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Monastery Siege Bug

PostPosted: 22 Oct 2015, 04:37
by SkooterMcGaven
This is what I get after I choose Khans or Dragons, both modes result in the same:

Re: Monastery Siege Bug

PostPosted: 22 Oct 2015, 04:37
by SkooterMcGaven
Well it won't let me post the bug because of "Your post looks too spamy for a new user, please remove off-site URLs"

Re: Monastery Siege Bug

PostPosted: 22 Oct 2015, 04:40
by SkooterMcGaven
All "!" are "." had to replace them in order to post the error

Game exception occurred: java!lang!NullPointerException
Server version: 1!4!4v11
mage!abilities!effects!common!ChooseModeEffect!apply(ChooseModeEffect!java:84)
mage!abilities!effects!EntersBattlefieldEffect!replaceEvent(EntersBattlefieldEffect!java:130)
mage!abilities!effects!ContinuousEffects!replaceEvent(ContinuousEffects!java:855)
mage!game!GameState!replaceEvent(GameState!java:674)
mage!game!GameImpl!replaceEvent(GameImpl!java:2290)
mage!game!permanent!PermanentImpl!entersBattlefield(PermanentImpl!java:920)
mage!players!PlayerImpl!moveCards(PlayerImpl!java:3079)
mage!players!PlayerImpl!moveCards(PlayerImpl!java:3028)
mage!game!stack!Spell!resolve(Spell!java:267)
mage!game!GameImpl!resolve(GameImpl!java:1341)
mage!game!GameImpl!playPriority(GameImpl!java:1296)
mage!game!turn!Step!priority(Step!java:87)
mage!game!turn!Phase!playStep(Phase!java:210)
mage!game!turn!Phase!play(Phase!java:115)
mage!game!turn!Turn!play(Turn!java:152)
mage!game!GameImpl!playTurn(GameImpl!java:835)
mage!game!GameImpl!play(GameImpl!java:749)
mage!game!GameImpl!start(GameImpl!java:716)
mage!server!game!GameWorker!call(GameWorker!java:61)
java!util!concurrent!FutureTask!run(FutureTask!java:266)
java!util!concurrent!ThreadPoolExecutor!runWorker(ThreadPoolExecutor!java:1142)
java!util!concurrent!ThreadPoolExecutor$Worker!run(ThreadPoolExecutor!java:617)
java!lang!Thread!run(Thread!java:745)

LevelX: Fixed beyond 1.4.4v11

Re: Monastery Siege Bug

PostPosted: 22 Oct 2015, 05:44
by Korath
Why is it always xmage users who can never find the right forum? Does its popups just say "go to slightlymagic.net and post in any old place" or something?

Re: Monastery Siege Bug

PostPosted: 22 Oct 2015, 08:06
by stassy
Moved hopefully to the right section

Re: Monastery Siege Bug

PostPosted: 23 Oct 2015, 00:41
by fireshoes
There is a thread for bugs. This one has been post and fixed for the next update however.