Bug Reports xmage 1.4.1

If you have encountered any problems while using XMage 1.4.1 you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known Issues
* Linux -> UI problems if the tray icon is blinking
Already fixed but not available until the next XMage update
* Fix lands targeted by Tidal Warrior, Grixis Illusionist, and other similar effects erroneously keeping all their subtypes
* Kicker - Fixed that multikicker activation number was not reset after canceled cast.
* Computer AI - Fixed a bug in AI target handling (e.g. AI's Show and Tell selection blocked UI).
* Fixed a bug that prevented asThoughAs continuous effects correctly change controller (e.g. play lands from library with a controlled Courser of Kruphix owned by opponent did not work).
* Fixed a bug that destroying a commander was not counted as a successful destroy when the commander went to command zone as a player choice instead to graveyard (e.g. important for Phyrexian Rebirth like effects).
* Fixed for Flameshadow Conjuring and Felhide Spiritbinder that the created token did not get haste or the added card type enchantment.
* Fixed handling and initialization of Fixedtarget object. Fixing a problem of ReturnToBattlefieldUnderYourControlTargetEffect that caused objects to return that already left the zone they should be moved from.
* Fixed a bug of the check if two objects share a color were also two colorless objects did return a positive result (e.g. caused Dream Halls to cast Artifacts by discarding lands).
* Fixed that creatures that were forced to attack were also wrongly forced to attack if they had to pay a cost to be able to attack.
* Fixed that mana auto-payment settings were not correctly set from previous settings on game start.
* Fixed exile and return back under owner control handling (e.g. Norin the Wary did not return from command zone when commander replacement effect was used).
* Aerie Mystics - Fixed wrong toughness value.
* Ambush Commander - Fixed that it was animating each player's Forests instead of just your own.
* Animate Dead - Fixed that the target card in graveyard was not handled correct, if the Animate Dead reentered the Battlefield(e.g. with Worldgorger Dragon combo).
* Corpseweft - Fixed that the created token was not black.
* Daxos of Meletis - Fixed that the mana as thought ability did not work. Fixed that a instant could also be cast from other players.
* Delaying Shield - Fixed that always only 1 counter was removed but all had to be paid.
* Dirty Wererat - Fixed the not working regenerate ability.
* Divine Reckoning - Fixed that the permanents to chose were handled targeted.
* Gifts Ungiven - Fixed that the target opponent was wrongly chosen during resolution.
* Gilded Drake - Fixed that the Drake had not to be sacrificed if the control did not happen.
* Grixis Illusionist - Fixed that it was possible to target opponent's lands.
* Golem's Heart - Fixed that the triggered ability did not work.
* Mossbridge Troll - Fixed that the Troll was also regenerated of detroy effect if it was not possible to regenerate.
* Notion Thief - Fixed that the replacment effect was not always applied as intended.
* Obzedat, Ghost Council - Fixed possible null pointer exception.
* Ojutai, Soul of Winter - Fixed that it wrongly only was able to target creature permanents.
* Plea for Power - Fixed the order the players are asked to vote.
* Possibility Storm - Fixed a bug that it was not correctly checked if the player was able to cast modal spells.
* Savage Summoning - Fixed that it did not work to cast a commander from command zone.
* Scourge of Valkas - Fixed triggering on Dragons entering the battlefield under other player's control.
* Zur's Weirding - Fixed that the player hand cards were not revealed.
1.4.1v3 (2015-06-20)
* Fixed a bug that if a human player had to discard more cards than he had on hand, the game UI was blocked.
* Splice on Arcane - Fixed that if a player used an alternate cost to cast the arcane spell (e.g. Nourishing Shoal) splice mana costs were also removed.
* Fixed that abilities of copied permanents (e.g. Phyrexian Metamorph copying Harmonic Sliver) that gain abilities to other permanents were in some situations not correctly applied to that other permanents.
* Kicker - Fixed that kicker did not work correctly if the kicker card did change zone again before kicker dependant ability resolved.
* Fixed a bug that existing continuous effects were not applied before state based effects were checked.
* Fixed that it was not possible to win by commander damage.
* Bioshift - Fixed that always all counters were moved, the remove counter event was not fired and that the two targetes were handled as one target definition.
* Descendants' Path - Fixed that it did not work with Chnagelling or Has all creature types abililities.
* Dulcet Sirens - Added the missing tap cost.
* Harbor Serpent - Fixed that the attack restriction did not work correctly.
* Shifting Sky - Fixed not working color set effect.
* Tectonic Edge - Fixed that the number of lands condition was checked as a sum of all opponents instead of a separate check for each opponent on its own.
1.4.1v2 (2015-06-15)
* Fixed that by some effects that move permanents from battlefield to other zones, the object was not moved and was still on the battlefield but also shown in the target zone.
* Searing Blaze - Fixed that damage was not raised to 3 if the controller played a land before.
* Teferi, Mage of Zhalfir - Fixed that the flash ability was not applied to commander in command zone.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too.
Thank you for your help in detecting bugs.
Known Issues
* Linux -> UI problems if the tray icon is blinking
Already fixed but not available until the next XMage update
* Fix lands targeted by Tidal Warrior, Grixis Illusionist, and other similar effects erroneously keeping all their subtypes
* Kicker - Fixed that multikicker activation number was not reset after canceled cast.
* Computer AI - Fixed a bug in AI target handling (e.g. AI's Show and Tell selection blocked UI).
* Fixed a bug that prevented asThoughAs continuous effects correctly change controller (e.g. play lands from library with a controlled Courser of Kruphix owned by opponent did not work).
* Fixed a bug that destroying a commander was not counted as a successful destroy when the commander went to command zone as a player choice instead to graveyard (e.g. important for Phyrexian Rebirth like effects).
* Fixed for Flameshadow Conjuring and Felhide Spiritbinder that the created token did not get haste or the added card type enchantment.
* Fixed handling and initialization of Fixedtarget object. Fixing a problem of ReturnToBattlefieldUnderYourControlTargetEffect that caused objects to return that already left the zone they should be moved from.
* Fixed a bug of the check if two objects share a color were also two colorless objects did return a positive result (e.g. caused Dream Halls to cast Artifacts by discarding lands).
* Fixed that creatures that were forced to attack were also wrongly forced to attack if they had to pay a cost to be able to attack.
* Fixed that mana auto-payment settings were not correctly set from previous settings on game start.
* Fixed exile and return back under owner control handling (e.g. Norin the Wary did not return from command zone when commander replacement effect was used).
* Aerie Mystics - Fixed wrong toughness value.
* Ambush Commander - Fixed that it was animating each player's Forests instead of just your own.
* Animate Dead - Fixed that the target card in graveyard was not handled correct, if the Animate Dead reentered the Battlefield(e.g. with Worldgorger Dragon combo).
* Corpseweft - Fixed that the created token was not black.
* Daxos of Meletis - Fixed that the mana as thought ability did not work. Fixed that a instant could also be cast from other players.
* Delaying Shield - Fixed that always only 1 counter was removed but all had to be paid.
* Dirty Wererat - Fixed the not working regenerate ability.
* Divine Reckoning - Fixed that the permanents to chose were handled targeted.
* Gifts Ungiven - Fixed that the target opponent was wrongly chosen during resolution.
* Gilded Drake - Fixed that the Drake had not to be sacrificed if the control did not happen.
* Grixis Illusionist - Fixed that it was possible to target opponent's lands.
* Golem's Heart - Fixed that the triggered ability did not work.
* Mossbridge Troll - Fixed that the Troll was also regenerated of detroy effect if it was not possible to regenerate.
* Notion Thief - Fixed that the replacment effect was not always applied as intended.
* Obzedat, Ghost Council - Fixed possible null pointer exception.
* Ojutai, Soul of Winter - Fixed that it wrongly only was able to target creature permanents.
* Plea for Power - Fixed the order the players are asked to vote.
* Possibility Storm - Fixed a bug that it was not correctly checked if the player was able to cast modal spells.
* Savage Summoning - Fixed that it did not work to cast a commander from command zone.
* Scourge of Valkas - Fixed triggering on Dragons entering the battlefield under other player's control.
* Zur's Weirding - Fixed that the player hand cards were not revealed.
1.4.1v3 (2015-06-20)
* Fixed a bug that if a human player had to discard more cards than he had on hand, the game UI was blocked.
* Splice on Arcane - Fixed that if a player used an alternate cost to cast the arcane spell (e.g. Nourishing Shoal) splice mana costs were also removed.
* Fixed that abilities of copied permanents (e.g. Phyrexian Metamorph copying Harmonic Sliver) that gain abilities to other permanents were in some situations not correctly applied to that other permanents.
* Kicker - Fixed that kicker did not work correctly if the kicker card did change zone again before kicker dependant ability resolved.
* Fixed a bug that existing continuous effects were not applied before state based effects were checked.
* Fixed that it was not possible to win by commander damage.
* Bioshift - Fixed that always all counters were moved, the remove counter event was not fired and that the two targetes were handled as one target definition.
* Descendants' Path - Fixed that it did not work with Chnagelling or Has all creature types abililities.
* Dulcet Sirens - Added the missing tap cost.
* Harbor Serpent - Fixed that the attack restriction did not work correctly.
* Shifting Sky - Fixed not working color set effect.
* Tectonic Edge - Fixed that the number of lands condition was checked as a sum of all opponents instead of a separate check for each opponent on its own.
1.4.1v2 (2015-06-15)
* Fixed that by some effects that move permanents from battlefield to other zones, the object was not moved and was still on the battlefield but also shown in the target zone.
* Searing Blaze - Fixed that damage was not raised to 3 if the controller played a land before.
* Teferi, Mage of Zhalfir - Fixed that the flash ability was not applied to commander in command zone.