Bug Reports 1.3.0 dev 2014-11-08

If you have encountered any problems while using XMage 1.3.0 dev 2014-11-08, you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too.
Thank you for your help in detecting bugs.
KNOWN ISSUES
* Auras that enchant a card in a graveyard (e.g. Animate Dead) are shown on the battlefield connected to the first card in the battlefield until their comes into play effect resolves and they are attached to the correct card on the battfield.
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Fixed shares subtype check.
* Fixed SubtypePredicate so that Mutavault does not count as every basic land type.
* Fixed some ConcurrentModificationException's (e.g. Molten Psyche).
* AI - Fixed that the AI used actions with 0 costs endless (e.g. Chimeric Idol).
* Return to hand - Fixed some cards(~15) with return to hand effects that returned the card also from graveyard but should only from battlefield (e.g. Savage Knuckleblade).
* Fixed calculation of reduced mana costs (e.g. casr Launch the Fleet (while Battlefield Thaumaturgeonto battlefield) now always costs only
).
* Fixed index of H2 database. Now booster generation for Cube draft or searching for card name in card editor is much faster.
* SearchLibraryPutInHandEffect - Fixed that target was not reset before used again (caused e.g. Land Tax to only be able to fetch 3 lands in total also if it triggered multiple times).
* Fixed that lose all abilities did not lose the colors of the target.
* Draft - Fixed that first draft direction is shown as left, second as right and third again to left.
* Shadow - Fixed that creatures with shadow could wrongly block creatures without shadow.
* Phasing- Fixed that permanents with phasing did not phase out at controllers untap step and phased out permanents where count as on the battlefield.
* Fixed that CantCounterSourceEffect only prevents the SpellAbility from beeing countered and not e.g. triggered abilities from that source.
* Fixed a bug that a tournament match did not end, if a player left during sideboarding.
* Fixed that Obstinate Baloth, Loxodon Smiter and Wilt Leafe Liege caused "Discard" event to trigger twice if they were discarded.
* Modified logic that decides when the popup window will be enlarged.
* Artisan of Forms - Fixed that the target of the copy effect was wrongly chosen as the effect resolves.
* Avalanche Tusker - Fixed that the triggered ability was wrongly optional.
* Command Tower - Fixed that lands like Reflecting Pool could produce all the mana Command Tower can produce.
* Darksteel Colossus - Fixed that the put into graveyard effect did not work correctly for Tokens of Darksteel Colossus.
* Faith's Fetters - Fixed that it was wrongly not possible to use mana abilities of the enchanted permanent.
* Filigree Angel - Fixed that the life gain was wrongly calculated for all instead of controlled artifacts.
* Flashfires - Fixed that it checked for subtype "Plain" insted of "Plains".
* Forked Bolt - Fixed damage distribution handling.
* Havengul Lich - Fixed a bug that caused null pointer eceptions.
* Land Grant - Fixed that you could wrongly search for all kind of lands instead only for Forest cards.
* Mother of Runes - Fixed that the selected color for protection could only be chosen on the first use of the ability.
* Painful Quandary - Fixed that opponent could only lose 5 life if he had a card on hand and the discard was not optional.
* Plow Under - Fixed that the card owner could not define the order the card go to the library.
* Restore Balance - Fixed possible null pointer exception.
* Scavaging Ooze - Fixed that gain life did not work if Ooze was destroyed before.
* Screaming Fury - Implemented missing effects.
* Skirk Fire Marshal - Fixed wrong tooltip text.
* Stingmoggie - Fixed comes onto battlefield replacement effect.
* True-Name Nemesis - Fixed that it was not possible to choose an opponent player that had hexproof.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too.
Thank you for your help in detecting bugs.
KNOWN ISSUES
* Auras that enchant a card in a graveyard (e.g. Animate Dead) are shown on the battlefield connected to the first card in the battlefield until their comes into play effect resolves and they are attached to the correct card on the battfield.
FIXES ALREADY DONE BUT NOT INSTALLED/RELEASED
* Fixed shares subtype check.
* Fixed SubtypePredicate so that Mutavault does not count as every basic land type.
* Fixed some ConcurrentModificationException's (e.g. Molten Psyche).
* AI - Fixed that the AI used actions with 0 costs endless (e.g. Chimeric Idol).
* Return to hand - Fixed some cards(~15) with return to hand effects that returned the card also from graveyard but should only from battlefield (e.g. Savage Knuckleblade).
* Fixed calculation of reduced mana costs (e.g. casr Launch the Fleet (while Battlefield Thaumaturgeonto battlefield) now always costs only

* Fixed index of H2 database. Now booster generation for Cube draft or searching for card name in card editor is much faster.
* SearchLibraryPutInHandEffect - Fixed that target was not reset before used again (caused e.g. Land Tax to only be able to fetch 3 lands in total also if it triggered multiple times).
* Fixed that lose all abilities did not lose the colors of the target.
* Draft - Fixed that first draft direction is shown as left, second as right and third again to left.
* Shadow - Fixed that creatures with shadow could wrongly block creatures without shadow.
* Phasing- Fixed that permanents with phasing did not phase out at controllers untap step and phased out permanents where count as on the battlefield.
* Fixed that CantCounterSourceEffect only prevents the SpellAbility from beeing countered and not e.g. triggered abilities from that source.
* Fixed a bug that a tournament match did not end, if a player left during sideboarding.
* Fixed that Obstinate Baloth, Loxodon Smiter and Wilt Leafe Liege caused "Discard" event to trigger twice if they were discarded.
* Modified logic that decides when the popup window will be enlarged.
* Artisan of Forms - Fixed that the target of the copy effect was wrongly chosen as the effect resolves.
* Avalanche Tusker - Fixed that the triggered ability was wrongly optional.
* Command Tower - Fixed that lands like Reflecting Pool could produce all the mana Command Tower can produce.
* Darksteel Colossus - Fixed that the put into graveyard effect did not work correctly for Tokens of Darksteel Colossus.
* Faith's Fetters - Fixed that it was wrongly not possible to use mana abilities of the enchanted permanent.
* Filigree Angel - Fixed that the life gain was wrongly calculated for all instead of controlled artifacts.
* Flashfires - Fixed that it checked for subtype "Plain" insted of "Plains".
* Forked Bolt - Fixed damage distribution handling.
* Havengul Lich - Fixed a bug that caused null pointer eceptions.
* Land Grant - Fixed that you could wrongly search for all kind of lands instead only for Forest cards.
* Mother of Runes - Fixed that the selected color for protection could only be chosen on the first use of the ability.
* Painful Quandary - Fixed that opponent could only lose 5 life if he had a card on hand and the discard was not optional.
* Plow Under - Fixed that the card owner could not define the order the card go to the library.
* Restore Balance - Fixed possible null pointer exception.
* Scavaging Ooze - Fixed that gain life did not work if Ooze was destroyed before.
* Screaming Fury - Implemented missing effects.
* Skirk Fire Marshal - Fixed wrong tooltip text.
* Stingmoggie - Fixed comes onto battlefield replacement effect.
* True-Name Nemesis - Fixed that it was not possible to choose an opponent player that had hexproof.