Bug Reports xmage 1.4.3

If you have encountered any problems while using XMage 1.4.3 you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too. Also often does a gamelog file from the mage-client/gamelogs/ folder help to reproduce the problem.
Thank you for your help in detecting bugs.
Known Issues:
https://github.com/magefree/mage/issues
Already fixed but not available until the next XMage update
* Fixed a bug of deck import not finding cards that were never included in regular core or expansion sets (e.g. Command Tower). The deck imports are now case insensitive (and so a little bit slower).
* Fixed wrong card numbers of some Fifthedition cards. Smoke, Stasis, SeaSerpent, Tsunami, Spirit Link, Mind Warp, Recall, Flare.
* Buyback - Fixed that the buyback spell with activated buyback returned also to hand if the spell fizzled or was countered.
* Phasing - Fixed that idirect phasing (attachments of permanents with phasing) were not phased out with the permanent they attached to.
* Commander - Fixed that a player has lost by commander damage was posted continuously to the game log while the multiplayer game was ongoing.
* Fixed that conditional mana (e.g. River of Tears) did not trigger mana adding effects like Vorinclex, Voice of Hunger.
* Fixed a bug that order of triggered abilities of tokens were not shown to human player and the UI was locked.
* Fixed some cards where effects for put into play tokens were not applied to all tokens if multiple tokens (e.g. caused by Doubling Season) were put into play.
* Lieutenant - Fixed that the Lieutenant effects were also applied if the commander was controlled by another player as the commander owner.
* Fixed that the new early way to add counters to permanents entering the battlefield (e.g. used for Undying and Persist) checked effects while the permanents was not already set to Zone battlefield. That caused e.g. the ability of Tatterkite not to work at that time.
* Split cards - Fixed a bug when split cards get copied (e.g. by Isochron Scepter) refering still to the copied card.
* Protection - Fixed that protection from spells is also checked for determining if a spell can be cast due to have a valid target available.
* Hideaway - Fixed a bug with playing lands from exile not working.
* Fixed a bug that ended continuous effects were not already removed before an aura enters the battlefield (e.g. Brago, King Eternal + Pentarch Ward combo).
* Supend - Fixed that the haste ability lasted also if a creature brought into play by supend if the creature left and returned the battlefield by another effect than suspend.
* Landfall - Fixed a bug that the check if a land was player did not work always correctly.
* Aven Windreader - Fixed that the reveal ability did only show the card to the controller of the ability and that the card was removed from libraray instead only shown.
* Brimaz, King of Oreskos - Fixed that a attacker blocked by Brimaz was not able to set the damage assign order between Brimaz and cat tokens.
* Burning-Tree Shaman - Fixed target handling (using always the target from first time the ability triggered).
* Cabal Slaver - Fixed that the discard effect for damaged opponents did not work.
* Chain of Vapor - Fixed that the copied spell did nor work correctly.
* Deathbellow Raider - Fixed that attacking was not forced.
* Diluvian Primordial - Fixed that the spells cast were not moved to exile.
* Followed Footsteps - Fixed that the token copy was not working correctly if the target was already copying something (e.g. a Cryptoplasm).
* Goblin Recruiter - Fixed that the goblins cards put on top of the library were not revealed.
* Hazezon Tamar - Fixed that the token was wrongly created on the next upkeep instead of the next upkeep of the controller.
* Kira, Great Glass-Spinner - Some fixes to the triggered ability that controlled creatures gain.
* Leeching Bite - Fixed target handling to use correctly two target instances.
* Liliana, Defiant Necromancer - Fixed that the emblem ability did only trigger for controlled creatures dying instead correctly for all.
* Master of the Wild Hunt - Fixed that the damage that the controller of the targeted creature could assign was handled targeted and so hexproof could wrongly block that assignment.
* Marauding Maulhorn - Fixed that attacking was not forced.
* Megrim - Fixed target handling (using always the target from first time the ability triggered).
* Mighty Emergence - Fixed that the effect also worked for not controlled creatures.
* Mishra, Artificer Prodigy - Fixed that artifact put into play with it's triggered ability where wrongly handled face down.
* Molten Psyche - Fixed that abilities of permanents moved to library triggered from later card draw or putting cards into play.
* Momir Vig, Simic Visionary - Fixed, that the revealed card was wrongly moved to bottom of library if it's not creature instead of staying at top of library.
* Oblation - Fixed that abilities of the permanent moved to library triggered from later card draw.
* Oloro, Ageless Ascetic - Fixe dthat the life loss was wrongly dealt as damage to the opponents.
* Opalescence - Fixed that the dependent effect (613.7) Opalescence was applied before the effect of Enchanted Evening if Opalescence was cast earlier.
* Reciprocate - Fixed wrong casting cost.
* Rite of Passage - Fixed wrong tooltip text.
* Roiling Terrain - Fixed exception bug as it was cast.
* Spellskite - Fixed a bug of log message. Fixed a bug that multiple targets from different target instances could be changed with one activation.
* Terastodon - Fixed that the targets of the triggered ability were NOT handled targeted.
* The Great Aurora - Fixed that abilities of permanents moved to library triggered from later card draw or putting cards into play.
* Warp World - Fixed that abilities of permanents moved to library triggered from later card draw or putting cards into play.
* Wheel of Sun and Moon - Fixed a bug that happened as Wheel of Sun and Moon tried to move the card of a spell cast to the library.
* Wild Swing - Fixed random target selection.
* Winds of Change - Fixed wrong order hadling of moving cards to libraray and draw.
1.4.3v3 (2015-08-21)
* Fixed Urza's land mana calculation.
* Taniwha - Fixed wrong mana costs.
1.4.3v2 (2015-08-19)
* Fixed that if cards from opponents were cast, that spell cast triggered abilities from this cards or optional additional costs from this card (e.g. Buyback) were controlled by the casting player.
* Fixed that effects created from attachments to the attached object by activated or triggered abilities did not exists independent from the attachment (e.g. using activated ability of Firebreathing and returing the enchantment to hand while the ability is on stack or later during the turn).
* Fixed a bug of AI target card in hand selection leading to UI hang if AI had no valid targets in hand (e.g. Show and Tell or Hypergenesis).
* Fixed a lot of sacrifice handling that was targeted and some sacrifice where the player that could sacrifice was not checked correctly (e.g. Kiki-Jiki, Mirror Breaker Token).
* Fixed a card movement bug relevant for moving cards from different zones (e.g. Rise of Rise // Fall).
* Reworked Persist and Undying to not use replacement effects to add the needed counters.
* Show card pick dialog - Fixed a bug that the select window was hidden if you clicked and released the mouse button on the edges of the window.
* AI target selection - Fixed a problem with TargetSpellOrPermanent (could cause e.g. a bug if AI casts Venser, Shaper Savant).
* Removed some data from player restoring to fix unintended draws after a player concedes game.
* Fixed a lot of cards where order of card discarding/hand,graveyard,permanents into library shuffling and card draw order was not correctly implemented. This could cause bugs for draw replacement effects (e.g. Notion Thief).
* Fixed that the X value of permanents like Hangbar Walker isn't used again if the permanent enters the battlefield later without beeing cast (e.g. returning from leaving Oblivion Ring).
* Burning-Tree Shaman - Fixed bug that happended (NPE) after using a special action.
* Curse of Shallow Graves - Fixed that the correct player may decide to create the token.
* Ghostfire - Fixed to be colorless.
* Hammer of Bogardan - Fixedt that the returning ability did work during end of comat instead during upkeep.
* Hail of Arrows - Fixed that no damage was dealt.
* Heartstone - Fixed that costs of activated mana abilities were not reduced.
* Heartwood Storyteller - Fixed that the draw effect was not optional.
* Induce Despair - Fixed not working boost effect.
* Lobotomy - Fixed bug with selecting cards from target players hand.
* Mistbind Clique - Fixed that you could still tap target players lands if you had to sacrifice Mistbind Clique because you could not champion another Faerie.
* Necroskitter - Fixed that the triggered ability was not optional.
* Power Artifact - Fixed that costs of activated mana abilities were not reduced.
* Rune-Tail, Kitsune Ascendant - Fixed tooltip text.
* Sidisi, Brood Tyrant - Fixed that the triggered ability wrongly also created zombies with opponent that had Anafenza the Foremost on the battlefield.
* Sliversmith - Fixed not working activated ability.
* Spellskite - Fixed that targets of modal spells could only be changed from the last selected mode of the modal spell.
* Stone-Seeder Hierophant - Fixed that the triggered ability did also trigger for not controlled lands.
* Ticking Gnomes - Fixed not working activated ability.
* Training Grounds - Fixed that costs of activated mana abilities were not reduced.
* Unravel the AEther - Fixed that the target was handled not targeted.
* Ubul Sar Gatekeepers - Fixed that wrongly were added two -1/-1 counters to the target instead of giving -2/-2 until the end of turn.
* Urge to Feed - Fixed selection of vampires during resolution handling.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too. Also often does a gamelog file from the mage-client/gamelogs/ folder help to reproduce the problem.
- Please use a separate post for each problem/bug.
- Don't report here problems concerning to install, start or connect xmage. Only game related problems of using xmage.
- Don't report here cards you would like to see implemented. You can report it in this two threads:
http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=4554
http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=14062
Thank you for your help in detecting bugs.
Known Issues:
https://github.com/magefree/mage/issues
Already fixed but not available until the next XMage update
* Fixed a bug of deck import not finding cards that were never included in regular core or expansion sets (e.g. Command Tower). The deck imports are now case insensitive (and so a little bit slower).
* Fixed wrong card numbers of some Fifthedition cards. Smoke, Stasis, SeaSerpent, Tsunami, Spirit Link, Mind Warp, Recall, Flare.
* Buyback - Fixed that the buyback spell with activated buyback returned also to hand if the spell fizzled or was countered.
* Phasing - Fixed that idirect phasing (attachments of permanents with phasing) were not phased out with the permanent they attached to.
* Commander - Fixed that a player has lost by commander damage was posted continuously to the game log while the multiplayer game was ongoing.
* Fixed that conditional mana (e.g. River of Tears) did not trigger mana adding effects like Vorinclex, Voice of Hunger.
* Fixed a bug that order of triggered abilities of tokens were not shown to human player and the UI was locked.
* Fixed some cards where effects for put into play tokens were not applied to all tokens if multiple tokens (e.g. caused by Doubling Season) were put into play.
* Lieutenant - Fixed that the Lieutenant effects were also applied if the commander was controlled by another player as the commander owner.
* Fixed that the new early way to add counters to permanents entering the battlefield (e.g. used for Undying and Persist) checked effects while the permanents was not already set to Zone battlefield. That caused e.g. the ability of Tatterkite not to work at that time.
* Split cards - Fixed a bug when split cards get copied (e.g. by Isochron Scepter) refering still to the copied card.
* Protection - Fixed that protection from spells is also checked for determining if a spell can be cast due to have a valid target available.
* Hideaway - Fixed a bug with playing lands from exile not working.
* Fixed a bug that ended continuous effects were not already removed before an aura enters the battlefield (e.g. Brago, King Eternal + Pentarch Ward combo).
* Supend - Fixed that the haste ability lasted also if a creature brought into play by supend if the creature left and returned the battlefield by another effect than suspend.
* Landfall - Fixed a bug that the check if a land was player did not work always correctly.
* Aven Windreader - Fixed that the reveal ability did only show the card to the controller of the ability and that the card was removed from libraray instead only shown.
* Brimaz, King of Oreskos - Fixed that a attacker blocked by Brimaz was not able to set the damage assign order between Brimaz and cat tokens.
* Burning-Tree Shaman - Fixed target handling (using always the target from first time the ability triggered).
* Cabal Slaver - Fixed that the discard effect for damaged opponents did not work.
* Chain of Vapor - Fixed that the copied spell did nor work correctly.
* Deathbellow Raider - Fixed that attacking was not forced.
* Diluvian Primordial - Fixed that the spells cast were not moved to exile.
* Followed Footsteps - Fixed that the token copy was not working correctly if the target was already copying something (e.g. a Cryptoplasm).
* Goblin Recruiter - Fixed that the goblins cards put on top of the library were not revealed.
* Hazezon Tamar - Fixed that the token was wrongly created on the next upkeep instead of the next upkeep of the controller.
* Kira, Great Glass-Spinner - Some fixes to the triggered ability that controlled creatures gain.
* Leeching Bite - Fixed target handling to use correctly two target instances.
* Liliana, Defiant Necromancer - Fixed that the emblem ability did only trigger for controlled creatures dying instead correctly for all.
* Master of the Wild Hunt - Fixed that the damage that the controller of the targeted creature could assign was handled targeted and so hexproof could wrongly block that assignment.
* Marauding Maulhorn - Fixed that attacking was not forced.
* Megrim - Fixed target handling (using always the target from first time the ability triggered).
* Mighty Emergence - Fixed that the effect also worked for not controlled creatures.
* Mishra, Artificer Prodigy - Fixed that artifact put into play with it's triggered ability where wrongly handled face down.
* Molten Psyche - Fixed that abilities of permanents moved to library triggered from later card draw or putting cards into play.
* Momir Vig, Simic Visionary - Fixed, that the revealed card was wrongly moved to bottom of library if it's not creature instead of staying at top of library.
* Oblation - Fixed that abilities of the permanent moved to library triggered from later card draw.
* Oloro, Ageless Ascetic - Fixe dthat the life loss was wrongly dealt as damage to the opponents.
* Opalescence - Fixed that the dependent effect (613.7) Opalescence was applied before the effect of Enchanted Evening if Opalescence was cast earlier.
* Reciprocate - Fixed wrong casting cost.
* Rite of Passage - Fixed wrong tooltip text.
* Roiling Terrain - Fixed exception bug as it was cast.
* Spellskite - Fixed a bug of log message. Fixed a bug that multiple targets from different target instances could be changed with one activation.
* Terastodon - Fixed that the targets of the triggered ability were NOT handled targeted.
* The Great Aurora - Fixed that abilities of permanents moved to library triggered from later card draw or putting cards into play.
* Warp World - Fixed that abilities of permanents moved to library triggered from later card draw or putting cards into play.
* Wheel of Sun and Moon - Fixed a bug that happened as Wheel of Sun and Moon tried to move the card of a spell cast to the library.
* Wild Swing - Fixed random target selection.
* Winds of Change - Fixed wrong order hadling of moving cards to libraray and draw.
1.4.3v3 (2015-08-21)
* Fixed Urza's land mana calculation.
* Taniwha - Fixed wrong mana costs.
1.4.3v2 (2015-08-19)
* Fixed that if cards from opponents were cast, that spell cast triggered abilities from this cards or optional additional costs from this card (e.g. Buyback) were controlled by the casting player.
* Fixed that effects created from attachments to the attached object by activated or triggered abilities did not exists independent from the attachment (e.g. using activated ability of Firebreathing and returing the enchantment to hand while the ability is on stack or later during the turn).
* Fixed a bug of AI target card in hand selection leading to UI hang if AI had no valid targets in hand (e.g. Show and Tell or Hypergenesis).
* Fixed a lot of sacrifice handling that was targeted and some sacrifice where the player that could sacrifice was not checked correctly (e.g. Kiki-Jiki, Mirror Breaker Token).
* Fixed a card movement bug relevant for moving cards from different zones (e.g. Rise of Rise // Fall).
* Reworked Persist and Undying to not use replacement effects to add the needed counters.
* Show card pick dialog - Fixed a bug that the select window was hidden if you clicked and released the mouse button on the edges of the window.
* AI target selection - Fixed a problem with TargetSpellOrPermanent (could cause e.g. a bug if AI casts Venser, Shaper Savant).
* Removed some data from player restoring to fix unintended draws after a player concedes game.
* Fixed a lot of cards where order of card discarding/hand,graveyard,permanents into library shuffling and card draw order was not correctly implemented. This could cause bugs for draw replacement effects (e.g. Notion Thief).
* Fixed that the X value of permanents like Hangbar Walker isn't used again if the permanent enters the battlefield later without beeing cast (e.g. returning from leaving Oblivion Ring).
* Burning-Tree Shaman - Fixed bug that happended (NPE) after using a special action.
* Curse of Shallow Graves - Fixed that the correct player may decide to create the token.
* Ghostfire - Fixed to be colorless.
* Hammer of Bogardan - Fixedt that the returning ability did work during end of comat instead during upkeep.
* Hail of Arrows - Fixed that no damage was dealt.
* Heartstone - Fixed that costs of activated mana abilities were not reduced.
* Heartwood Storyteller - Fixed that the draw effect was not optional.
* Induce Despair - Fixed not working boost effect.
* Lobotomy - Fixed bug with selecting cards from target players hand.
* Mistbind Clique - Fixed that you could still tap target players lands if you had to sacrifice Mistbind Clique because you could not champion another Faerie.
* Necroskitter - Fixed that the triggered ability was not optional.
* Power Artifact - Fixed that costs of activated mana abilities were not reduced.
* Rune-Tail, Kitsune Ascendant - Fixed tooltip text.
* Sidisi, Brood Tyrant - Fixed that the triggered ability wrongly also created zombies with opponent that had Anafenza the Foremost on the battlefield.
* Sliversmith - Fixed not working activated ability.
* Spellskite - Fixed that targets of modal spells could only be changed from the last selected mode of the modal spell.
* Stone-Seeder Hierophant - Fixed that the triggered ability did also trigger for not controlled lands.
* Ticking Gnomes - Fixed not working activated ability.
* Training Grounds - Fixed that costs of activated mana abilities were not reduced.
* Unravel the AEther - Fixed that the target was handled not targeted.
* Ubul Sar Gatekeepers - Fixed that wrongly were added two -1/-1 counters to the target instead of giving -2/-2 until the end of turn.
* Urge to Feed - Fixed selection of vampires during resolution handling.