3.0 dev 2014-08-11
by LevelX » 14 Aug 2014, 17:26
I remember people had the same problem a long time ago (1-2 years).goyf wrote:I am having problem of seeing the stack words. I am using Windows 8.1.
Doesn't work on either clients, classic nor Win7. Also, this happened also in
the previous version. Any ideas how to fix this?
EDIT:
OK, I found the thread.
http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=11237
Seems like your system has a wrong mapping for a Java logical font.
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Re: Bug Reports 1.3.0 dev 2014-08-11
by LevelX » 15 Aug 2014, 15:26
What mana did you use, with mana from lands I can't pay the costs of Myr Superion.muppet wrote:Myr Superion can use any mana you like. Moved post to right place sorry.
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Re: Bug Reports 1.3.0 dev 2014-08-11
by NoGue2k » 16 Aug 2014, 05:06
I got 2 bugs while playing Naya Pod Modern against a human opponent.
1- I made a "Voice of Resurgence" token with "Kiki-Jiki" and when it died it did not make an elemental token.
FIXED
2- I had a "Wall of Roots" and used its ability to get G, blinked it with "Restoration Angel" and could not use it again.
FIXED
( The way Wall of Roots works is kinda weird too, you click it like a land and it automatically adds G, but there is no feedback that you are activating an ability )
1- I made a "Voice of Resurgence" token with "Kiki-Jiki" and when it died it did not make an elemental token.
FIXED
2- I had a "Wall of Roots" and used its ability to get G, blinked it with "Restoration Angel" and could not use it again.
FIXED
( The way Wall of Roots works is kinda weird too, you click it like a land and it automatically adds G, but there is no feedback that you are activating an ability )
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Re: Bug Reports 1.3.0 dev 2014-08-11
by muppet » 16 Aug 2014, 08:53
Ok think I have sussed it. Try adding Etherium Sculptor to the battlefield first. Sorry it wasn't obvious this was present the first few times.LevelX wrote:What mana did you use, with mana from lands I can't pay the costs of Myr Superion.muppet wrote:Myr Superion can use any mana you like. Moved post to right place sorry.
Re: Bug Reports 1.3.0 dev 2014-08-11
by LevelX » 16 Aug 2014, 11:05
Thanks, I could fix it now.muppet wrote:Ok think I have sussed it. Try adding Etherium Sculptor to the battlefield first. Sorry it wasn't obvious this was present the first few times.
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Re: Bug Reports 1.3.0 dev 2014-08-11
by Shrrgnien » 16 Aug 2014, 14:42
1. Battle cry from Signal Pest only lasts until end of combat instead end of turn.
FIXED
2. Counterbalance doesn't counter a 1 drop revealing Wear//Tear. Split cards count for both sides towards Counterbalance
FIXED
3. I tried to flashback Cabal Therapy my creature got sacrificed but the spell didn't get cast.
COULD NOT REPRODUCE THE BUG
FIXED
2. Counterbalance doesn't counter a 1 drop revealing Wear//Tear. Split cards count for both sides towards Counterbalance
FIXED
3. I tried to flashback Cabal Therapy my creature got sacrificed but the spell didn't get cast.
COULD NOT REPRODUCE THE BUG
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