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Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 02 Mar 2015, 21:17
by Tatsumi81
I was playing a mock draft against the AI today and he played shifting loyalties against me... The AI was able to take ALL my land and left me with one mountain... not QUITE how that card is supposed to work. :shock:

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 02 Mar 2015, 22:48
by Morfi
Opponent had Vengeful Pharaoh in his graveyard. I attacked with True-Name Nemesis which was the only creature I had (and attack). Pharaoh triggered but was not taken from the stack even though it had no legal target. The game was stalled since you could not cancel it.

LevelX: Fixed beyond v7

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 02 Mar 2015, 23:55
by fireshoes
Saw in chat people were having problems with morphs working. Don't know specifics. Also someone said Brutal Hordechief's activated ability still wasn't working.

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 03 Mar 2015, 02:16
by hastysloth
I was playing a commander game and had Prismatic Omen in play along with at least 5 land cards I play Titania, Protector of Argoth pulling Valakut, The Molten Pinnacle from the graveyard it triggers from itself but doesn't trigger from other non mountain land card drops which should happen with Prismatic Omen.

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 03 Mar 2015, 05:42
by Mainiack11
My opponent cast Bant Charm targeting my Elemental token from Voice of Resurgence with mode 2. The game then gave this error message and rolled back the action. This happened again if my opponent attempted to cast Bant Charm on the Elemental token again.

Code: Select all
Game exception occurred: java.lang.NullPointerException
Server version: 1.3.0dev2015-02-07v7
mage.players.PlayerImpl.putCardsOnBottomOfLibrary(PlayerImpl.java:843)
mage.abilities.effects.common.PutOnLibraryTargetEffect.apply(PutOnLibraryTargetEffect.java:135)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:182)
mage.game.stack.Spell.resolve(Spell.java:201)
mage.game.GameImpl.resolve(GameImpl.java:1195)
mage.game.GameImpl.playPriority(GameImpl.java:1157)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:203)
mage.game.turn.EndPhase.playStep(EndPhase.java:73)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:140)
mage.game.GameImpl.playTurn(GameImpl.java:734)
mage.game.GameImpl.play(GameImpl.java:659)
mage.game.GameImpl.start(GameImpl.java:626)
mage.game.GameImpl.start(GameImpl.java:611)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:262)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
java.lang.Thread.run(Thread.java:745)


Jeff: Fixed beyond v7

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 03 Mar 2015, 09:59
by emerald000
Something weird happened in a draft I was in:

Image

A player lost on time in the third game of a match. For some reason, a draw was awarded instead of a loss, so a game 4 started. That player then immediately lost (probably due to time). His opponent was awarded a (1-1-1T) win and that player a (1T-1-1) loss.

Also, a (1-1-1) record should probably be shown as (1-1-1T) for both players.

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 03 Mar 2015, 11:43
by emerald000
In certain circumstances, you can't cast cards from the opponent's hand using Mindslaver. In game 1, my opponent activated it and successfully cast my whole hand. In game 2, he activated it again but that time he told me he couldn't cast anything. Also, in the cleanup step, he said the game froze and he conceded the match. I didn't notice anything flagrant that would make a difference between those two positions. Here are the logs for reference:

Game 1: http://pastebin.com/qVXQCXEL
Game 2: http://pastebin.com/b2mzu2M4

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 03 Mar 2015, 14:13
by BryanFalcon
the soulfire grand master doesn't give lifelink to some spells like wild slash and crackling doom

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 03 Mar 2015, 18:11
by aging-goblin

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 03 Mar 2015, 21:11
by jeffwadsworth
Mainiack11 wrote:My opponent cast Bant Charm targeting my Elemental token from Voice of Resurgence with mode 2. The game then gave this error message and rolled back the action. This happened again if my opponent attempted to cast Bant Charm on the Elemental token again.

Code: Select all
Game exception occurred: java.lang.NullPointerException
Server version: 1.3.0dev2015-02-07v7
mage.players.PlayerImpl.putCardsOnBottomOfLibrary(PlayerImpl.java:843)
mage.abilities.effects.common.PutOnLibraryTargetEffect.apply(PutOnLibraryTargetEffect.java:135)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:182)
mage.game.stack.Spell.resolve(Spell.java:201)
mage.game.GameImpl.resolve(GameImpl.java:1195)
mage.game.GameImpl.playPriority(GameImpl.java:1157)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:203)
mage.game.turn.EndPhase.playStep(EndPhase.java:73)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:140)
mage.game.GameImpl.playTurn(GameImpl.java:734)
mage.game.GameImpl.play(GameImpl.java:659)
mage.game.GameImpl.start(GameImpl.java:626)
mage.game.GameImpl.start(GameImpl.java:611)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:262)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
java.lang.Thread.run(Thread.java:745)
There was a missing null check. Fixed in next version. Good find.

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 04 Mar 2015, 09:26
by Zaszaable
Hey,

Things i've notice (Constructed, Standard, Human Enemy):

- When casting Stoke the Flames, I have no posibility to cast it with convoke (as I know, there should be option to choose "SPECIAL").
For example: On battlefield: Soulfire Grand Master, and mana: Island, Temple of Triumph and Battlefield Forge. I put on stack Stoke the Flames, but nothing else happen, i can only tap mana. Is possible im doing something in wrong order?

- When i try to choose which mana i want to use from Battlefield Forge or from Mana Confluence (these are examples) - windows appears whith options, but i have to "fight" with clicking on it. I need to repeat the action few times before it will "work" and mana will tap.

- Soulfire Grand Master's lifelink-for-spells-and-sorcery doesn't work. Ex: when im casting Stoke the flames, my HP is still the same as Stoke the Flames (and any other spell like Lightning Strike or Magma Jet) resolves at any phase.

Sorry for my English, i believe You will know what I mean.
If any question, please respond.

Thank You!

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 04 Mar 2015, 14:16
by mutuh
Hi =)
There some bugs i faced during play:
1) Angel Token from "Geist of Saint Traft" does't exile at the end of combat and stay on the battlefield;
2) Popup windows (for choosing mana type from lands like "Ancient Ziggurat", or naming cards with "Meddling Mage" or amount for "X" spells etc.) blinks like crazy (show than hide in a second) and i can't select what i want;

OS - ubuntu 14.04 LTS

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 04 Mar 2015, 14:58
by fireshoes
mutuh wrote:Hi =)
There some bugs i faced during play:
1) Angel Token from "Geist of Saint Traft" does't exile at the end of combat and stay on the battlefield;
Fixed beyond V7.

mutuh wrote:2) Popup windows (for choosing mana type from lands like "Ancient Ziggurat", or naming cards with "Meddling Mage" or amount for "X" spells etc.) blinks like crazy (show than hide in a second) and i can't select what i want;

OS - ubuntu 14.04 LTS
There have been a lot of Linux users with this problem lately. This worked for me:
fireshoes wrote:There's been a problem with the pop-up menu selection on Linux. On my computer, I noticed if the xmage icon was blinking brown & green in the system tray, I had the issue. If it wasn't blinking, it worked fine. The icon starts blinking when someone joins or leaves the table, or if you have a new pack in draft. You can right-click the icon to stop the blinking.

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 04 Mar 2015, 15:04
by fireshoes
aging-goblin wrote:URLs for Skyship Weatherlight and Ertai, the Corrupted need to be suffixed with "a" after card number, e.g.:

http://magiccards.info/scans/en/ps/133a.jpg
http://magiccards.info/scans/en/ps/107a.jpg

repectively.
You can save the images linked above to ..Images/PLS/cardname.full.jpg and the image will work properly and not show up as missing card images.

Re: Bug Reports 1.3.0 dev 2015-02-07

PostPosted: 04 Mar 2015, 15:35
by mutuh
fireshoes wrote:
mutuh wrote:There have been a lot of Linux users with this problem lately. This worked for me
Ah, thanks a lot, will try!