Re: Bug Reports 1.3.0 dev 2015-02-07
I was playing a mock draft against the AI today and he played shifting loyalties against me... The AI was able to take ALL my land and left me with one mountain... not QUITE how that card is supposed to work. 
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=70&t=16732
Game exception occurred: java.lang.NullPointerException
Server version: 1.3.0dev2015-02-07v7
mage.players.PlayerImpl.putCardsOnBottomOfLibrary(PlayerImpl.java:843)
mage.abilities.effects.common.PutOnLibraryTargetEffect.apply(PutOnLibraryTargetEffect.java:135)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:182)
mage.game.stack.Spell.resolve(Spell.java:201)
mage.game.GameImpl.resolve(GameImpl.java:1195)
mage.game.GameImpl.playPriority(GameImpl.java:1157)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:203)
mage.game.turn.EndPhase.playStep(EndPhase.java:73)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:140)
mage.game.GameImpl.playTurn(GameImpl.java:734)
mage.game.GameImpl.play(GameImpl.java:659)
mage.game.GameImpl.start(GameImpl.java:626)
mage.game.GameImpl.start(GameImpl.java:611)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:262)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
java.lang.Thread.run(Thread.java:745)

There was a missing null check. Fixed in next version. Good find.Mainiack11 wrote:My opponent cast Bant Charm targeting my Elemental token from Voice of Resurgence with mode 2. The game then gave this error message and rolled back the action. This happened again if my opponent attempted to cast Bant Charm on the Elemental token again.
- Code: Select all
Game exception occurred: java.lang.NullPointerException
Server version: 1.3.0dev2015-02-07v7
mage.players.PlayerImpl.putCardsOnBottomOfLibrary(PlayerImpl.java:843)
mage.abilities.effects.common.PutOnLibraryTargetEffect.apply(PutOnLibraryTargetEffect.java:135)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:182)
mage.game.stack.Spell.resolve(Spell.java:201)
mage.game.GameImpl.resolve(GameImpl.java:1195)
mage.game.GameImpl.playPriority(GameImpl.java:1157)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:203)
mage.game.turn.EndPhase.playStep(EndPhase.java:73)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:140)
mage.game.GameImpl.playTurn(GameImpl.java:734)
mage.game.GameImpl.play(GameImpl.java:659)
mage.game.GameImpl.start(GameImpl.java:626)
mage.game.GameImpl.start(GameImpl.java:611)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:262)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
java.lang.Thread.run(Thread.java:745)
Fixed beyond V7.mutuh wrote:Hi =)
There some bugs i faced during play:
1) Angel Token from "Geist of Saint Traft" does't exile at the end of combat and stay on the battlefield;
There have been a lot of Linux users with this problem lately. This worked for me:mutuh wrote:2) Popup windows (for choosing mana type from lands like "Ancient Ziggurat", or naming cards with "Meddling Mage" or amount for "X" spells etc.) blinks like crazy (show than hide in a second) and i can't select what i want;
OS - ubuntu 14.04 LTS
fireshoes wrote:There's been a problem with the pop-up menu selection on Linux. On my computer, I noticed if the xmage icon was blinking brown & green in the system tray, I had the issue. If it wasn't blinking, it worked fine. The icon starts blinking when someone joins or leaves the table, or if you have a new pack in draft. You can right-click the icon to stop the blinking.
You can save the images linked above to ..Images/PLS/cardname.full.jpg and the image will work properly and not show up as missing card images.aging-goblin wrote:URLs for Skyship Weatherlight and Ertai, the Corrupted need to be suffixed with "a" after card number, e.g.:
http://magiccards.info/scans/en/ps/133a.jpg
http://magiccards.info/scans/en/ps/107a.jpg
repectively.
Ah, thanks a lot, will try!fireshoes wrote:mutuh wrote:There have been a lot of Linux users with this problem lately. This worked for me