Bug Reports 1.3.0 dev 2014-09-04
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports 1.3.0 dev 2014-09-04
by Greddix » 09 Sep 2014, 17:56
The lotus bloom card is a little bugged. It is difficult to cast and it also has the incorrect amount of suspend counters placed on it. It displays 4 when it only is supposed to have 3. Thanks for all your hard work!
FIXED
FIXED
- Greddix
- Posts: 2
- Joined: 09 Sep 2014, 17:42
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports 1.3.0 dev 2014-09-04
by Greddix » 09 Sep 2014, 18:02
Gemstone Mine is not allowing my opponent to put any mana into his mana pool. He taps and selects a color but it just taps and creates no mana.
FIXED
FIXED
- Greddix
- Posts: 2
- Joined: 09 Sep 2014, 17:42
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports 1.3.0 dev 2014-09-04
by Micas » 09 Sep 2014, 22:09
This isn't as much as a bug, but a feature. So i was playing a Cube draft and my internet connection failed, making me disconnect, i had to reset my router, and ofc i get a new IP. Then i can no longer connect to the server since my IP as changed. Isn't there a way to allow the reconnect? Thanks for all the hard work. Cheers
https://github.com/magefree/mage/issues/478
https://github.com/magefree/mage/issues/478
- Micas
- Posts: 9
- Joined: 07 Sep 2014, 03:21
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports 1.3.0 dev 2014-09-04
by BlackLotus82 » 10 Sep 2014, 12:14
1) In deck editor the "cost" column doesn't show the proper mana symbols.
FIXED
2) The avatars are not correctly displayed during matches.
I don't know if these are proper bugs but installing the latest version of Mage doesn't solve them.
Finally, is it normal that the activated effects panel near my hand is placed so that cards shown in it have the bottom half cut off? What about placing it right under the "pass" icon or use a zoom effect a la "Duels of the Planeswalkers" instead?
Tx and cheers.
NO BUGS
FIXED
2) The avatars are not correctly displayed during matches.
I don't know if these are proper bugs but installing the latest version of Mage doesn't solve them.
Finally, is it normal that the activated effects panel near my hand is placed so that cards shown in it have the bottom half cut off? What about placing it right under the "pass" icon or use a zoom effect a la "Duels of the Planeswalkers" instead?
Tx and cheers.
NO BUGS
- BlackLotus82
- Posts: 65
- Joined: 03 Jun 2011, 16:26
- Has thanked: 18 times
- Been thanked: 2 times
Re: Bug Reports 1.3.0 dev 2014-09-04
by fireshoes » 10 Sep 2014, 14:41
Maybe related...I was watching a cube match between two players and one of them suspended Greater Gargadon. It got suspended with 512 time counters. They were pretending it had the correct number though.Greddix wrote:The lotus bloom card is a little bugged. It is difficult to cast and it also has the incorrect amount of suspend counters placed on it. It displays 4 when it only is supposed to have 3. Thanks for all your hard work!
FIXED
FIXED
Re: Bug Reports 1.3.0 dev 2014-09-04
by LevelX » 10 Sep 2014, 15:26
1) I'm used to the text representation now. So I guess we shouldn't change that. No, I'm only kidding, you're right that should be changed. It's changed in the next update.BlackLotus82 wrote:1) In deck editor the "cost" column doesn't show the proper mana symbols.
2) The avatars are not correctly displayed during matches.
I don't know if these are proper bugs but installing the latest version of Mage doesn't solve them.
Finally, is it normal that the activated effects panel near my hand is placed so that cards shown in it have the bottom half cut off? What about placing it right under the "pass" icon or use a zoom effect a la "Duels of the Planeswalkers" instead?
Tx and cheers.
2) If you have a too small vertical size for your XMage window, only the names instead of the avatar images are shown. That's no bug but the intended behaviour.
-
LevelX - DEVELOPER
- Posts: 1677
- Joined: 08 Dec 2011, 15:08
- Has thanked: 174 times
- Been thanked: 374 times
Re: Bug Reports 1.3.0 dev 2014-09-04
by LevelX » 10 Sep 2014, 15:27
Yeah, same reason same fix.fireshoes wrote:Maybe related...I was watching a cube match between two players and one of them suspended Greater Gargadon. It got suspended with 512 time counters. They were pretending it had the correct number though.Greddix wrote:The lotus bloom card is a little bugged. It is difficult to cast and it also has the incorrect amount of suspend counters placed on it. It displays 4 when it only is supposed to have 3. Thanks for all your hard work!
FIXED
-
LevelX - DEVELOPER
- Posts: 1677
- Joined: 08 Dec 2011, 15:08
- Has thanked: 174 times
- Been thanked: 374 times
Re: Bug Reports 1.3.0 dev 2014-09-04
by Hymeneal » 10 Sep 2014, 18:53
Hey guys,
I'm not sure whether it's a bug or not. I was playing with a friend, under the name of "Hyre", on 10-9-2014, against "Iceguy".
He was new so we were having casual fun. But, I got to the point where I said to him I was going to use the Karn Liberated Ultimate for fun.
When everything resolved I noticed that all the creatures that were placed under my control had summoning sickness. Now, I've searched through a lot of forums (tappedout, mtgsalvation, etc), where.. if not, everyone said that creatures do not have summoning sickness after the Ultimate.
If it's not a bug, and they are wrong, good. But if they're correct, then the current Xmage version burdens the creatures with summoning sickness.
Hope this helps,
Hyre
FIXED
I'm not sure whether it's a bug or not. I was playing with a friend, under the name of "Hyre", on 10-9-2014, against "Iceguy".
He was new so we were having casual fun. But, I got to the point where I said to him I was going to use the Karn Liberated Ultimate for fun.
When everything resolved I noticed that all the creatures that were placed under my control had summoning sickness. Now, I've searched through a lot of forums (tappedout, mtgsalvation, etc), where.. if not, everyone said that creatures do not have summoning sickness after the Ultimate.
If it's not a bug, and they are wrong, good. But if they're correct, then the current Xmage version burdens the creatures with summoning sickness.
Hope this helps,
Hyre
FIXED
- Hymeneal
- Posts: 4
- Joined: 10 Sep 2014, 18:42
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports 1.3.0 dev 2014-09-04
by qzrpy » 11 Sep 2014, 14:04
dream halls has an incorrect mana cost, it should be 3UU, not 3U
FIXED
FIXED
- qzrpy
- Posts: 3
- Joined: 11 Sep 2014, 14:02
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports 1.3.0 dev 2014-09-04
by killerloco » 11 Sep 2014, 16:24
I have played against human, and have two cards I see bugged.
- Sorin, Solemn visitor: the first +1 hability has given +1/+0 permanently for all the game and cumulative, unlike the correct until your next turn.
FIXED
-Brimaz, king of oreskos: If the player in combate phase, attacks and undo the attacks, he create a token 1/1 the same way(the correct is create token only if the attack concretize).
NOT REPRODUCABLE WITH THIS VERSION
- Sorin, Solemn visitor: the first +1 hability has given +1/+0 permanently for all the game and cumulative, unlike the correct until your next turn.
FIXED
-Brimaz, king of oreskos: If the player in combate phase, attacks and undo the attacks, he create a token 1/1 the same way(the correct is create token only if the attack concretize).
NOT REPRODUCABLE WITH THIS VERSION
- killerloco
- Posts: 1
- Joined: 11 Sep 2014, 16:16
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports 1.3.0 dev 2014-09-04
by qzrpy » 12 Sep 2014, 09:37
my opponent enchanted my juggernaut with oppressive rays. this forced me to attack and pay 3 every turn, even though it shouldn't (see gatherer rulings for oppressive rays). this actually caused me to lose the game at one point because i tapped out on my first main and subsequently couldn't proceed past the declare attackers step.
https://github.com/magefree/mage/issues/593
https://github.com/magefree/mage/issues/593
- qzrpy
- Posts: 3
- Joined: 11 Sep 2014, 14:02
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports 1.3.0 dev 2014-09-04
by Micas » 12 Sep 2014, 16:33
Hi again. Got 2 bugs to report. Aluren doens't allow the opponent of the controler to cast the creatures at instant speed ( altough it allows for them to be cast for free at sorcery speed).
FIXED
And with Ancestral Vision , when you suspend it, 8 time counters are put into it instead of the 4 its suposed to. Thanks again for all the hard work. Cheers
FIXED
FIXED
And with Ancestral Vision , when you suspend it, 8 time counters are put into it instead of the 4 its suposed to. Thanks again for all the hard work. Cheers
FIXED
- Micas
- Posts: 9
- Joined: 07 Sep 2014, 03:21
- Has thanked: 0 time
- Been thanked: 0 time
42 posts
• Page 3 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 174 guests