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Re: Players don't get priority after spell resolves in end s

PostPosted: 21 Oct 2014, 22:47
by emerald000
cferejohn wrote:Example:

I attack w/Bloodsoaked champion.

On my end-step, opponent Bile Blights it. After the Bile Blight resolves, my turn is immediately over. I should have priority (so I can, e.g., trigger raid on the champion and get him back out of my graveyard.

Similarly, if an opponent flashes something in on end step I don't get an opportunity to kill it until his turn (this is less often relevant, but I should still have priority there).
You'll need to put a stop on your own end step if you wish to cast something when the stack is empty. Otherwise the game assumes you wish to automatically pass priority. To do so, click on the phase bar (on the right of the battlefield) and check the appropriate phase.

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 22 Oct 2014, 09:53
by muppet
Krosan Vorine causes infinite loop in A.I. vs A. I. draft games.
And it also causes player vs A.I. games to crash in the same way. Not tried player vs player.
To cause loo defender needs two creatures. You force it to block with one and it chooses to block with the other and goes boom.
And still fails in v3 in case that wasn't known.

Also in case its thought to be fixed since I last checked A.I. still blocks normal creatures with shadow creatures.

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 23 Oct 2014, 08:07
by Slimmo
If you have more than one effect that doubles the amount of counters that would normaly be placed (Doubling Season for example) you need to select the replacement effect order for EACH counter thats doubled. So in this case you would have to select the order 5 times. This was most obvious when I was playing around with the AI and I had 2 Doubling Season and a Heroes' Bane and I used his ability when he was a 100/100...

https://github.com/magefree/mage/issues/328

FIXED

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 23 Oct 2014, 08:22
by LevelX
Slimmo wrote:If you have more than one effect that doubles the amount of counters that would normaly be placed (Doubling Season for example) you need to select the replacement effect order for EACH counter thats doubled. So in this case you would have to select the order 5 times. This was most obvious when I was playing around with the AI and I had 2 Doubling Season and a Heroes' Bane and I used his ability when he was a 100/100...
Hey Slimmo, long time no hear.
You mean the way Xmage asks you to set the order is not correct?
Or it's only inconvenient and there should be a way to automate this (like it's planned)?

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 23 Oct 2014, 08:33
by mrcaterpillar
Academy Rector is currently bugged. When rector dies, the trigger is placed on the stack, however when the trigger resolves the player is given no option to exile rector, the trigger simply does nothing, which prevents the fetching of an enchantment.

FIXED

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 23 Oct 2014, 19:03
by iLex
Hi!

There's a bug when using "Prossh, Skyraider of Kher".

When he gets countered the player will get its tokens and Prossh will move back to command zone. Today he was countered twice (two different games) and I didn't get any token and he went to the graveyard. I didn't get to choose whether to place him in the command zone or not.

Greets,

Lex

FIXED

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 24 Oct 2014, 02:35
by reesewill
Cards triggered by Narset, Enlightened Master allow you to cast them with alternate costs such as overload. Alternate costs should not be legal.

FIXED

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 24 Oct 2014, 11:23
by frasa
Looks like Bow of Nylea's mode 4 is bugged, after activating it it didn't put the cards back in the library.

FIXED

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 25 Oct 2014, 20:34
by varygoode
Did anyone realize that in the hover-over text, for anyone with an Outlast ability, it has a typo and says Outcast?

FIXED

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 26 Oct 2014, 02:57
by yakushi12345
This is more of a check because I"m not certain.

I saw a spell get cast for 0 through a Trinisphere via Omniscience being in play. I think Trinisphere + Omniscience is supposed to still require 3 mana per spell

CHECKED - DOES WORK AS INTENDED (YOU HAVE TO PAY {3})

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 26 Oct 2014, 05:44
by yakushi12345
Also, cast living death with no creatures of mine in play or graveyard(seems likely cause). Game bugged out and brought up a report link.

FIXED

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 26 Oct 2014, 10:29
by Slimmo
LevelX wrote:
Slimmo wrote:If you have more than one effect that doubles the amount of counters that would normaly be placed (Doubling Season for example) you need to select the replacement effect order for EACH counter thats doubled. So in this case you would have to select the order 5 times. This was most obvious when I was playing around with the AI and I had 2 Doubling Season and a Heroes' Bane and I used his ability when he was a 100/100...
Hey Slimmo, long time no hear.
You mean the way Xmage asks you to set the order is not correct?
Or it's only inconvenient and there should be a way to automate this (like it's planned)?
Yea, I'm going back and forth to XMage :) Sorry for not responding earlier.
I was not clear enough so here it is:
When you have two or more things that doubles the amount of counters, you have to select the replacement effect order for each counter that was doubled. For example: Something causes a creature to get 5 counters at once and since you have 2 Doubling Season on the battlefield you are forced to pick which one goes first (replacement effect). Since 5 counters are doubled you have to do this 5 times, so what I mentioned about the hydra Heroes' Bane that got 100 counters at once.. well you get the picture.
I have mentioned this before and I will do it again: Replacement effect order should be automatic or at the very least you should have an option if you want it to be automatic. Because I have so far not encountered a situation where the order of replacement effects had any impact at all to the gameplay, so please fix this :)

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 26 Oct 2014, 11:51
by emerald000
There are situations where replacement effects order matter (principally with damage redirection/prevention), but I agree than in most cases it doesn't matter.

Another problem with replacement effects happens when you have multiple different damage redirection/prevention effects with the same text. Let's say you have an effect that redirect from creature A to creature B and another from creature A to creature C. When you have to choose which effect to apply first, all you'll get is the same ability text twice with no clue which refer to which.

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 27 Oct 2014, 04:07
by superlinkx
[[Angelic Arbiter]] caused me to be unable to recast a [[Lingering Souls]] in my post-combat main, even though I didn't attack with any creatures.

FIXED

Re: Bug Reports 1.3.0 dev 2014-10-18

PostPosted: 27 Oct 2014, 16:51
by muppet
My Ainok Bond-Kin did not get first strike when it got +1+1 from Kinsbaile Skirmisher.

NO BUG (GAINS FIRST STRIKE ONLY FROM +1/+1 COUNTER).