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Bug Reports xmage 1.4.1

by BetaSteward

Moderators: TheElk801, BetaSteward, LevelX, North, noxx, JayDi, jeffwadsworth, CCGHQ Admins

Re: Bug Reports xmage 1.4.1

Postby catmando » 14 Jun 2015, 21:57

Two issues:

Birthing Pod - Cannot be activated.

LevelX: I can't reproduce the problem. You had a creature on the battlefield? Maybe it was a problem with the new mana payment option and you had the mana already in th epool and did not click on the mana symbols of the mana pool?

Animar, Soul of Elements | Ancestral Statue Combo. There needs to be a shortcut. Returning the Ancestral Statue leaves a copy in my hand and one on the battlefield. The copy in hand can never be cast again.

LevelX: Fixed with 1.4.1v2
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Re: Bug Reports xmage 1.4.1

Postby warum » 14 Jun 2015, 22:06

warum wrote:
MriLevi wrote:I've been getting a big amount of graphical glitches as of this version. Whenever I resize the main window all the elements only show up if I hover over them with my mouse. In addition, opening a new tournament/new match window has the same thing. Elements of the new opened window only become visible after hovering over them or dragging the window. I am on windows 7 x64, launching through the 0.3.4 launcher. Restarting xmage and the launcher and reconnecting does not seem to fix it.

Here is a video on what the problem is:

youtu . be / EB2iDFtTjMA

as you can see, this version of the client is practically unplayable.

LevelX: Fixed with 1.4.1
I just got this graphical glitch on 1.4.1 for the first time. Exactly the same as what happened to me a bunch on 1.4.0 starting yesterday.

LevelX: It was really 1.4.1v1 and not 1.4.1v0?
Yes, 100% newest client. I had assumed it would fix it, which is why I'm sure.

I should note that my glitches always start during a started game with a human, and never in the menus like OP describes (though it's the same graphical glitch which is visible). I posted a screenshot in the last bug report thread.
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Re: Bug Reports xmage 1.4.1

Postby catmando » 14 Jun 2015, 23:14

1.4.1 is unplayable for me, glitches are constant. horrible release imho
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Re: Bug Reports xmage 1.4.1

Postby catmando » 14 Jun 2015, 23:56

Commander damage no longer works: I did 25 dmg to an opponent and he was able to go to the next phase.
See URL as apparently I cannot include images :(
http://snag.gy/E0jAB.jpg

LevelX: Fixed with 1.4.1v3.
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Re: Bug Reports xmage 1.4.1

Postby varygoode » 15 Jun 2015, 01:42

I'm still having the issue with the phantom land in my hand after bouncing it with a Karoo land. I'm in the newest version, as reported by the launcher. Makes Amulet Bloom essentially unplayable.

LevelX: Fixed with 1.4.1v2 (getting active on the server with the next restart)
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Re: Bug Reports xmage 1.4.1

Postby Zangue » 15 Jun 2015, 05:34

Huge bug:
it wont use the mana that is already in my mana pool.

In my first match, after the update, first I couldn't see the mana symbol under my name as usual.

Then, after I sacrificed my Chromatic Star adding green mana I tried to cast Ancient Stirrings but it kept asking me to pay {G} when it was already in my pool... I couldn't cast it in any way;
the turn after I tapped my Urza's Mine for {2} while casting Relic of Progenitus, the second {1} mana went in the pool, immediately I want to activate the relic to draw but I couldn't use that mana.. and when I tried to pass it even asked me if I was sure to pass regardless of a mana in my pool! (ahahah)

LevelX: It's not a bug it's a feature.
You can use the mana in the pool by clicking on the mana symbols in the mana pool in the player status area to the left.
If you use the right mouse context menu with mouse pointer in your battlefield you can set the options for mana pool handling. You have to switch the second option in the submenu to off, to get the old default behaviour.
The new option does help you if you want to use specific mana from pool for payment or you want to preserve an already existing mana type in the pool for later use in the step without switching auto mana payment completely off as it was neccessary before the new option was added.


Thats a very usefull feature and one suggestions I made (I believe I was not the only one)
thank you!
Last edited by Zangue on 16 Jun 2015, 00:09, edited 1 time in total.
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Re: Bug Reports xmage 1.4.1

Postby Kirro » 15 Jun 2015, 10:33

With Bazaar of Baghdad, if you use it when you have no cards in hand, you draw 2, it asks for you to discard 3, but you can't. So the game can't progress and you lose on time.

LevelX: Fixed beyond 1.4.1v2
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Re: Bug Reports xmage 1.4.1

Postby KiroiSenko86 » 15 Jun 2015, 15:36

Hi guys i have a problem since the previous release, when i try to draw with Griselbrand more than 9 cards, i can't see any slide bar to view the cards i have in hand...how can i do to see al my entire hand??

LevelX: http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=13632#p162924
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Re: Bug Reports xmage 1.4.1

Postby gawain » 15 Jun 2015, 18:56

I'm also still having graphics issues.

Also, after I decide whether or not to mulligan, I get a "..." button (rather than "yes" or "no") and can't go any further.

Yes, I am running 1.4.1v1; I double checked to make sure it was the newest build.
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Re: Bug Reports xmage 1.4.1

Postby MichaelDyrud » 15 Jun 2015, 21:20

Nourishing Shoal's interaction with Splicing Through the Breach is bugged. You should still need to pay 2RR as an additional cost, which is not affected by the alternate casting method of Shoal, but you are able to Splice it for free. This is a very relevant bug right now due to the appearance of the deck over the weekend, and it makes the deck absurdly powerful.

LevelX: Fixed beyond 1.4.1v2
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Re: Bug Reports xmage 1.4.1

Postby Zangue » 16 Jun 2015, 02:00

Hi,

in an EDH multiplayer match I could activate a Tectonic Edge even if the controller of target land had only 2 lands on the field.
it may be possible that my Tectonic Edge counted all the lands of my opponents at once but Im not sure it should be like that because the card says: "an opponent", it should be individual.

Thanks to all the team for your efforts on keeping Xmage rocking and rolling.

LevelX: Fixed beyond 1.4.1v2
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Re: Bug Reports xmage 1.4.1

Postby croikle » 16 Jun 2015, 03:21

Convoke allows you to tap an Eldrazi Spawn token and then sacrifice it, thus paying for 2 mana. This shouldn't be possible, since officially you have one chance to activate mana abilities (such as sacrificing the token), and this happens before you pay costs (including tapping to convoke).

See e.g. the Convoke section of the MM2 release notes, or the last Oracle ruling on Scatter the Seeds.

Not sure how you'd want to resolve this. It could be annoying to always have to use all your mana abilities before convoking, but that's about the only way I can see to make this work. At least then we could click "Convoke" and repeatedly click creatures, since we don't have to worry about activating abilities.
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Re: Bug Reports xmage 1.4.1

Postby The0retico » 16 Jun 2015, 05:02

I provide a game log fo the issue with storm mentioned earlier. I guess Pyromancer Ascension is a culprit.

GameLog | Open
06:19: The0retico
has joined the game
: Match score:The0retico
- 0 winsDeckHash: -6759720258289170744tjd
- 0 winsDeckHash: -2576093203233160437You have to win 2 games
to win the complete matchGame has started
06:19: tjd
shuffles his or her library.
06:19: The0retico
shuffles his or her library.
06:19: The0retico
won the toss
06:19: The0retico
chooses that he or she takes the first turn
06:19: The0retico
draws seven cards
06:19: tjd
draws seven cards
06:19: The0retico
keeps hand
06:19: tjd
decides to take mulligan
06:19: tjd
shuffles his or her library.
06:19: tjd
mulligans down to 6 cards
06:19: tjd
draws six cards
06:19: tjd
shuffles his or her library.
06:19: tjd
mulligans down to 5 cards
06:19: tjd
draws five cards
06:19: tjd
decides to take mulligan
06:19: tjd
keeps hand
06:19: Turn 1 The0retico
(20 - 20)
06:19: The0retico
plays Island [358]
06:19: The0retico
attacks with 0 creatures
06:19: Turn 2 tjd
(20 - 20)
06:19: tjd
draws a card
06:19: tjd
plays Wooded Foothills [ad9]
06:19: tjd
attacks with 0 creatures
06:19: The0retico
casts Thought Scour [791]
targeting The0retico
06:19: The0retico
puts Past in Flames [5a1]
from library into his or her graveyard
06:19: The0retico
puts Scalding Tarn [c2f]
from library into his or her graveyard
06:19: The0retico
draws a card
06:19: The0retico
puts Thought Scour [791]
from stack into his or her graveyard
06:19: Turn 3 The0retico
(20 - 20)
06:19: The0retico
draws a card
06:19: The0retico
plays Polluted Delta [fd6]
06:20: The0retico
attacks with 0 creatures
06:20: tjd
loses 1 life
06:20: tjd
sacrificed Wooded Foothills [ad9]
06:20: tjd
activates: search your library for a Mountain or Forest and put it onto
the battlefield. Then shuffle your library. from Wooded
Foothills [ad9]
06:20: tjd
searches his or her library
06:20: tjd
puts Overgrown Tomb [7ee]
from library onto the Battlefield
06:20: tjd
shuffles his or her library.
06:20: Turn 4 tjd
(19 - 20)
06:20: tjd
draws a card
06:20: tjd
plays Mountain [bbd]
06:20: tjd
casts Sakura-Tribe Elder [45e]
06:20: tjd
attacks with 0 creatures
06:20: The0retico
loses 1 life
06:20: The0retico
sacrificed Polluted Delta [fd6]
06:20: The0retico
activates: search your library for a Island or Swamp and put it onto the
battlefield. Then shuffle your library. from Polluted
Delta [fd6]
06:20: The0retico
searches his or her library
06:20: The0retico
loses 2 life
06:20: The0retico
puts Steam Vents [5d8]
from library onto the Battlefield
06:20: The0retico
shuffles his or her library.
06:20: The0retico
casts Desperate Ravings [4fa]
06:20: The0retico
draws two cards
06:20: The0retico
discards Shivan Reef [9d1]
06:20: The0retico
puts Desperate Ravings [4fa]
from stack into his or her graveyard
06:20: Turn 5 The0retico
(19 - 17)
06:20: The0retico
draws a card
06:21: The0retico
loses 2 life
06:21: The0retico
casts Gitaxian Probe [20e]
targeting tjd
06:21: The0retico
puts Gitaxian Probe [20e]
from stack into his or her graveyard
06:21: The0retico
draws a card
06:21: The0retico
casts Sleight of Hand [210]
06:21: The0retico
moves a card to hand
06:21: The0retico
puts a card from library to the bottom of his or her library
06:21: The0retico
puts Sleight of Hand [210]
from stack into his or her graveyard
06:21: The0retico
attacks with 0 creatures
06:22: tjd
sacrificed Sakura-Tribe Elder [45e]
06:22: tjd
activates: search your library for a basic land card and put it onto the
battlefield tapped. Then shuffle your library. from Sakura-Tribe
Elder [45e]
06:22: tjd
searches his or her library
06:22: tjd
puts Forest [de1]
from library onto the Battlefield
06:22: tjd
shuffles his or her library.
06:22: Turn 6 tjd
(19 - 15)
06:22: tjd
draws a card
06:22: tjd
plays Verdant Catacombs [f25]
06:22: tjd
attacks with 0 creatures
06:22: Turn 7 The0retico
(19 - 15)
06:22: The0retico
draws a card
06:23: The0retico
casts Sleight of Hand [65f]
06:23: The0retico
moves a card to hand
06:23: The0retico
puts a card from library to the bottom of his or her library
06:23: The0retico
puts Sleight of Hand [65f]
from stack into his or her graveyard
06:23: The0retico
casts Sleight of Hand [9e8]
06:23: The0retico
moves a card to hand
06:23: The0retico
puts a card from library to the bottom of his or her library
06:23: The0retico
puts Sleight of Hand [9e8]
from stack into his or her graveyard
06:23: The0retico
plays Shivan Reef [080]
06:23: The0retico
attacks with 0 creatures
06:24: tjd
casts Kolaghan's Command [e79]
(mode 1) targeting Sakura-Tribe Elder [45e]
(mode 2) targeting The0retico
06:24: tjd
puts Sakura-Tribe Elder [45e]
from graveyard into his or her hand
06:24: The0retico
discards Desperate Ravings [62b]
06:24: tjd
puts Kolaghan's Command [e79]
from stack into his or her graveyard
06:24: Turn 8 tjd
(19 - 15)
06:24: tjd
draws a card
06:24: tjd
loses 2 life
06:24: tjd
plays Blood Crypt [963]
06:24: tjd
loses 1 life
06:24: tjd
sacrificed Verdant Catacombs [f25]
06:24: tjd
activates: search your library for a Forest or Swamp and put it onto the
battlefield. Then shuffle your library. from Verdant
Catacombs [f25]
06:24: tjd
searches his or her library
06:24: tjd
puts Forest [167]
from library onto the Battlefield
06:24: tjd
shuffles his or her library.
06:24: tjd
casts Huntmaster of the Fells [563]
06:24: Ability triggers: Huntmaster
of the Fells [563] - Whenever this creature
enters the battlefield or transforms into Huntmaster
of the Fells [563], put a 2/2 green Wolf
creature token onto the battlefield and you gain 2 life.
06:24: tjd
puts a Wolf [261]
token onto the battlefield
06:24: tjd
gains 2 life
06:24: tjd
attacks with 0 creatures
06:24: Turn 9 The0retico
(18 - 15)
06:24: The0retico
draws a card
06:25: The0retico
casts Pyromancer Ascension [f8f]
06:25: The0retico
attacks with 0 creatures
06:25: Turn 10 tjd
(18 - 15)
06:25: tjd
draws a card
06:26: tjd
attacks with 2 creatures
06:26: Attacker: Huntmaster
of the Fells [563] (2/2) unblocked
06:26: Attacker: Wolf
[261] (2/2) unblocked
06:26: The0retico
loses 2 life
06:26: The0retico
loses 2 life
06:26: Turn 11 The0retico (18 - 11)
06:26: Ability triggers: Huntmaster of the Fells [563] - At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells [563].
06:26: Huntmaster of the Fells transforms into Ravager of the Fells
06:26: Ability triggers: Ravager of the Fells [563] - Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls. - targeting The0retico
06:26: The0retico loses 2 life
06:26: The0retico draws a card
06:26: The0retico plays Polluted Delta [f4a]
06:27: The0retico loses 1 life
06:27: The0retico sacrificed Polluted Delta [f4a]
06:27: The0retico activates: search your library for a Island or Swamp and put it onto the battlefield. Then shuffle your library. from Polluted Delta [f4a]
06:27: The0retico searches his or her library
06:27: The0retico puts Island [8c6] from library onto the Battlefield
06:27: The0retico shuffles his or her library.
06:27: The0retico casts Goblin Electromancer [ea7]
06:27: The0retico loses 1 life
06:27: The0retico casts Pyretic Ritual [e11]
06:27: tjd casts Lightning Bolt [e9f] targeting Goblin Electromancer [ea7]
06:27: tjd puts Lightning Bolt [e9f] from stack into his or her graveyard
06:27: Goblin Electromancer [ea7] died
06:27: The0retico puts Pyretic Ritual [e11] from stack into his or her graveyard
06:28: The0retico casts Desperate Ritual [3d2]
06:28: The0retico puts Desperate Ritual [3d2] from stack into his or her graveyard
06:28: The0retico casts Manamorphose [188]
06:28: The0retico draws a card
06:28: The0retico puts Manamorphose [188] from stack into his or her graveyard
06:29: The0retico casts Manamorphose [686]
06:29: Ability triggers: Pyromancer Ascension [f8f] - Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension [f8f].
06:29: The0retico puts 1 quest counter on Pyromancer Ascension [f8f]
06:29: The0retico draws a card
06:29: The0retico puts Manamorphose [686] from stack into his or her graveyard
06:29: The0retico casts Sleight of Hand [6d2]
06:29: Ability triggers: Pyromancer Ascension [f8f] - Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension [f8f].
06:29: The0retico puts 1 quest counter on Pyromancer Ascension [f8f]
06:30: The0retico moves a card to hand
06:30: The0retico puts a card from library to the bottom of his or her library
06:30: The0retico puts Sleight of Hand [6d2] from stack into his or her graveyard
06:30: The0retico casts Grapeshot [9f7] targeting Ravager of the Fells [563]
06:30: Ability triggers: Grapeshot [9f7] - Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
06:30: Ability triggers: Pyromancer Ascension [f8f] - Whenever you cast an instant or sorcery spell while Pyromancer Ascension [f8f] has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
06:32: Grapeshot [9f7] is now targeting Ravager of the Fells [563]
06:32: The0retico copies copies Grapeshot [9f7] targeting Ravager of the Fells [563]
06:32: The0retico puts Grapeshot [9f7] from stack into his or her graveyard
06:33: tjd has won the game
06:33: The0retico has lost the game.
06:33: The0retico quits the match.


LevelX: I'm not able to reproduce the problem yet. At least my defined test (the last one in the test file runs correctly.
https://github.com/magefree/mage/blob/master/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/StormTest.java
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Re: Bug Reports xmage 1.4.1

Postby infective » 16 Jun 2015, 05:06

Having another Possibility Storm issue(shocking, I know). This time it occurred when trying to finish off my opponent that was at 3 life. I cast an izzet charm choosing draw 2 discard 2 for mode, responded to the Possibility Storm trigger with Remand. Remand's trigger revealed a Pact of Negation I chose not to cast, then the trigger for Izzet Charm resolved apparently revealing a Cryptic Command. It automatically moved the spell from exile to my library, apparently because it believed it did not have a target(no spells remaining on the stack). I've seen this happen with Mana Leaks that get revealed with no targets, but Cryptic being modal means it should always be able to be cast. It's worth mentioning that I've revealed Cryptics off triggers with other spells on the stack and properly been asked if I wish to cast them. Thanks!

LevelX: Fixed beyond 1.4.1v3
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Re: Bug Reports xmage 1.4.1

Postby Rhylax » 16 Jun 2015, 22:50

I had a Harmonic Sliver, my opponent played Phyrexian Metamorph copying it. The resulting copy only had one instance of the artifact-enchantment destroying ability, where it should have had two of them and triggered twice (the Metamorph might have nothing to do with this)

LevelX: Fixed beyond 1.4.1v2
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